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Who Needs Emotions? The Brain Meets the Robot

Who Needs Emotions? The Brain Meets the Robot

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284 robots<br />

Negative<br />

valence<br />

High<br />

arousal<br />

surprise<br />

anger<br />

fear<br />

unhappy<br />

alert<br />

relax. However, as valence decreases, <strong>the</strong> brows furrow, <strong>the</strong> jaw closes, and<br />

<strong>the</strong> lips turn downward. Along <strong>the</strong> arousal dimension, <strong>the</strong> ears perk, <strong>the</strong> eyes<br />

widen, and <strong>the</strong> mouth opens as arousal increases. Along <strong>the</strong> stance dimension,<br />

<strong>the</strong> robot leans toward (increasing) or away from (decreasing) <strong>the</strong> stimulus.<br />

<strong>The</strong> expressions become more intense as <strong>the</strong> affect state moves to more<br />

extreme values in <strong>the</strong> affect space.<br />

Kismet’s face functions as a window by which a person can view <strong>the</strong> robot’s<br />

underlying affective state. This transparency plays an important role in providing<br />

<strong>the</strong> human with <strong>the</strong> necessary feedback to understand and predict <strong>the</strong><br />

robot’s behavior when coupled with biologically inspired emotive responses.<br />

ARCHITECTURAL OVERVIEW<br />

sorrow<br />

disgust<br />

Open stance<br />

accepting<br />

Closed stance<br />

Inspired by models of intelligence in natural systems, <strong>the</strong> design of our<br />

architecture features both a cognitive system and an emotive system (see<br />

Fig. 10.3). <strong>The</strong> two operate in parallel and are deeply intertwined to foster<br />

appropriate adaptive functioning of <strong>the</strong> robot in <strong>the</strong> environment as it interacts<br />

with people.<br />

calm<br />

joy<br />

ster n<br />

tired<br />

happy<br />

soo<strong>the</strong>d<br />

Low<br />

arousal<br />

Positive<br />

valence<br />

Figure 10.2. This diagram illustrates where <strong>the</strong> basis postures are located in<br />

Kismet’s three-dimensional affect space. <strong>The</strong> dimensions correspond to<br />

arousal (high or low), valence (good or bad), and stance (advance or withdraw).<br />

This space is used to generate Kismet’s facial expressions based on <strong>the</strong><br />

robot’s overall affective assessment of <strong>the</strong> current situation. A sampling of<br />

where specific emotion categories map onto this space is shown as well.

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