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Who Needs Emotions? The Brain Meets the Robot

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216 robots<br />

Being in a state P of a system S is a positively affective state if<br />

being in P or moving toward P changes <strong>the</strong> dispositions of S so<br />

as to cause processes that increase <strong>the</strong> likelihood of P persisting<br />

or tend to produce or enhance processes that bring P into existence<br />

or maintain <strong>the</strong> existence of P.<br />

For example, being in pain is negatively affective since it tends to produce<br />

actions that remove or reduce <strong>the</strong> pain. Enjoying eating an apple is<br />

positively affective since it involves being in a state that tends to prolong<br />

<strong>the</strong> eating and tends to resist things that would interfere with <strong>the</strong> eating. In<br />

both cases, <strong>the</strong> effects of <strong>the</strong> states can be overridden by o<strong>the</strong>r factors including<br />

fur<strong>the</strong>r states involving mechanisms that tend to suppress or remove<br />

<strong>the</strong> affective states, such as satiety mechanisms in animals; that is why <strong>the</strong><br />

definitions have to be couched in terms of dispositions, not actual effects.<br />

For instance, masochistic mechanisms can produce pain-seeking behavior,<br />

and various kinds of religious indoctrination can cause states of pleasure to<br />

produce guilt feelings that interfere with those states.<br />

<strong>The</strong>re are many subdivisions and special cases that would need to be<br />

discussed in a more complete analysis of information-processing systems with<br />

affective and nonaffective states. In particular, various parts of <strong>the</strong> above<br />

definitions could be made more precise. We could also add fur<strong>the</strong>r details,<br />

such as defining <strong>the</strong> intensity of an affective state, which might involve things<br />

like its ability to override or be overridden by o<strong>the</strong>r affective states and perhaps<br />

how many parts of <strong>the</strong> overall system it affects. Here, we mention only<br />

three important points.<br />

First, we can distinguish direct and mediated belief-like and desire-like<br />

states. This amounts to a distinction between states without and with an<br />

explicit instantiation in some information structure that <strong>the</strong> system can create,<br />

inspect, modify, store, retrieve, or remove. If <strong>the</strong> state is merely implicit<br />

(i.e., direct, unmediated), <strong>the</strong>n <strong>the</strong> information state cannot be created or<br />

destroyed while leaving <strong>the</strong> rest of <strong>the</strong> system unchanged.<br />

In o<strong>the</strong>r words, explicit mental states are instantiated in, but are not part<br />

of, <strong>the</strong> underlying architecture (although <strong>the</strong>y can be acquired and represented<br />

within it), whereas implicit mental states are simply states of <strong>the</strong><br />

architecture that have certain effects. Note that “explicit” does not mean<br />

“conscious”, as it is possible for a system to have an explicit instantiation of<br />

an information structure without being aware of it (i.e., while <strong>the</strong> information<br />

structure is used by some process, <strong>the</strong>re is no process that notices or<br />

records its presence).<br />

Second, some belief-like states and desire-like states are derivative substates<br />

in that <strong>the</strong>y result from a process that uses something like premises<br />

(i.e., preexisting explicit/mediated states) and a derivation of a new explic-

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