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Who Needs Emotions? The Brain Meets the Robot

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398 index<br />

schema <strong>the</strong>ory<br />

and Jacksonian analysis, 344<br />

perceptual, 356<br />

and <strong>the</strong> praying mantis model, 251<br />

in vision, 349<br />

schizophrenia, 160–65<br />

scientific reductionism, 335<br />

second route. See explicit route (dual route <strong>the</strong>ory)<br />

seeking, 16<br />

self<br />

awareness of, 148<br />

model, 21–23<br />

and schizophrenia, 160–62<br />

and shared representations, 158–59<br />

in simulation <strong>the</strong>ory, 163<br />

self-deception, 135<br />

semantic content, 214<br />

sensors, 214. See also fact-sensors; need-sensors<br />

sensory systems<br />

diagram, 137<br />

inputs, 43–44, 48, 88, 140<br />

and valence, 137<br />

separation distress, 367<br />

septo-hippocampal circuits, 86<br />

septum, 40–41, 41<br />

serotonin<br />

and aggression and depression, 30–31, 56–58<br />

and arthropods, 31<br />

and drug addiction, 64<br />

in evolution, 55–56<br />

in mammals and insects, 50, 51<br />

and motivation/emotion systems, 56–58<br />

and neuromodulation, 367<br />

and social behavior, 57<br />

sex, 103, 252<br />

shame, 14, 20<br />

shared representations, 158–59, 163, 164<br />

Shell for TEAMwork (STEAM), 318<br />

short-term memory. See working memory<br />

simulated human teams (AI), 313<br />

simulation <strong>the</strong>ory. See also mirror system<br />

and conscious experience, 97–98<br />

and covert actions, 149<br />

and empathy, 155<br />

experiments in, 157–58<br />

in humans, 19–20<br />

and “mind reading,” 149, 156<br />

monkey studies, 19–20<br />

and <strong>the</strong> self, 163<br />

and solipsism, 149–51<br />

and vision, 157<br />

SOAR (cognitive model), 193, 224<br />

Sociable <strong>Robot</strong>s Project, 280–81<br />

social behavior<br />

and amygdala, 93<br />

communication, 18–21<br />

and emotions, 23<br />

robots, 10<br />

and serotonin, 57<br />

social knowledge, 18<br />

solipsism, 149–51<br />

somatic image, 14<br />

somatosensory system. diagram, 137<br />

Sony corporation, 258, 262<br />

sorrow, 295–96<br />

sowbugs, 245, 248–51<br />

specialists, in Kismet robot, 286<br />

special-purpose motor pattern generators, 357<br />

special purpose systems, 32<br />

spinal cord, 91<br />

spinothalamic tract, 90, 91<br />

spreading activation, in Kismet robot, 286<br />

S-RETIC, 375, 376<br />

stance tag, 282, 300<br />

startle responses, 12, 87<br />

state dependence, 340, 341<br />

STEAM (Shell for TEAMwork), 318<br />

stimuli<br />

approach/withdrawal, 132–33<br />

evaluation checks, 16<br />

and hysteresis, 132<br />

proactive/reactive responses, 15–16<br />

and reinforcement history, 131–32<br />

reward value factors, 131–32<br />

role in consciousness, 98<br />

seeking novelty, 130<br />

and Tolman’s sowbug, 248<br />

and value, 131–32<br />

value of. See value of stimulus<br />

vision as, 251<br />

stimulus-reinforcer association learning. See learning<br />

stress<br />

and coping behavior, 319, 321<br />

and opioids, 58–59, 60, 367<br />

and oxytocin, 103<br />

PTSD (posttraumatic stress disorder), 93<br />

and social interaction, 103<br />

stress hormones<br />

as bodily feedback, 100<br />

and fear, 86<br />

and fear conditioning, 87<br />

and fearful behavior, 364<br />

and hypothalamus, 91<br />

striatum<br />

and dual route <strong>the</strong>ory, 125<br />

effects of amphetamines, 139–40<br />

in emotional processing, 17<br />

and <strong>the</strong> reptilian brain, 44<br />

subjective states, 81–82<br />

suffocation, 32<br />

superego, and dual route <strong>the</strong>ory, 136<br />

superior colliculus<br />

role in vision, 346, 348, 350<br />

role of in locomotion, 43<br />

superior temporal sulcus (STS), 153–54, 352<br />

surprise, 16, 126, 296<br />

survival, 22. See also evolution, of brain<br />

mechanisms<br />

syntax, 118, 133–34, 369<br />

T5 neurons, 356<br />

TAME model, 263–65, 264

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