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2003 IMTA Proceedings - International Military Testing Association

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140<br />

SUCCESS AT COLLABORATION<br />

AS A FUNCTION OF KNOWLEDGE DEPTH*<br />

Mark A. Sabol, Brooke B. Schaab, and J. Douglas Dressel<br />

U. S. Army Research Institute for the Behavioral and Social Sciences, Alexandria, Virginia<br />

Andrea L. Rittman<br />

George Mason University, Fairfax, Virginia, Consortium Research Fellows Program**<br />

Abstract<br />

Pairs of college students played a computer game, SCUDHunt***, that requires<br />

collaboration. Separated but communicating players deployed information-gathering “assets” to<br />

locate 3 missile launchers on a 5x5 grid. Since each player controlled only half the assets (either<br />

the "ground" or "air" set), pairs had to coordinate asset deployment to maximize the value of<br />

information collected. Before the game, each player in 13 pairs received Deep-but-Narrow<br />

(DbN) training, i.e., two identical sessions on the attributes (possible movements and reliability)<br />

of assets controlled by that player; 13 other pairs received Broad-but-Shallow (BbS) training, a<br />

session on one's own assets, followed by equivalent training on one's partner's assets. A quiz on<br />

training content followed each session. Pairs then played two 5-turn games, each turn requiring<br />

each player to guess the fixed launcher locations.<br />

Results suggest that knowledge of one set of assets – those of the "ground controller" –<br />

was more crucial to game-playing success than knowledge of the other set – those of the "air<br />

controller." But knowledge of that more crucial set proved more complex and difficult to<br />

acquire. During the first game, players assigned the more crucial set needed DbN training to<br />

succeed. However, players given BbS training appeared to gain knowledge of their partners'<br />

assets while playing the first game, leading to improvement in later performance. Players given<br />

DbN training on the less crucial assets did poorly throughout. We interpret these preliminary<br />

results as addressing the question whether training for collaborative tasks should include systemwide<br />

aspects or concentrate on a single role.<br />

____________<br />

* The views expressed in this paper are those of the authors and do not necessarily represent an<br />

official position of the U. S. Army or Department of Defense.<br />

** Farrasha L. Jones made important contributions to the data collection phase of this research<br />

while a student at George Mason University and a participant in the Consortium Research<br />

Fellows Program.<br />

*** Reference to and use of this product does not constitute endorsement by the<br />

U. S. government.<br />

45 th Annual Conference of the <strong>International</strong> <strong>Military</strong> <strong>Testing</strong> <strong>Association</strong><br />

Pensacola, Florida, 3-6 November <strong>2003</strong>

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