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Who Needs Emotions? The Brain Meets the Robot

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262 robots<br />

2003), but <strong>the</strong> intent is to create robotic artifacts that successfully entertain<br />

and engender human–robot emotional bonding.<br />

More recent work has expanded this architecture into humanoid behavior<br />

for <strong>the</strong> Sony Dream <strong>Robot</strong> (SDR-4X) (Fig. 9.8), which is also capable of<br />

emotional expression. Extensions to <strong>the</strong> EGO architecture include <strong>the</strong> introduction<br />

of a deliberative layer capable of planning (Arkin, Fujita, Takagi,<br />

& Hasegawa, 2003). Proprietary issues prevent a more thorough discussion<br />

at this time.<br />

AIBO and SDR are nei<strong>the</strong>r dogs nor humans. <strong>The</strong>y are entertainment<br />

robots intended to provide interesting and engaging experiences with people.<br />

<strong>The</strong> use of emotions in <strong>the</strong>se systems bears that particular purpose in mind.<br />

An underlying belief is that if a robot is capable of expressing itself not only<br />

through speech but also emotionally, it is more likely to be accepted by<br />

consumers.<br />

In all of <strong>the</strong> robots discussed thus far, “internal state” refers to <strong>the</strong> maintenance<br />

of a set of variables that reflect <strong>the</strong> emotional/motivational state of<br />

<strong>the</strong> machine. This appears to be consistent with Dolan’s (2002) definition of<br />

emotion, which appears at <strong>the</strong> beginning of this chapter, with <strong>the</strong> exception<br />

that <strong>the</strong>re is relatively little complexity involved in our implementation. <strong>The</strong>se<br />

variables are updated continuously by arriving sensory information and, in some<br />

cases, by circadian rhythms and o<strong>the</strong>r factors. This set of states acts on <strong>the</strong><br />

behavioral regime of <strong>the</strong> robot to modulate and/or select behaviors that best<br />

reflect <strong>the</strong> current set of emotional conditions. Considerably more complex<br />

models are possible, one of which is discussed in <strong>the</strong> next section.<br />

Figure 9.8. Sony Dream <strong>Robot</strong> (SDR-4X) manifesting a happy greeting<br />

consistent with its emotional state

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