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1997 Swinburne Higher Education Handbook

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Assembly language introduction: Data types & codes<br />

(binary, ASCII, 2 s complement); Programmers model &<br />

register set; Instruction set & addressing modes; Memory<br />

model; Structure of programs<br />

Assemblers & Compilers: Operation & Compilation/<br />

Assembly process; Assembler facilities (directives, labels &<br />

symbols); Intermediate stages, Linking & relocation<br />

Introduction to C Programming in a hardware environment:<br />

Access to hardware resources; Use of casts<br />

HLL < - > machine code interface: Parameter passing;<br />

Equivalence between HLL and Assembly code<br />

Interrupts and exceptions: Interrupt process; Priority &<br />

Nested interrupts; Interrupt handlers at Assembly and C<br />

language level<br />

I/O Devices & Hardware interfacing:<br />

Programmable interfaces & timers; Serial interfaces; D@A &<br />

A 9 Interfacing; Algorithms for real-time interaction with<br />

external components; Polled versus interrupt driven<br />

Computer structure: Memory types: RAM, ROM,<br />

EPROM, EEPROM; dynamic vs static memory; Buses &<br />

memory decoding; Timing diagrams; DMA<br />

Recommended reading<br />

Antonakos, J.L., The 68000 Microprocessor - Hardware and<br />

Sofiware Principles and Applications, Maxmillan Publishing<br />

Company, 1993.<br />

Kelly, A. & Pohl, I., A Book on C, 3 Ed. Benjamin/Cummings<br />

Publishing Company, 1995.<br />

Uffenbeck, J., The 8086/8088 Family : Design, Programming and<br />

Intwfacing, Prentice-Hall, 1991.<br />

SE228C<br />

SE228M Physics 4<br />

10 credit points 4 hours per week Hawthorn<br />

Prerequisites: SE218C/SE218M Assessment: Semester test,<br />

examination<br />

A second year subject in the degree of Bachelor of Applied<br />

Science (Computing & Instrumentation) and (Medical<br />

Biophysics and Instrumentation)<br />

0 biectives<br />

To develop an understanding of fundamental physics, both<br />

classical and modern, at post introductory level.<br />

Content<br />

Thermodynamics and Properties of Matter:<br />

Thermodynamic equilibrium and thermodynamic<br />

quantities. Energy, entropy and the Laws of<br />

thermodynamics; Conditions for equilibrium,<br />

thermodynamic potentials; Thermal processes, phase<br />

transitions and fluctuations; Non-viscous and VISCOUS fluids;<br />

Magnetic and Thermal Properties of Materials.<br />

Physics of Solid State Devices: The PN junction,<br />

rectification; Semi conductor detectors, LED s and lasers.<br />

Classical -- ---- ~<br />

Mechanics: Newton s Laws: Motion with<br />

dissipative forces; Conservation Laws; Lagrangian and<br />

Hamiltonian formulations of classical mechanics; Theory of<br />

small vibrations, normal modes and resonance; Rigid body<br />

dynamics, angular momentum and the inertia tensor, Euler s<br />

equations and torque free motion.<br />

Recommended Reading<br />

Eisberg, R and Resnick, R Quantum Physics ofAtoms,<br />

Molecules,Solids, Nuclei and Particles, 2nd Ed. John Wiley and<br />

Sons, New York, (1985).<br />

Fowles, G.R. Analytical Mechanics 4th Edn. Saunders Colleae -<br />

Publishing, (1986)<br />

Sears and Salineer. Tbermodvnarnics. Kinetic neon, and Statistical<br />

Mechanics, 3rd Ed;., ~ddisoh ~esle;.<br />

SE229 Computer Learning & Authoring<br />

10 credit points 4 hours per weekvHawthorn<br />

Prerequisites: SE2lli Assessment: Assignments and<br />

examination<br />

A second year subject in the degree of Bachelor of Applied<br />

Science in Multimedia Technology<br />

0 b jedives<br />

To introduce students to the range of learning and teaching<br />

paradigms available through computer-based multimedia<br />

systems, covering structured systems such as Computer<br />

Managed Learning programs through to informal<br />

interaction and learning programs such as computer<br />

simulations, and games. Students will be introduced to an<br />

authoring system through which such learning<br />

environments can be generated.<br />

Content<br />

Computer interaction and feedback<br />

Computer Based Instruction (CBI)<br />

Hypertext and HTML<br />

Hypermedia<br />

Authoring software such as Authorware and Author<br />

Computer Managed Learning (CML) and assessment<br />

Writing test items: formative and summative assessment<br />

Item response analysis: reliability and validity<br />

Limitations of CBI and CML<br />

Computer simulations of real physical phenomena<br />

Computer games<br />

Tailoring the learning environments to the audience, eg. the<br />

young<br />

Evaluation of learning<br />

Stand-alone and networked systems<br />

Interaction via the World Wide Web<br />

Recommended reading<br />

Kearsley, G. Authoring : a guide to the design of instructional<br />

sofware. Addison-Wesley, Reading, Mass, 1986<br />

Laurel, B. i'%e Art of human-computer intwface design,<br />

Addison-Wesley, Reading, Mass,1990<br />

Shneiderman, B. Designing the User Interface, Addison<br />

Wesley, Reading, Mass, 1992<br />

<strong>Swinburne</strong> University of Technology <strong>1997</strong> <strong>Handbook</strong> 501

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