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Who Needs Emotions? The Brain Meets the Robot

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232 robots<br />

from mental processes o<strong>the</strong>r than current perception (e.g., embarrassment<br />

about what you said yesterday).<br />

Fur<strong>the</strong>rmore, <strong>the</strong> above states vary in cognitive sophistication. <strong>The</strong> first,<br />

for example, might only require a reactive perceptual process that involves<br />

a matcher comparing current perceptions to innate patterns (i.e., those of<br />

spiders), which in turn triggers an alarm mechanism. <strong>The</strong> alarm mechanism<br />

could <strong>the</strong>n cause various visceral processes (e.g., release of hormones, widening<br />

of <strong>the</strong> pupils) in addition to modifications of action tendencies and<br />

dispositions (e.g., <strong>the</strong> disposition to run away or to scream; cf. LeDoux, 1996,<br />

and Fellous & LeDoux’s Chapter 4).<br />

<strong>The</strong> second, for example, could be similar to <strong>the</strong> first in that large objects<br />

cause anxiety, or it could be learned because fast-approaching vehicles<br />

in <strong>the</strong> past have caused state 3 to be instantiated, which in turn formed an<br />

association between it and large vehicles so that <strong>the</strong> presence of large<br />

vehicles alone can instantiate state 3. State 2 <strong>the</strong>n involves a permanent dispositional<br />

state by virtue of <strong>the</strong> learned associative connection between large<br />

vehicles and state 3. State 2 is activated upon perceiving a large vehicle,<br />

regardless of whe<strong>the</strong>r it is approaching or not.<br />

<strong>The</strong> fourth involves even more in that it requires projections concerning<br />

<strong>the</strong> future and is instantiated because of possible negative outcomes.<br />

Consequently, a system that can instantiate state 4 will have to be able to<br />

construe and represent possible future states and maybe assess <strong>the</strong>ir likelihood.<br />

Note, however, that simple forms of state 4 might be possible in a<br />

system that has learned a temporal association only (namely, that a particular<br />

situation, e.g., that of a thug asking for one’s wallet, is always preceded<br />

by encountering a thug). In that case, a simple conditioning mechanism might<br />

be sufficient.<br />

For <strong>the</strong> remaining examples, however, conditioning is not sufficient.<br />

Ra<strong>the</strong>r, reasoning processes of varying complexity are required that combine<br />

various kinds of information. In state 6, this may be evidence from one’s<br />

medical history, statements of doctors, common-sense knowledge, etc. <strong>The</strong><br />

information needs to be corroborated in some way (whe<strong>the</strong>r <strong>the</strong> corroboration<br />

is valid or not does not matter) to cause <strong>the</strong> instantiation of <strong>the</strong>se states.<br />

For <strong>the</strong> last three, it is likely that additional reflective processes are involved,<br />

which are capable of representing <strong>the</strong> very system that instantiates <strong>the</strong>m in<br />

different possible contexts and evaluating future outcomes with respect to<br />

<strong>the</strong>se contexts and <strong>the</strong> role of <strong>the</strong> system in <strong>the</strong>m (e.g., a context in which<br />

<strong>the</strong> disease has manifested itself and how friends would react to it or how<br />

colleagues would perceive one’s failure to get <strong>the</strong> proof right).<br />

<strong>The</strong> above paragraphs are, of course, only very sketchy outlines that hint<br />

at <strong>the</strong> kind of functional analysis we have in mind, which eventually leads to<br />

a list of functional components that are required for an affective state of a

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