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Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

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294 robots<br />

Table 10.2. Summary of <strong>the</strong> Antecedents and Behavioral Responses that<br />

Comprise Kismet’s Emotive Responses<br />

Antecedent Conditions Emotion Behavior Function<br />

Delay, difficulty in<br />

achieving goal of active<br />

behavior<br />

Presence of an undesired<br />

stimulus<br />

Presence of a threatening<br />

or overwhelming stimulus<br />

Prolonged presence of a<br />

desired stimulus<br />

Success in achieving goal of<br />

active behavior or praise<br />

Prolonged absence of a<br />

desired stimulus or scolding<br />

A sudden, close stimulus<br />

Appearance of a desired<br />

stimulus<br />

Absence of stimulus<br />

Anger,<br />

frustration<br />

Disgust<br />

Fear,<br />

distress<br />

Calm<br />

Joy<br />

Sorrow<br />

Surprise<br />

Interest<br />

Boredom<br />

Display<br />

agitation,<br />

energize<br />

Withdraw<br />

Display<br />

fear,<br />

escape<br />

Engage<br />

Display<br />

pleasure<br />

Display<br />

sorrow<br />

Startle<br />

response<br />

Orient,<br />

explore<br />

Seek<br />

Show displeasure to<br />

modify human’s<br />

behavior; try new<br />

behavior to surmount<br />

blocked goal<br />

Signal rejection of<br />

presented stimulus<br />

Move away from a<br />

potentially dangerous<br />

stimulus<br />

Continued interaction<br />

with a desired stimulus<br />

Reallocate resources to <strong>the</strong><br />

next relevant behavior<br />

Evoke sympathy and<br />

attention from human<br />

Alert<br />

Attend to new, salient<br />

object, engage<br />

Explore environment for<br />

desired stimulus<br />

Antecedents are <strong>the</strong> eliciting perceptual conditions for each emotion. <strong>The</strong> behavior column<br />

denotes <strong>the</strong> observable response that becomes active with <strong>the</strong> emotion. For some, this is simply<br />

a facial expression. For o<strong>the</strong>rs, it is a behavior such as escape. <strong>The</strong> column to <strong>the</strong> right describes<br />

<strong>the</strong> function each emotive response serves for Kismet.<br />

Anger<br />

In living systems, anger serves to mobilize and sustain energy and vigorous<br />

motor activity at high levels (Tomkins, 1963). It is often elicited when<br />

progress toward a goal is hindered or blocked. Similarly, in Kismet, a<br />

frustrated state (increasing in intensity to anger) arises when progress<br />

toward <strong>the</strong> current goal is slow. This mobilizes <strong>the</strong> robot to try alternate<br />

strategies.<br />

Disgust<br />

Tomkins (1963) describes disgust as a reaction to unwanted intimacy with<br />

a repellent entity. Generally speaking, disgust is manifested as a distancing<br />

from some object, event, or situation and can be characterized as rejection

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