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Who Needs Emotions? The Brain Meets the Robot

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304 robots<br />

Biasing Attention<br />

Kismet’s level of interest improves <strong>the</strong> robot’s attention, biasing it toward<br />

desired stimuli (e.g., those relevant to <strong>the</strong> current goal) and away from irrelevant<br />

stimuli. For instance, Kismet’s exploratory responses include visual<br />

searching for a desired stimulus and/or maintaining visual engagement of a<br />

relevant stimulus. Kismet’s visual attention system directs <strong>the</strong> robot’s gaze<br />

to <strong>the</strong> most salient object in its field of view, where <strong>the</strong> overall salience<br />

measure is a combination of <strong>the</strong> object’s raw perceptual salience (e.g. size,<br />

motion, color) and its relevance to <strong>the</strong> current goal. It is important to note<br />

that Kismet’s level of interest biases it to focus its attention on a goal-relevant<br />

stimulus that is beneficial, even when that object may have less perceptual<br />

salience over ano<strong>the</strong>r “flashy” yet less goal-relevant stimulus. Without <strong>the</strong><br />

influence of interest on Kismet’s attention, <strong>the</strong> robot would end up looking<br />

at <strong>the</strong> flashy stimulus even if it has less behavioral benefit to <strong>the</strong> robot.<br />

In addition, Kismet’s disgust response allows it to reject and look away<br />

from an undesired stimulus. This directs <strong>the</strong> robot’s gaze to ano<strong>the</strong>r point<br />

in <strong>the</strong> visual field, where it might find a more desirable object to attend. It<br />

also provides an expressive cue that tells <strong>the</strong> human that <strong>the</strong> robot wants to<br />

look at something else. <strong>The</strong> person often responds by trying to engage Kismet<br />

with a different toy, for example. This increases <strong>the</strong> robot’s chances that<br />

it might be presented with a stimulus that is more appropriate to its goal.<br />

We have found that people are quick to determine which stimulus <strong>the</strong><br />

robot is after and readily present it to Kismet (Breazeal, 2002b, 2003a;<br />

Breazeal & Scassellati, 2000). This allows <strong>the</strong> robot to cooperate with <strong>the</strong><br />

human to obtain a desired stimulus faster than it would if it had to discover<br />

one on its own.<br />

Goal Prioritization, Persistence, and Opportunism<br />

Emotion-inspired processes play an important role in helping Kismet to prioritize<br />

goals and to decide when to switch among <strong>the</strong>m. <strong>The</strong>y contribute to<br />

this process through a variety of mechanisms to make Kismet’s goal-pursuing<br />

behavior flexible, opportunistic, and appropriately persistent.<br />

Emotive Influences<br />

For instance, Kismet’s fear response allows it to quickly switch from engagement<br />

behaviors to avoidance behaviors once an interaction becomes too<br />

intense or turns potentially harmful. This is an example of a rapid repriori-

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