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Who Needs Emotions? The Brain Meets the Robot

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TAM-WG (taxon affordance model-world graph),<br />

359, 359–60<br />

task force (in TOP), 315<br />

taste system<br />

brain design, 136–37, 137<br />

and emotional brain pathways, 138<br />

and hunger, 140–41<br />

as input to orbitofrontal cortex, 140<br />

and instinct, 37<br />

and opioids, 60<br />

taxes (response to stimuli)<br />

as brain design, 128<br />

defined, 345<br />

as motivation/emotion system, 35<br />

role of in survival, 37<br />

taxon affordance model (TAM), 359–60<br />

team-oriented program (TOP)<br />

in helicopter mission rehearsal, 315, 324–26<br />

integrated with BDI illustration, 317<br />

in multiagent systems, 313–17<br />

tectum, 346–47, 348, 356<br />

temporal representation, 175–77, 176<br />

temporary storage. See working memory<br />

tension, 249<br />

terror, 120<br />

tertiary emotions, 226, 239<br />

thalamic pathway<br />

and conditioning, 88–89, 89, 93<br />

emotional processing, 105<br />

thalamus<br />

and acoustic conditioned stimuli, 88<br />

and <strong>the</strong> behavioral control column, 46, 48, 48–<br />

49<br />

role of in locomotion, 43<br />

thirst, 32, 35, 129<br />

thrashing state, 212<br />

timidity, 198n.7<br />

toads. See frogs/toads<br />

Tolman’s sowbug, 248, 249, 250, 250–51<br />

tones, as stimuli. See conditioned stimulus (CS)<br />

Tool robots, 277<br />

TOP. See team-oriented program (TOP)<br />

traits, 263–64, 264<br />

triune brain, 40–41, 41<br />

tropisms, 35, 37, 128<br />

Turing, Alan, 11, 18<br />

Turing test, 11, 12, 23<br />

2001 (movie), 193<br />

unconditioned stimulus (US), 86, 89, 90–91<br />

underattributions, 161<br />

units, in Kismet robot, 286–87<br />

US (unconditioned stimulus). See unconditioned<br />

stimulus (US)<br />

valence tag, 282, 300<br />

value of stimulus. See also common currency for<br />

responses; stimuli<br />

and effective functioning, 174, 177<br />

and emotions, 14<br />

and hysteresis, 132<br />

index 399<br />

in Kismet robot, 287<br />

and need for emotions, 15<br />

reward value factors, 131–32<br />

vasopressin, 102–03<br />

ventral prefrontal cortex, 17<br />

ventral stream, 351<br />

virtual humans, 318<br />

virtual machines. See also architectural basis for<br />

affect<br />

as architectural components, 206–07<br />

in CogAff, 221, 237, 241n.1<br />

and robot emotions, 235, 237<br />

types of, 207<br />

vision<br />

action-oriented detectors, 346–47<br />

and affordances, 349<br />

and biological movement, 151<br />

and brain evolution, 344–55<br />

cats, 347–48, 350<br />

and ecological niche, 343<br />

and facial expression processing, 153–54<br />

in frogs/toads, 346–47, 348, 350<br />

generic feature detectors, 347–48<br />

in humans, 343, 347, 348–49<br />

hypercolumns, 347<br />

in Kismet robot, 304<br />

and language support, 344–55<br />

in monkeys, 345, 347–48, 350<br />

multiple visual systems, 351–52<br />

nature of, 342<br />

and <strong>the</strong> orbitofrontal cortex, 140, 141<br />

in rats, 350<br />

and schema <strong>the</strong>ory, 349<br />

and simulation <strong>the</strong>ory, 157<br />

as stimulus, 251<br />

and <strong>the</strong> superior colliculus, 346, 348, 350<br />

and <strong>the</strong> tectum, 346–47, 348<br />

visual system diagram, 137<br />

where, what, and how, 348–49<br />

visual system. See vision<br />

voles, prairie, 101–03<br />

WG (world graph). See world graph (WG)<br />

“what” and “where” visual systems. See vision<br />

Will architecture, 320<br />

working memory. See also memories<br />

and <strong>the</strong> amygdala, 95, 98–101<br />

and attention, 100<br />

and bodily feedback, 100<br />

and consciousness, 97–98, 368–70<br />

executive functions, 97<br />

and love, 103–04<br />

in prefrontal cortex, 134<br />

role in planning, 133–34<br />

structure, 97<br />

workspaces. See working memory<br />

world graph (WG), 358–60<br />

“you are here” function, 363<br />

zif 268, 44–45

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