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Who Needs Emotions? The Brain Meets the Robot

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312 robots<br />

When team members align <strong>the</strong>ir personal goals with <strong>the</strong> goals of <strong>the</strong> team,<br />

<strong>the</strong>y can achieve more than any of <strong>the</strong>m individually.<br />

Moving away from human organizations to organizations of artificial<br />

intelligence entities called “agents,” we find similar advantages for teamwork.<br />

An agent is defined as “a computer system that is situated in some environment,<br />

and is capable of autonomous action in this environment in order to<br />

meet its design objectives” (Wooldridge, 2000). This computer system could<br />

be ei<strong>the</strong>r a software agent that exists in a virtual environment or a hardware<br />

entity like a robot that operates in a real environment. <strong>The</strong> design objectives<br />

of <strong>the</strong> system can be thought of as <strong>the</strong> goals of <strong>the</strong> agent. <strong>The</strong> study of<br />

multiple agents working collaboratively or competitively in an environment<br />

is a subfield of distributed artificial intelligence called multiagent systems. In<br />

this chapter, we will focus on collaborative multiagent systems, where agents<br />

can benefit by working as a team.<br />

In today’s multiagent applications, such as simulated or robotic soccer<br />

(Kitano et al., 1997), urban search-and-rescue simulations (Kitano, Tadokoro,<br />

& Noda, 1999), battlefield simulations (Tambe, 1997), and artificial personal<br />

assistants (Scerri, Pynadath, & Tambe, 2002), agents have to work toge<strong>the</strong>r<br />

in order to complete some task. For instance, ambulance and fire-engine<br />

agents need to work toge<strong>the</strong>r to save as many civilians as possible in an urban<br />

search-and-rescue simulation (Kitano, Tadokoro, & Noda, 1999), and personal-assistant<br />

agents representing different humans need to work toge<strong>the</strong>r<br />

to schedule a meeting between <strong>the</strong>se humans (Scerri, Pynadath, & Tambe,<br />

2002). This involves choosing individual goals that are aligned with <strong>the</strong> overall<br />

team goal. To that end, several teamwork <strong>the</strong>ories and models (Cohen &<br />

Levesque, 1991; Grosz & Kraus, 1996; Tambe, 1997; Jennings, 1995) have<br />

been proposed that help in <strong>the</strong> coordination of teams, deciding, for instance,<br />

when and what <strong>the</strong>y should communicate (Pynadath & Tambe, 2002) and<br />

how <strong>the</strong>y should form and reform <strong>the</strong>se teams (Hunsberger and Grosz, 2000;<br />

Nair, Tambe, & Marsella, 2003). Through <strong>the</strong> use of <strong>the</strong>se models of teamwork,<br />

large-scale multiagent teams have been deployed successfully in a<br />

variety of complex domains (Kitano et al., 1997, 1999; Tambe, 1997; Scerri,<br />

Pynadath, & Tambe, 2002).<br />

Despite <strong>the</strong> practical success of multiagent teamwork, <strong>the</strong> role of emotions<br />

in such teamwork remains to be investigated. In human teams, much<br />

emphasis is placed on <strong>the</strong> emotional state of <strong>the</strong> members and on methods<br />

of making sure that <strong>the</strong> members understand each o<strong>the</strong>rs’ emotions and help<br />

keep each o<strong>the</strong>r motivated about <strong>the</strong> team’s goal (Katzenbach & Smith, 1994;<br />

Jennings, 1990). Behavioral work in humans and o<strong>the</strong>r animals (Lazarus,<br />

1991; Darwin, 1872/1998; Oatley, 1992; Goleman, 1995) suggests several<br />

roles for emotions and emotional expression in teamwork. First, emotions<br />

act like a value system, allowing each individual to perceive its situation and

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