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Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

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130 brains<br />

<strong>the</strong> right value in <strong>the</strong> common currency for <strong>the</strong> competitive selection process.<br />

O<strong>the</strong>r types of behavior, such as sexual behavior, must be selected<br />

sometimes, but probably less frequently, in order to maximize fitness (as<br />

measured by gene transmission to <strong>the</strong> next generation). Many processes<br />

contribute to increasing <strong>the</strong> chances that a wide set of different environmental<br />

rewards will be chosen over a period of time, including not only needrelated<br />

satiety mechanisms, which decrease <strong>the</strong> rewards within a dimension,<br />

but also sensory-specific satiety mechanisms, which facilitate switching to<br />

ano<strong>the</strong>r reward stimulus (sometimes within and sometimes outside <strong>the</strong> same<br />

main dimension), and attraction to novel stimuli. Finding novel stimuli rewarding<br />

is one way that organisms are encouraged to explore <strong>the</strong> multidimensional<br />

space in which <strong>the</strong>ir genes operate.<br />

<strong>The</strong> above mechanisms can be contrasted with typical engineering design.<br />

In <strong>the</strong> latter, <strong>the</strong> engineer defines <strong>the</strong> requisite function and <strong>the</strong>n produces<br />

special-purpose design features that enable <strong>the</strong> task to be performed. In <strong>the</strong><br />

case of <strong>the</strong> animal, <strong>the</strong>re is a multidimensional space within which many optimizations<br />

to increase fitness must be performed, but <strong>the</strong> fitness function is<br />

just how successfully genes survive into <strong>the</strong> next generation. <strong>The</strong> solution is<br />

to evolve reward–punishment systems tuned to each dimension in <strong>the</strong> environment<br />

which can increase fitness if <strong>the</strong> animal performs <strong>the</strong> appropriate<br />

actions. Natural selection guides evolution to find <strong>the</strong>se dimensions. That is,<br />

<strong>the</strong> design “goal” of evolution is to maximize <strong>the</strong> survival of a gene into <strong>the</strong><br />

next generation, and emotion is a useful adaptive feature of this design. In contrast,<br />

in <strong>the</strong> engineering design of a robot arm, <strong>the</strong> robot does not need to tune<br />

itself to find <strong>the</strong> goal to be performed. <strong>The</strong> contrast is between design by evolution<br />

which is “blind” to <strong>the</strong> purpose of <strong>the</strong> animal and “seeks” to have individual<br />

genes survive into future generations and design by a designer or engineer<br />

who specifies <strong>the</strong> job to be performed (cf. Dawkins, 1986; Rolls & Stringer,<br />

2000). A major distinction here is between <strong>the</strong> system designed by an engineer<br />

to perform a particular purpose, for example a robot arm, and animals<br />

designed by evolution where <strong>the</strong> “goal” of each gene is to replicate copies of<br />

itself into <strong>the</strong> next generation. Emotion is useful in an animal because it is part<br />

of <strong>the</strong> mechanism by which some genes seek to promote <strong>the</strong>ir own survival,<br />

by specifying goals for actions. This is not usually <strong>the</strong> design brief for machines<br />

designed by humans. Ano<strong>the</strong>r contrast is that for <strong>the</strong> animal <strong>the</strong> space will be<br />

high-dimensional, so that <strong>the</strong> most appropriate reward to be sought by current<br />

behavior (taking into account <strong>the</strong> costs of obtaining each reward) needs<br />

to be selected and <strong>the</strong> behavior (<strong>the</strong> operant response) most appropriate to<br />

obtain that reward must consequently be selected, whereas <strong>the</strong> movement to<br />

be made by <strong>the</strong> robot arm is usually specified by <strong>the</strong> design engineer.<br />

<strong>The</strong> implication of this comparison is that operation by animals using<br />

reward and punishment systems tuned to dimensions of <strong>the</strong> environment

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