27.06.2013 Views

Information and Knowledge Management using ArcGIS ModelBuilder

Information and Knowledge Management using ArcGIS ModelBuilder

Information and Knowledge Management using ArcGIS ModelBuilder

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

2. Methodology<br />

Giovanni Camponovo<br />

Relevant papers about motivations in virtual communities were identified through an extensive<br />

literature review whose initial corpus consisted in the articles published after year 2000 in the top ten<br />

journal in the information systems discipline as proposed by the Association for <strong>Information</strong> Systems<br />

<strong>and</strong> in particular by the ranking of Rainer <strong>and</strong> Miller (2005) 1 as well as the main IS conferences (ICIS<br />

<strong>and</strong> the various regional conferences).<br />

To this corpus, we added other papers we could find through online databases like ACM Digital<br />

Library, ABI Inform, JSTOR, Elsevier <strong>and</strong> SpringerLink. The search strategy used to identify articles in<br />

those search engines was based on combining relevant keywords like virtual communities (with<br />

variants such as online communities, electronic communities, electronic networks of practice as well<br />

as the various specific types of communities identified thereafter in the paper) <strong>and</strong> motivation (with<br />

variants like participation, contribution, gratifications <strong>and</strong> action).<br />

Finally, other references were obtained from this initial corpus by looking at the references cited in the<br />

various papers, with the process being repeated iteratively until no further references were identified.<br />

In this phase we also collected the various papers describing the various general motivation theories<br />

cited in the various articles.<br />

Of all the references collected, we only retained papers proposing empirical studies <strong>using</strong> primary<br />

data: we considered both qualitative studies (e.g. based on interviews or content analysis) <strong>and</strong><br />

quantitative studies (e.g. based on surveys) leaving out purely theoretical papers. These references<br />

were then entered into a reference management software to check for duplications <strong>and</strong> relevant<br />

papers were classified by type of community <strong>and</strong> summarized into a spreadsheet containing the<br />

authors, year or publication, methodology, community type, country, reference theories employed, the<br />

various motivations found <strong>and</strong> their relevance.<br />

3. Literature review<br />

3.1 General motivation theories<br />

Human motivation is a popular theme among researchers in a broad number of disciplines like<br />

psychology, sociology, economics <strong>and</strong> information systems. Consequently, many theories have been<br />

developed to explain human behaviour <strong>and</strong> hereafter we briefly illustrate the ones that are most<br />

relevant to our context (that have been used as a basis to explain motivations for participation in<br />

virtual communities).<br />

One early theory is the expectancy-valence theory (Vroom, 1964; Atkinson, 1966), which suggests<br />

that individuals are motivated to do an activity if they expect that their efforts will lead to a good<br />

performance (expectancy), that will lead to desirable outcomes (instrumentality) that are valuable to<br />

them (valence).<br />

A first stream of motivation theories focuses on the determinants of intentional behaviour. The Theory<br />

of Reasoned Action (Fishbein <strong>and</strong> Ajzen, 1975) suggests that a person’s behavioural intention<br />

depends on his attitude towards the behaviour (i.e. “a function of beliefs about the behaviour’s<br />

consequences <strong>and</strong> evaluations of those consequences”) <strong>and</strong> his subjective norm (i.e. his “beliefs that<br />

relevant referents think he should or should not perform the behaviour <strong>and</strong> his motivation to comply<br />

with the referents”). The Theory of Planned Behaviour (Ajzen, 1991) extends it by adding the<br />

construct of perceived behavioural control to consider “the perceived ease or difficulty of performing<br />

the behaviour”. Building on these two theories, the Technology Acceptance Model (Davis, 1989)<br />

states that intention of <strong>using</strong> a technology is determined by its perceived usefulness (the belief that it<br />

would enhance one’s performance) <strong>and</strong> its perceived ease of use (the belief that it would be free of<br />

effort). Finally, the Unified Theory of Acceptance <strong>and</strong> Use of Technology (UTAUT) (Venkatesh et al.,<br />

2003) combines several of the preceding theories by considering four determinants of intention<br />

(performance expectancy, effort expectancy, social influence <strong>and</strong> facilitating conditions) <strong>and</strong> four<br />

moderating variables (gender, age, experience <strong>and</strong> voluntariness of use). It is worth to notice, that<br />

1 MIS Quarterly, Communications of the ACM, <strong>Information</strong> Systems Research, <strong>Management</strong> Science, Journal of <strong>Management</strong><br />

<strong>Information</strong> Systems, Harvard Business Review, Decision Sciences, IEEE Transactions (various), Decision Support Systems,<br />

ACM Transactions on <strong>Information</strong> Systems <strong>and</strong> European Journal of <strong>Information</strong> Systems<br />

599

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!