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Who Needs Emotions? The Brain Meets the Robot

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instrumental reinforcers, 119<br />

introduced, 118–23, 132<br />

omission/termination, 119<br />

reinforcers, presentation/omission/termination<br />

of, 120<br />

reward and punishment. See also reinforcers;<br />

reward, punishment brain design <strong>the</strong>ory<br />

and <strong>the</strong> amygdala, 44, 139–40, 365–66<br />

and brain design, 117, 123–24, 128–31, 136–<br />

42, 369–70<br />

and categorizing emotions, 16<br />

common currency, 129–30<br />

definitions, 118–19, 128–29<br />

and dopamine, 53, 55<br />

and emotional vs. non-emotional states, 122<br />

as external stimuli, 143n.1<br />

in Kismet Project, 288–89, 293<br />

and multiagent teamwork, 324–26<br />

and operant responses, 129<br />

and <strong>the</strong> orbitofrontal cortex, 140–41<br />

and plasticity, 30<br />

punishers, as positive/negative reinforcers, 120<br />

rewards, expected, 141<br />

and robot emotions, 143<br />

vs. taxes, 128–29<br />

value of stimulus, 131–32<br />

reward-based route. See implicit route (dual route<br />

<strong>the</strong>ory)<br />

rewards. See reinforcers; reward and punishment;<br />

reward, punishment brain design <strong>the</strong>ory<br />

RMTDP. See role-based Markov team decision<br />

problem (RMTDP)<br />

RoboCup Rescue, 235, 314<br />

robots. See also computer tutor, need for<br />

emotions; human-robot interactions;<br />

Kismet Project; robots, behaviorist vs.<br />

feeling; robots, emotions<br />

and anthropomorphism, 22<br />

and attachment <strong>the</strong>ory, 256–58, 259<br />

and autonomy, 371<br />

“beware <strong>the</strong> passionate robot,” 334, 372<br />

and CogAff, 225<br />

as dogs, 258–61, 261<br />

ecological niche, 374<br />

and effective functioning model, 192–96<br />

entertainment models, 258–62, 280<br />

and evolution, 130<br />

and four Fs, 374–75<br />

guaranteed performance, 371–72<br />

home-cleaning, 272–73<br />

movement in, 152<br />

as neuromodulation analogs, 368<br />

Nomad robot, 260<br />

paradigms, human-robot interactions, 276–77<br />

praying mantis model, 252–55, 253, 254<br />

remote-controlled, 11–12<br />

RoboCup Rescue, 235, 314<br />

role of motivation/emotions in, 247–48<br />

and simulated action, 150<br />

and social communication, 18<br />

Sony Dream <strong>Robot</strong>, 262<br />

index 397<br />

and <strong>the</strong> TAME model, 263–65<br />

Tolman’s sowbug, 248, 249, 250, 250–51<br />

robots, behaviorist vs. feeling, 10–13, 233. See<br />

also emotion research; robots, emotions<br />

robots, emotions. See also Kismet Project; robots,<br />

behaviorist vs. feeling<br />

advancing emotion <strong>the</strong>ory, 10, 18–19, 23<br />

and affect domain, 195–96<br />

and animal emotions, 11–12<br />

in behavior-based architecture, 254<br />

comfort level, 258<br />

and curiosity, 194<br />

in Cyborg robot, 278<br />

defined, 247, 265<br />

and effective functioning model, 192–96<br />

and emotional heat, 373–74<br />

emotional models, 265–66<br />

and human reaction, 13<br />

implementation, 236–37<br />

internal aspects, 11–13<br />

lack of, 130<br />

mimicking behavior. See robots, behaviorist vs.<br />

feeling<br />

and motivation, 194<br />

need for, 30, 234–36, 240, 246, 275, 371–77<br />

“operationally fearful” robots, 86<br />

in <strong>the</strong> Partner robot, 279<br />

possibility of, 10–13, 22–23<br />

questions for designers, 235–36<br />

reaction to criticism, 238–39<br />

recognition of, 195–96<br />

and reflective level (effective functioning),<br />

193<br />

and reward, punishment brain design <strong>the</strong>ory,<br />

143<br />

and social communication, 18<br />

and tertiary emotions, 239<br />

role-based Markov team decision problem<br />

(RMTDP), 316–17, 317, 324–26<br />

rostral column. See behavioral control columns<br />

routine level (effective functioning)<br />

and artificial intelligence, 194–95<br />

and consciousness, 182<br />

described, 182–85, 197<br />

and emotions, 175, 177, 178, 183–84<br />

expert systems as, 193<br />

organism functions, 176<br />

and personality, 191–92<br />

schematic, 175<br />

and well-learned behaviors, 175<br />

Russell, Bertrand, 30<br />

sadness<br />

and active/passive response availability, 122<br />

as emotion, 16, 21<br />

as facial expression, 126<br />

and reinforcement contingencies, 120<br />

and reward termination, 119<br />

role of in survival, 274<br />

safe zone, 257, 258<br />

salted peanut phenomenon, 132

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