12.12.2012 Views

Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

318 robots<br />

that of “robot as avatar” (see Chapter 10, Brezeal and Brooks). While <strong>the</strong><br />

goal of both is to reduce <strong>the</strong> cognitive load on humans, <strong>the</strong> key difference is<br />

that an agent proxy exists only in software and needs to interact with several<br />

o<strong>the</strong>r agent proxies in addition to <strong>the</strong> human it represents. Each agent<br />

proxy is called “Friday” (after Robinson Crusoe’s manservant Friday) and acts<br />

on behalf of its user in <strong>the</strong> agent team. Currently, each Friday can perform<br />

several tasks for its user. If a user is unable to attend a meeting, Friday can<br />

reschedule <strong>the</strong> meeting, informing o<strong>the</strong>r Fridays, who in turn inform <strong>the</strong>ir<br />

users. If <strong>the</strong>re is a research presentation slot open, Friday may respond to<br />

<strong>the</strong> invitation to present on behalf of its user. Friday can also order its user’s<br />

meals and track <strong>the</strong> user’s location, posting it on a web page. Friday communicates<br />

with users using wireless devices, such as personal digital assistants.<br />

Each Friday’s team behavior is based on a teamwork model, called<br />

“Shell for TEAMwork” (STEAM) (Tambe, 1997). <strong>The</strong> STEAM model encodes<br />

and enforces <strong>the</strong> constraints between roles that are required for <strong>the</strong><br />

success of <strong>the</strong> joint activity, for instance, meeting attendees should arrive at<br />

a meeting simultaneously. When a role within <strong>the</strong> team needs to be filled,<br />

STEAM requires that a team member be assigned responsibility. To find <strong>the</strong><br />

best-suited person, <strong>the</strong> team auctions off <strong>the</strong> role, allowing it to consider a<br />

combination of factors and assign <strong>the</strong> best-suited user.<br />

Computational Models for Emotion<br />

Interest in computational models of emotion and emotional behavior has<br />

been steadily growing in <strong>the</strong> agent and artificial intelligence research communities.<br />

Although <strong>the</strong> creation of general computational models is of potential<br />

interest in understanding human behavior, much of <strong>the</strong> interest in<br />

<strong>the</strong> agent community has been fueled by <strong>the</strong> application areas for such<br />

models. For example, <strong>the</strong>re has been a growing body of work in <strong>the</strong> design<br />

of virtual humans, software artifacts that act like people but exist in virtual<br />

worlds, interacting with immersed humans and o<strong>the</strong>r virtual humans. Virtual<br />

human technology is being applied to training applications (Rickel<br />

et al., 2002), health interventions (Marsella, Johnson, & LaBore, 2000), marketing<br />

(André, Rist, Mulken, & Klesen, 2000), and entertainment (Cavazza,<br />

Charles, & Mead, 2002). Emotion models are a critical component of this<br />

technology, enabling virtual humans that are better facsimiles of humans as<br />

well as providing a more engaging experience. Emotion models have also<br />

been proposed as a critical component of more effective human–computer<br />

interaction that factors in <strong>the</strong> emotional state of <strong>the</strong> user (Lisetti & Schiano,<br />

2000; Picard, 1997).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!