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Witti-Buch2 2001.qxd - Austrian Ludwig Wittgenstein Society

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Roberto Rojo<br />

Agade, founder of Babylonia, Moses, Romulus, Oedipus, Paris, Gilgamesh) and some<br />

more examined by Rank, and after pointing out the common elements in all these<br />

mythical representations, Freud highlights the essential features in all these versions by<br />

following Rank´s methods, and applying a galtonian technique. He works out in this way<br />

the elaboration of the family resemblances in the figure of the hero. Some of the points,<br />

among others, are: the hero is the offspring of illustrious parents; there are many<br />

difficulties facing his conception; the child is condemned by his father or by a father<br />

figure.<br />

I took time to consider the use of Galton´s procedure because the striking similarity<br />

with <strong>Wittgenstein</strong>´s analysis of the concept of games looks more than simply casual .<br />

As far as I know the only time that <strong>Wittgenstein</strong> deliberately refers to Galton´s method is<br />

in his Lecture on Ethics (p.4), the text in which, pointing the difficulties in reaching a clear<br />

delimitation of the object of ethics he enumerates different definitions, and while doing<br />

this expresses that "I want to produce the same effect which Galton produced when he<br />

took a number of photos of different faces on the same photographic plate in order to<br />

get the picture of the typical features they all had in common."<br />

I will insist on this idea of the family resemblances because it constitutes, in<br />

<strong>Wittgenstein</strong>´s case, one of the key ideas that opened new channels in the way of doing<br />

philosophy in contemporary thought. It is no longer the question of being the victims of<br />

the traditional metaphysical obsession which went out inquisitively into the essence of<br />

things. The essence is an illusion and the justified abandonment by this liberating<br />

search, ends in the philosophical outcome of finding the family resemblances idea.<br />

There is, accordingly, no such thing as the essence of language, but family<br />

resemblances between the different clases of language; there is no such thing as the<br />

essence of game but the family air between the different types of games. Seldom was<br />

<strong>Wittgenstein</strong> so clear at characterizing games by appealing to the concept of family<br />

resemblance as in the following text §§ 66,67): "And the result of this examination is:<br />

we see a complicated network of similarities overlapping and criss-crossing, sometimes<br />

overall similarities, sometimes similarities of details. I can thing of no better expressions<br />

to characterize these similarities than "family resemblances" (Familienähnlichkeiten)<br />

…And I shall say "games" form a family."(<strong>Wittgenstein</strong> b,§§ 66.67)<br />

There is no doubt that <strong>Wittgenstein</strong>´s idea about family resemblances is clearly<br />

copied from Galton´s composite photography procedure which Freud employed<br />

methodologically several times. And no less striking is the fact that <strong>Wittgenstein</strong> would<br />

use the same expression that Freud utilizes, Familienählichkeiten, in order to designate<br />

the same procedure, as well as similar extensions in the application of such method.<br />

Just as Freud not only applied it to the oniric phenomenon but to the hero figure, so<br />

246

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