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White paper on creativity - ebla center

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Chapter 1According to this classificati<strong>on</strong>, we canidentify 12 ec<strong>on</strong>omic sectorscharacterised by <strong>creativity</strong> and theproducti<strong>on</strong> of culture (Table 1.1). Eachsector will be dealt with below in aspecific chapter describing the mainstrategies in the sector and the relatedstakes.The sectors related to material culture inItaly are Fashi<strong>on</strong>, Industrial Design andCrafts, and the Food and Wine Industry.The sectors of Fashi<strong>on</strong> and IndustrialDesign and Crafts are based <strong>on</strong> historicalexperience, the accumulati<strong>on</strong> ofknowledge through various generati<strong>on</strong>sof creatives and <strong>on</strong> industrial districtsystems. In these sectors we not <strong>on</strong>lyc<strong>on</strong>sider the role of the designer andstylists but also the creative c<strong>on</strong>tributi<strong>on</strong>of the material culture handed downthrough the generati<strong>on</strong>s and whichc<strong>on</strong>stitutes a fundamental intangibleinput in most of the high-qualitymanufacturing and craft industries inItaly.While the definiti<strong>on</strong> of the Fashi<strong>on</strong>sector includes textiles and clothing, theIndustrial Design and Crafts sector is moredifficult to define. Stressing the value ofthe material culture, this sectorencompasses ec<strong>on</strong>omic activities mainlyc<strong>on</strong>cerned with wood products, musicalinstruments, toys, art glass, ceramics,jewellery and household goods.Similarly, the Food and Wine Industry, theexpressi<strong>on</strong> of the Italian gastr<strong>on</strong>omictraditi<strong>on</strong>, is str<strong>on</strong>gly bound to a localterritory and its history. This sectorincludes high-quality wine and foodproducts and tourism related to thefood and wine industry. The ec<strong>on</strong>omicvalue of this sector has beenenormously enhanced by the capacity todevelop symbolic attracti<strong>on</strong>s for thec<strong>on</strong>sumer-tourist.The sphere of the producti<strong>on</strong> ofc<strong>on</strong>tent, informati<strong>on</strong> andcommunicati<strong>on</strong> embraces the classiccultural industries, associated with thecapacity to c<strong>on</strong>serve, reproduce andtransmit, often in digital form, soundsand images (Publishing, TV and Radio,Film). This sphere also includes thesectors of Computers and Software andAdvertising. The Computers and Softwaresector is str<strong>on</strong>gly characterised by thecreative c<strong>on</strong>tent of products and themass distributi<strong>on</strong> of their c<strong>on</strong>tent. Themarket value of these products isgrowing rapidly, as is dem<strong>on</strong>strated bythe fact that the market value ofvideogames in 2007 outgrew that of thefilm industry. At the same time, thissector is characterised by creativeprocesses involved in applying andpers<strong>on</strong>alising software and operatingsystems, which today is vitally importantfor the computerisati<strong>on</strong> of processesand the digitisati<strong>on</strong> of c<strong>on</strong>tent.Although never c<strong>on</strong>sidered a culturalindustry in its own right, Advertising is asector in which <strong>creativity</strong> and theproducti<strong>on</strong> of culture are crucial aspects.Advertising and communicati<strong>on</strong>techniques require a str<strong>on</strong>gly creativepers<strong>on</strong>al input and, in turn, produce andcommunicate messages and c<strong>on</strong>tentwith high symbolic value. The cultureproduced by advertising is of a str<strong>on</strong>glyrelati<strong>on</strong>al type and is able to transformcreative ideas into lifestyles and rolemodels.WHITE PAPER ON CREATIVITY 31

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