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RESPONSIBLE ENTREPRENEURSHIP VISION DEVELOPMENT AND ETHICS

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236 <strong>RESPONSIBLE</strong> <strong>ENTREPRENEURSHIP</strong><br />

& Samson, 2009). Innovation recognizes the value of forethought and intuition as well as the<br />

collective intelligence of consumers. Consumer knowledge, derived from experience, is<br />

increasingly being viewed as a key asset while companies are designing and marketing products<br />

in ways that appeal more to the emotional side of consumers. Additionally, the concept<br />

of “co-creation of value” has become a dominant idea, which occurs when customers interact<br />

with companies or products and therefore have an active role in the shaping of their experience<br />

and value perception.<br />

Moreover, going beyond consumers, networked individuals around the globe are no longer<br />

passive and docile recipients of supply, thanks to digitization, globalization, the World Wide<br />

Web, advances in interactive communications and information technologies, social media,<br />

and connectivity. Individuals today are highly connected and networked, sharing their experiences<br />

with products and services. They want to help design the value of the products and<br />

services they use, they want an ongoing conversation with the companies they do business<br />

with and with one another, and they want their voices heard. Propelled by advances in global<br />

communication and information technologies, the nature of interactions among individuals<br />

and their environments has been changing rapidly, driving an ongoing metamorphosis of value<br />

creation in business, economy, and society (Ramiswami & Ozcan, 2014).<br />

Ramiswami and Ozcan (2014) claim that the main principles of the co-creation paradigm<br />

require a shift in thinking in order to:<br />

1. engage stakeholders personally and collectively in creating value together and expanding<br />

how the enterprise connects value creation opportunities with resources;<br />

2. conceive platforms of engagements as purposefully designed assemblages of persons,<br />

processes, interfaces, and artefacts, which afford environments of interactions to intensify cocreating<br />

actions and generate mutually valuable outcomes;<br />

3. recognize that actualized value is subjective and varies as a function of individuated<br />

experiences of co-created outcomes;<br />

4 .leverage the capabilities of meshwork of social, business, civic, and natural communities<br />

in which individuals are embedded to virtualize new co-creative capacities of value creation;<br />

5. build ecosystems of capabilities together with other private, public, and social sector<br />

enterprises to expand wealth-welfare-wellbeing in the economy and in society as a whole.<br />

Some research work has been done on brand experience, brand satisfaction and brand loyalty.<br />

Nysveen and Pedersen (2014) apply a service logic approach in which co-creation participation<br />

refers to co-creation of customer value together with the brand, co-creation of new<br />

value with the brand and co-creation of value together with other customers within the context<br />

of the brand. The authors discuss the influence of co-creation on sensory, affective, cognitive,<br />

behavioral and relational brand experience dimensions, revealing a rather detailed<br />

picture of how co-creation can influence brand experience. Furthermore, Hollebeek (2011b)<br />

looks at brand experience, satisfaction and loyalty as potential consequences of customerbrand<br />

engagement.<br />

Nysveen and Pedersen (2014) also claim that in order to create positive sensory, affective<br />

and cognitive brand experiences, co-creation participation has to stimulate consumers in<br />

interesting and preferably appealing ways, and engage customers in the brand. On the first<br />

place, co-creation has a positive influence on the strength of sensory brand experiences. Due<br />

to the fact that the physical surroundings and/or the user interface developed for interaction

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