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2003 IMTA Proceedings - International Military Testing Association

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direction, and stick movement produced cursor movement in the opposite direction. The cursor<br />

movement algorithm introduced a constant rate of drift to the upper right. The 3 minute test was<br />

preceded by 3 minutes of practice.<br />

Rudder. The rudder task required subjects to operate a set of rudder pedals with their feet<br />

to keep a crosshair cursor centered along a horizontal axis of dots. This axis and cursor appeared<br />

on the screen simultaneously with the stick cursor and dot axes beneath the latter. Depressing the<br />

left pedal caused the cursor to move to the right, and depressing the right caused cursor motion to<br />

the left. This test was also preceded by a 3 minute practice session.<br />

Throttle. The throttle task added a second joystick, operated with the left hand, to the<br />

controls used to operate the stick and rudder tasks. Goal of the throttle task was to keep a third<br />

cursor centered along a vertical axis of dots, left of the stick cursor and dot axes. The throttle<br />

joystick moved in two directions only, toward the examinee and toward the screen. Movement<br />

of the throttle produced movement of a vertical cursor in the opposite direction. This task also<br />

was preceded by a 3 minute practice session.<br />

Figure 1 from Biggerstaff et al. (1998) displays the apparatus used for all three<br />

psychomotor tasks. Each task was scored as the total number of pixels a respective cursor is offcenter<br />

at random intervals throughout the test. The stick task was administered alone over 3<br />

minutes and in conjunction with rudder twice for 3 minutes each trial. Throttle was administered<br />

only in conjunction with stick and rudder once for 4 minutes. The stick and rudder tasks were<br />

also administered in conjunction with the dichotic listening task over 4 minutes.<br />

Dichotic listening task. This task required subjects to focus on one string of audio<br />

information in the presence of competing audio stimuli. Over 12 trials in 4 minutes, subjects<br />

were presented simultaneous but different strings of alphanumeric characters to each ear. A cue<br />

indicated which ear participants were to attend to during a given trial. Subjects were instructed<br />

to key in the numbers they heard in the designated ear using a numeric keypad, but ignore the<br />

letters. The task was preceded by 4 practice sessions over 3 minutes.<br />

Horizontal tracking. This task required subjects to keep a square cursor centered on a<br />

horizontal axis using a joystick, depicted in Figure 2 from Biggerstaff et al. (1998). The cursor<br />

algorithm made the cursor accelerate as its distance from center increased, forcing participants to<br />

attempt to ‘balance’ the cursor over the center point through small corrective adjustments. The<br />

direction of joystick input matched the direction of cursor movement for this task. The<br />

horizontal tracking task was administered in 7 sessions over 15 minutes.<br />

Digit cancellation task. This task required subjects to enter randomly generated numbers<br />

ranging from 1-4 on a keypad using their left hands as the numbers appeared on the screen. It<br />

was administered alone for 2 minutes and in conjunction with the horizontal tracking task for 8<br />

minutes.<br />

Manikin task. This test assessed ability to perform mental rotations and reversals. It<br />

consisted of drawings of a human figure holding a square in one hand and a circle in the other.<br />

The figure was oriented in four ways over 48 trials: facing forward or backward and upsidedown<br />

or upright. The task was to determine whether the square was held in the right or left hand<br />

in a given trial. This task was not timed, and was not administered in conjunction with any other<br />

tasks.<br />

Score components<br />

Due to relatively small sample size, a priori unit-weighted combinations of task scores<br />

from various subtests were used to generate 4 broad component scores: psychomotor ability,<br />

multitasking calculation, multitasking psychomotor, and visuospatial ability. Specific details of<br />

131<br />

45 th Annual Conference of the <strong>International</strong> <strong>Military</strong> <strong>Testing</strong> <strong>Association</strong><br />

Pensacola, Florida, 3-6 November <strong>2003</strong>

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