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Who Needs Emotions? The Brain Meets the Robot

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obot emotion 303<br />

that are beneficial. <strong>The</strong> emotive system improves <strong>the</strong> performance of <strong>the</strong><br />

robot over that provided by <strong>the</strong> cognitive system alone.<br />

Communicative Expression<br />

Each emotive response entry of Table 10.2 is composed of a goal-achieving<br />

behavioral component and an accompanying expressive display. For some<br />

of <strong>the</strong> emotive responses, <strong>the</strong> expressive display addresses both aspects when<br />

it serves a communicative function that is designed to elicit a desired behavioral<br />

response from <strong>the</strong> human that satisfies <strong>the</strong> robot’s goal.<br />

Kismet’s expressive abilities successfully serve its goals when interacting<br />

with a person for two main reasons. First, we have found that people 1<br />

enjoy playing with Kismet and want to sustain a pleasurable interaction with<br />

it (Breazeal & Scassellati, 2000; Breazeal, 2002a, 2003a). People find <strong>the</strong><br />

robot to be lively and to have an appealing personality and convincing social<br />

presence. This is a result of <strong>the</strong> way Kismet’s emotive system is designed to<br />

interact with its cognitive system (as argued above, see Why Social/Sociable<br />

<strong>Robot</strong>s?). Thus, both Kismet and <strong>the</strong> person have <strong>the</strong> shared goal of establishing<br />

and maintaining a beneficial interaction. <strong>The</strong> interaction is beneficial<br />

to <strong>the</strong> human if it is enjoyable, and it is beneficial to <strong>the</strong> robot if its motivations<br />

and goals are satisfied. Second, Kismet’s expressive behavior is effective<br />

because it is readily understandable and predictable to <strong>the</strong> person who<br />

interacts with it. This follows from <strong>the</strong> fact that Kismet’s emotive responses<br />

are modeled after basic emotions that are universally understood by people<br />

(Ekman, 1992). As a result, people readily infer how <strong>the</strong>y must adapt <strong>the</strong>ir<br />

behavior to obtain a desired response from Kismet—to keep it happy and<br />

interested and to avoid causing it distress.<br />

For instance, Kismet exhibits sorrow upon <strong>the</strong> prolonged absence of a<br />

desired stimulus. This may occur if <strong>the</strong> robot has not been engaged with a<br />

toy for a long time. <strong>The</strong> sorrowful expression is intended to elicit attentive<br />

acts from <strong>the</strong> human analogous to how an infant’s cries elicit nurturing responses<br />

from its caregiver. Kismet uses o<strong>the</strong>r expressive displays, such as<br />

fearful expression to encourage people to slow down or back off a bit if <strong>the</strong>y<br />

are crowding its cameras or moving too fast for it to perceive <strong>the</strong>m. This<br />

allows <strong>the</strong> robot to tune <strong>the</strong> human’s behavior so that it is appropriate for<br />

it. When <strong>the</strong> interaction is beneficial to Kismet, <strong>the</strong> robot conveys a state of<br />

interest and joy that encourages people to sustain <strong>the</strong> interaction. In a number<br />

of HRI studies with Kismet, we have found this to be quite effective as<br />

people find pleasure in cheering up <strong>the</strong> robot and keeping it engaged without<br />

being instructed to do so (Breazeal, 2003a).

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