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Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

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120 brains<br />

Pleasure<br />

Rage Anger Frustration<br />

Relief<br />

S+ or<br />

S+ !<br />

S- orS- !<br />

Grief<br />

Sadness<br />

S+<br />

S-<br />

Ecstasy<br />

Elation<br />

Apprehension<br />

Figure 5.1. Some of <strong>the</strong> emotions associated with different reinforcement<br />

contingencies are indicated. Intensity increases away from <strong>the</strong> center of <strong>the</strong><br />

diagram on a continuous scale. <strong>The</strong> classification scheme created by <strong>the</strong><br />

different reinforcement contingencies consists of (1) <strong>the</strong> presentation of a<br />

positive reinforcer (S+), (2) <strong>the</strong> presentation of a negative reinforcer (S–),<br />

(3) <strong>the</strong> omission of a positive reinforcer (S+) or <strong>the</strong> termination of a positive<br />

reinforcer (S+!), and (4) <strong>the</strong> omission of a negative reinforcer (S–) or <strong>the</strong><br />

termination of a negative reinforcer (S–!). (From Rolls, 1999a, Fig. 3.1.)<br />

follows earlier work by Millenson (1967), Weiskrantz (1968), Gray (1975,<br />

1987), and Rolls (1986a,b, 1990). Some stimuli are unlearned reinforcers<br />

(e.g., <strong>the</strong> taste of food if <strong>the</strong> animal is hungry or pain), while o<strong>the</strong>rs may<br />

become reinforcing by learning because of <strong>the</strong>ir association with such primary<br />

reinforcers, <strong>the</strong>reby becoming “secondary reinforcers.” This type of<br />

learning may thus be called “stimulus–reinforcement association” and occurs<br />

via an associative process like classical conditioning. If a reinforcer increases<br />

<strong>the</strong> probability of emission of a response on which it is contingent, it is said<br />

to be a “positive reinforcer.” Rewards are usually positive reinforcers, although<br />

one could imagine a situation in which taking no action would produce rewards.<br />

If a reinforcer decreases <strong>the</strong> probability of a response, it is a “negative<br />

reinforcer.” Punishers can be positive reinforcers (active avoidance) or negative<br />

reinforcers (passive avoidance). An example making <strong>the</strong> link to emotion<br />

clear is that fear is an emotional state which might be produced by a<br />

sound (<strong>the</strong> conditioned stimulus) that has previously been associated with<br />

an electrical shock (<strong>the</strong> primary reinforcer).<br />

<strong>The</strong> converse reinforcement contingencies produce <strong>the</strong> opposite effects<br />

on behavior. <strong>The</strong> omission or termination of a reward (extinction and time<br />

Fear<br />

Terror

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