12.12.2012 Views

Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

288 robots<br />

For instance, <strong>the</strong> visual features of color, size, motion, and proximity are integrated<br />

to form a toy percept. O<strong>the</strong>r releasers are designed to characterize<br />

important internal events, such as <strong>the</strong> urgency to tend to a particular motive.<br />

<strong>The</strong>re are many different releasers designed for Kismet (too many to list here),<br />

each signaling a particular event or object of behavioral significance. If <strong>the</strong> input<br />

features are present and of sufficient intensity, <strong>the</strong> activation level of <strong>the</strong> releaser<br />

process rises above threshold, signifying that <strong>the</strong> conditions specified<br />

by that releaser hold. Given this, its output is passed to its corresponding behavior<br />

process in <strong>the</strong> behavior system, <strong>the</strong>reby preferentially contributing to<br />

that behavior’s activation. Note that Kismet is not a stimulus–response system,<br />

given that internal factors (i.e., motivations as defined by drives and<br />

“emotions”) also contribute to <strong>the</strong> robot’s behavior activation.<br />

Cognitive Motivations: Drives<br />

Within <strong>the</strong> cognitive system, Kismet’s drives implement autopoiesis-related<br />

processes for satisfying <strong>the</strong> robot’s “health-related” and time-varying goals<br />

(Maturana & Varela, 1980). Analogous to <strong>the</strong> motivations of thirst, hunger,<br />

and fatigue for an animal, Kismet’s drives motivate it to receive <strong>the</strong> right<br />

amount of <strong>the</strong> desired kind of stimulation in a timely manner. Kismet’s drives<br />

correspond to a “need” to interact with people (<strong>the</strong> social drive), to be stimulated<br />

by toys (<strong>the</strong> stimulation drive), and to occasionally rest (<strong>the</strong> fatigue<br />

drive).<br />

In living creatures, <strong>the</strong>se autopoietic processes are innate and directly<br />

tied to physiology (see Chapter 3, Kelley). <strong>The</strong> design of each drive in Kismet<br />

is heavily inspired by ethological views of <strong>the</strong> analogous process in animals,<br />

where a change in intensity reflects <strong>the</strong> ongoing needs of <strong>the</strong> creature<br />

and <strong>the</strong> urgency for tending to <strong>the</strong>m.<br />

Each drive maintains a level of intensity within a bounded range, nei<strong>the</strong>r<br />

too much nor too little, as defined by a desired operational point and<br />

acceptable bounds of operation around that point (called <strong>the</strong> homeostatic<br />

regime). A drive remains in its homeostatic regime when it is encountering<br />

its satiatory stimulus of appropriate intensity. Given no satiatory stimulation,<br />

a drive will tend to increase in (positive) intensity. <strong>The</strong> degree to which<br />

each drive is satiated in a timely fashion contributes to <strong>the</strong> robot’s overall<br />

measure of “well-being.”<br />

This information is also assigned affective value by <strong>the</strong> emotive system<br />

(described below, see Affective Appraisal). For example, negative value is<br />

assigned when <strong>the</strong> robot’s needs are not being met properly, and positive<br />

value is assigned when <strong>the</strong>y are. This is a rough analogy to <strong>the</strong> discussion of<br />

rewards and punishments associated with homeostatic need states in Chap-

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!