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Who Needs Emotions? The Brain Meets the Robot

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<strong>the</strong> role of emotions in multiagent teamwork 325<br />

penalize heavily those states where a helicopter crashes. We now demonstrate<br />

how such a change in <strong>the</strong> emotional state of <strong>the</strong> agents would affect<br />

<strong>the</strong> best role allocation.<br />

We consider a team of six helicopters and vary <strong>the</strong> number of agents<br />

that fear losing a helicopter to enemy fire. <strong>The</strong>se agents would place a heavy<br />

penalty on those states where one or more helicopter crashed. Figure 11.4a,b<br />

shows <strong>the</strong> number of scouts allocated to each route (X-axis) as we vary <strong>the</strong><br />

number of fearful agents in <strong>the</strong> team (Y-axis) from none to all six for two<br />

different penalties for helicopter crashes. In Figure 11.4a, when all <strong>the</strong> agents<br />

were fearless, <strong>the</strong> number of scouts sent out was three, all on route 2; however,<br />

when fearful agents were introduced, <strong>the</strong> number of scouts sent out<br />

changed to four, also on route 2, because <strong>the</strong> team was now prepared to lose<br />

out on <strong>the</strong> chance of a higher reward if <strong>the</strong>y could ensure that each scout<br />

that was sent out would be safer. In Figure 11.4b, we reduced <strong>the</strong> amount<br />

of penalty <strong>the</strong> agents ascribed to a helicopter crash. When fearful agents were<br />

introduced, <strong>the</strong> number of scouts remained unchanged but <strong>the</strong> scouts now<br />

used route 1, a safer albeit longer route, instead of route 2, which was more<br />

dangerous but allowed <strong>the</strong> mission to be completed more quickly. Thus, with<br />

<strong>the</strong> introduction of fear, we found that <strong>the</strong> team’s decision-making behavior<br />

changed such that <strong>the</strong> members ei<strong>the</strong>r deployed more scouts or assigned<br />

<strong>the</strong> scouts to a safer route.<br />

Number of scouts on each route<br />

a b<br />

4.5<br />

4<br />

3.5<br />

3<br />

2.5<br />

2<br />

1.5<br />

1<br />

0.5<br />

0<br />

Scouts on Route 1<br />

Scouts on Route 2<br />

Scouts on Route 3<br />

0 1 2 3 4 5 6<br />

Number of fearful agents<br />

Figure 11.4. Role allocations in fearful teams with different reward functions.<br />

Role allocations for reward function. (a) Increasing <strong>the</strong> number of fearful<br />

agents results in more scouts being sent toge<strong>the</strong>r to increase <strong>the</strong> safety of <strong>the</strong><br />

scouting team. (b) Increasing <strong>the</strong> number of fearful agents results in moving<br />

scouts from a shorter but more risky route to a longer but safer route.<br />

Number of scouts on each route<br />

3. 5<br />

3<br />

2. 5<br />

2<br />

1. 5<br />

1<br />

0. 5<br />

0<br />

Scouts on Route 1<br />

Scouts on Route 2<br />

Scouts on Route 3<br />

0 1 2 3 4 5 6<br />

Number of fearful agents

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