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Evolution__3rd_Edition

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..<br />

Genetic and environmental<br />

influences on a character can be<br />

defined<br />

A simple Mendelian example<br />

illustrates the terms of quantitative<br />

genetics<br />

frequency of A is one-quarter, the population mean would be 0.71875 cm. For aa, P<br />

now is −0.21875 and for AA and Aa, P =+0.28125. In this example the phenotype is<br />

controlled only by genotype. We can symbolize the effect of the genotype by G. G, like<br />

P, is expressed as a deviation from the population mean. In this case, for an individual<br />

with a particular genotype (because the environment has no effect):<br />

Mean of population + P = mean of population + G<br />

The background population mean cancels from the equation, and can be ignored. We<br />

are then left (in this case in which the environment has no effect) with P = G.<br />

The value of a real character will usually be influenced by the individual’s environment<br />

as well as its genotype. If the character under study is something to do with size,<br />

for example, it will probably be influenced by how much food the individual found<br />

during its development, and how many diseases it has suffered. These environmental<br />

effects are measured in the same way as for the genotype, as a deviation from the population<br />

mean. If an individual grew up in an environment causing it to grow a bigger<br />

beak than average, its environmental effect will be positive; and vice versa if it grew up<br />

in an environment giving it a smaller than average beak. The phenotype can then be<br />

expressed as the sum of environmental (E) and genotypic influences:<br />

P = G + E<br />

CHAPTER 9 / Quantitative Genetics 229<br />

This, simple as it is, is the fundamental model of quantitative genetics. For any phenotypic<br />

character, the individual’s value for that character (expressed, remember, as a<br />

deviation from the population mean) is due to the effect of its genes and environment.<br />

We must look further into the genotypic effect. We need to consider both how to<br />

subdivide the genotypic effect, and why the subdivision is necessary. The main point<br />

can be seen in the one-locus example we have already used. The A gene is dominant,<br />

and both AA and Aa birds have 1 cm beaks (P =+0.125). (Because we are investigating<br />

the genotypic effect, it is simplest to ignore environmental effects, so P = G.) Suppose<br />

we take an AA individual and mate it to another bird drawn at random from the<br />

population. The gene frequency is 1 /2 and the random bird is AA with chance 1 /4,<br />

Aa with chance 1 /2, and aa with chance 1 /4; but whatever the mate’s genotype all the<br />

offspring will have beak phenotype P =+0.125 because A is dominant. Now suppose<br />

we take an Aa individual and mate it to a random member of the population. The<br />

average phenotype P of their offspring is 0. (As can be confirmed by working out<br />

( 1 /4 × (+0.125)) + ( 1 /2 × 0) + ( 1 /4 × (−0.125)) for the three offspring genotypes.) A P of<br />

0 means that the average offspring beak size is the same as the population average.<br />

Thus, for two genotypes with the same beak size (P =+0.125), one produces offspring<br />

with beaks like their parent, the other produces offspring with beaks like the population<br />

average.<br />

So some genotypic effects are inherited by the offspring and some are not. The<br />

next step is to divide the genotypic effect into a component that is passed on and a<br />

component that is not. The component that is passed on is called the additive effect (A)<br />

and the component that is not is called (in this case) the dominance effect (D). The full<br />

genotypic effect in an individual is the sum of the two:

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