Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. 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COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fudge System Reference Document Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan and Ann Dupuis, with additional material by Peter Bonney, Deird’Re Brooks, Reimer Behrends, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, Sedge Lewis, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Anthony Roberson, Andy Skinner, Stephan Szabo, John Ughrin., Dmitri Zagidulin FATE (Fantastic Adventures in Tabletop Entertainment) copyright 2003 by Evil Hat Productions; Authors Robert Donoghue and Fred Hicks eFudge 1999 Tranlated by: Santi Martínez “Yago”, José Antonio Estarelles, Enrique M. González, Xoota y Rodabilsa. Fudge DS revised by Pablo Jaime Conill Querol. All FUDGE DS text boxes are written by Pablo Jaime Conill Querol and considered Open GameLicense, except for the manoeuvres “Bloqueo”, “Golpe en el Aire” and “Asfixiar”, written by Ryback; the manoeuvre “fintar”, written by Jon “Bandido” Perojo and the rules for “Niveles de Fatiga“, written by Jorge Arredondo.. <strong>CdB</strong>: Cacería de Bichos by Pablo Jaime Conill Querol. All text considered Open Content. All Images are propertiy of Antonio José Manzanedo (23, 27, 128), Jon “Bandido“ Perojo Gutierrez (Main Page, 8, 12, 17, 31, 34, 43, 54, 63, 66, 71, 79, 82, 86, 88, 89, 95, 96, 104, 111, 112, 122, 144, 148, 151, 152, 166, 168, 185, 188, 226, 250, 252, 254), Jose “Valver“ Valverde (49, 207), Juan F “Dogi Imura” Hidalgo Galán (91, 146, 182, 230), Manu “Strawdog” Saez (90, 106, 159, 174, 177, 194, 196, 200, 210, 212, 219, 245, 246, 248, 258), Pablo “Cirtheru“ Fernandez (175), Pablo Jaime “Zonk-PJ“ Conill Querol (182, 253) and are used with permission. “The Fudge logo is a Trademark of Grey Ghost Press, Inc., and is used under license. Logo design by Daniel M. Davis, www.agrys.net” 2
<strong>Demonio</strong> <strong>Sonriente</strong> se enorgullece de presentar: <strong>CdB</strong>: Cacería de Bichos <strong>Manual</strong> del <strong>Cazador</strong> de Zonk-PJ Escrito y Maquetado: Pablo Jaime “Zonk-PJ“ Conill Querol. Diseño de Maquetación: Pablo Jaime “Zonk-PJ“ Conill Querol y Jon “Bandido“ Perojo Gutierrez. Dibujos: Ángel “Aregal” López, Antonio José Manzanedo, Francisco Picazo, Jon “Bandido“ Perojo Gutierrez, Jose “Valver“ Valverde, Juan F “Dogi Imura” Hidalgo Galán, Manu “Strawdog” Saez, Pablo “Cirtheru“ Fernandez y Pablo Jaime “Zonk-PJ“ Conill Querol. Corrección y revisión de textos: Erekibeon y Pablo Jaime “Zonk-PJ“ Conill Querol. Playtesters: Alfonso “Starkmad“ Carrillo, Antonio “Alca“ Alcañiz Jover, Daniel “Eldaniel” Lorente Rodríguez, David Barreiro Garcia, David “Davidoff“ Usó, Ivan Rodriguez Tena, Javier “Bolingo” D’Amato Casado, Federico “Pocho“, Jon “Bandido“ Perojo Gutierrez, Jesus “RexTerminus“ Calero Fernandez, Johansolo, Jorge “Dungeonero” Arredondo, Juan Ventura Breva, Luis Alfonso “Cifu“ Cifuentes Josa, Luis Felipe “Lucho“ Garcia Arcaya, Pablo Lara Ortiz, Ricardo Valls, Ryback, Sergi Martinez Oliver y Victor Sos Rochera. Junto a los cientos de personas que han participado en partidas a lo largo de los dos años que he estado desarrollando este juego, por desgracia no tengo sus nombres y no puedo listarlos, pero su colaboración ha sido igual de inestimable. Agradecimiento Especial a: Alfonso “Starkmad“ Carrillo, Jon “Bandido“ Perojo Gutierrez, Jesus “RexTerminus“ Calero Fernandez, Luis Alfonso “Cifu“ Cifuentes Josa, Ryback y a mi mesa de juego habitual. Este juego es lo que es gracias a ellos, y su colaboración en el mismo ha sido mucho más que esencial. En el fondo en el juego hay tanto de ellos como mío. Dedicado a Marc W. Miller y a Carlos Alós Ferrer. Ellos dos son los auténticos culpables de que este juego exista... 3
- Page 4 and 5: Índice CAPÍTULO 1: Introducción
- Page 6 and 7: DAÑO Y HERIDAS ...................
- Page 8 and 9: Gastando Puntos de Desarrollo .....
- Page 10 and 11: espacio exterior, sean letales anim
- Page 12 and 13: CAPÍTULO 2: Creación de Personaje
- Page 14 and 15: ATRIBUTOS En Cacería de Bichos hay
- Page 16 and 17: Ejemplo: Spudmeyer tiene CON Buena
- Page 18 and 19: HABILIDADES Los Atributos en Cacer
- Page 20 and 21: Descripción de las Habilidades Agi
- Page 22 and 23: También sirve para investigar cura
- Page 24 and 25: Haz una tirada de habilidad. El éx
- Page 26 and 27: La dificultad depende de la velocid
- Page 28 and 29: nadie te está buscando activamente
- Page 30 and 31: la DES para calcular el FO. Por otr
- Page 32 and 33: cuerpo a cuerpo con la cola, y ést
- Page 34 and 35: Si usas el sistema “Alternativas
- Page 36 and 37: de los dedos. Este Don Especial es
- Page 38 and 39: Rango *: El personaje dirige a otro
- Page 40 and 41: El sonar se puede utilizar hasta 20
- Page 42 and 43: Tunelador ♦: Este Don Especial se
- Page 44 and 45: DONES Coste en PD Página Adherenci
- Page 46 and 47: DONES Coste en PD Página · Regene
- Page 48 and 49: LIMITACIONES NORMALES PDs que da P
- Page 50 and 51: LIMITACIONES CLAVE Página Quijotes
- Page 52 and 53:
Consumo Incrementado ♦: Esta Limi
- Page 54 and 55:
Producido en Serie ♦: Esta Limita
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camino que sabe (el jugador, no nec
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Deber: El personaje perteneces a un
- Page 60 and 61:
Fácil de Leer: El personaje expres
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Juramento: El personaje se ha compr
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y buena gana, sino que su semblante
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consumo y de los efectos físicos q
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Invocación: Se puede obtener 1 Pun
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RAREZAS En Cacería de Bichos los D
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Plantillas Raciales En este apartad
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Filípides (Neo-humano NT 2, parahu
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Plantillas Profesionales En este ap
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Marine: Coste: 60 Puntos de Desarro
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Ejemplo, si un Cazador obtiene un g
- Page 82 and 83:
tiradas que buscan información. Po
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El tercer paso implica el montaje e
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En condiciones óptimas, con herram
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El que tenga mayor DES actúa prime
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Se puede gastar 1 Punto Fudge para
- Page 92 and 93:
“Si sangra podemos matarlo.” CA
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ACCIONES DE COMBATE (AC) El tiempo
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Para poder utilizar este sistema re
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Cantidad de maniobras por turno det
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Como muy a menudo la imaginación d
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Desarmar: Un personaje puede desarm
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pertinente), el ganador comprueba s
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o bien saltar sobre el contrincante
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TABLA 4.4.4: Cadencia de Fuego Real
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Torso: Daño Normal. Ojos: FO +2.
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DAÑO Y HERIDAS En Cacería de Bich
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Rastreo de Fatiga: la cantidad de D
- Page 116 and 117:
Disparar a Hordas no es como dispar
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Curación natural. Se realiza tirad
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Si se recibe un daño de Rasguño s
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La exposición continuada a una fue
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CAPÍTULO 5: Equipo “Muy bien nen
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Niveles Tecnológicos Ver la siguie
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TABLA 5.1.1: Niveles Tecnológicos
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Dinero Inicial Todos los Cazadores
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Telas Inteligentes (NT 5) Estas tel
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AC: -2 Especial: Cubre todo el cuer
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parte delantera, aunque existen mod
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Campo de Fuerza Personal (NT 5): Es
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ARMAMENTO Esta sección está divid
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Armas Cuerpo a Cuerpo A lo largo de
- Page 144 and 145:
4000 balas. El gran problema de est
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Observador comunicando las coordena
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Energía: Normal. Proporciona 100 d
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Rifle Armas de fuego de cañón lar
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Rifle Gauss (NT 3): Los rifles Gaus
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Municiones Algunas de las armas que
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80mm Explosiva: Coste: 30 Cr. por p
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Alcance: 35 kilómetros. Planetario
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Procesos: Es la cantidad de proceso
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ordenadores posteriores, y cuando s
- Page 164 and 165:
Potencia TABLA 5.13: Modelos de Ord
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Potencia Tecnológico del Modificad
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diseñados por una marca famosa, o
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Ordenador Nave Espacial (NT 4): Es
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Ocho ordenadores (los Nodos No Dedi
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que son el programa a atacar si se
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ejecuta para que funcione de forma
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Virus (NT 1-5): Un Virus es una ver
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acciones un DJ requiera determinado
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lo vea). Una vez ha sido ejecutado
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Transferencias Mentales Una Transfe
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tecnologías de autoreparación. M
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Cuerpo Robótico sin Mente (NT 3) C
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Si se trata de algo ilegal será ne
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CIBERBRAZOS (NT 2- 5) 2 1.000 4 Bo
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Implantes de Combate Cuerpo a Cuerp
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Nano-Médico de Combate (NT 3) Se t
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Cámara de Vídeo Analógica (NT 1)
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Cerraduras (NT 0 - 3) Las cerradura
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Gastando Puntos de Desarrollo Ver c
- Page 204:
Si la supera, el alumno deberá rea