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1997 Swinburne Higher Education Handbook

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SQ523 Industry based Learning<br />

liO credit points<br />

A six-month period of industry based learning occurring as<br />

part of the third year of the course leading to the degree of<br />

Bachelor of Applied Science (Computer Science and<br />

Software Engineering). Students are supervised by a member<br />

of the academic staff and are required to submit a report to<br />

their employer and to their supervisor.<br />

SQ527 Computer Architecture<br />

10 credit points 3 hours per week Hawthorn<br />

Prerequisite SQ207 and SQI 17 Instruction: lectures and<br />

tutorials Assessment: assignment and final exam<br />

A third year subject in the Bachelor of Applied Science.<br />

Objective<br />

To introduce computer architecture principles.<br />

Content<br />

Concept of multi-level machines; computer structure; CPU<br />

organisation; microprogrammed CPU's; microprocessors;<br />

memory devices; input/output devices; bus structures.<br />

SQ533 Team Project<br />

10 credit points in semester one and 10 credit points in<br />

semester two 3 hours per week in semester one and three<br />

hours per week in semester two Hawthorn Prerequisites:<br />

SQ305 and SQ314 Instruction: Lectures and practical work<br />

Assessment: assignments and examination<br />

A core subject in the Bachelor of Applied Science<br />

(Computer Science).<br />

Objective and Content<br />

In this subject, students will apply the software engineering<br />

skills acquired throughout the degree, to a substantial group<br />

software development project. Student groups will choose<br />

from a range of projects and they will then have to analyse<br />

the project's requirements, design and then develop the<br />

system to the best of their ability in the time available.<br />

Subject to the approval of the lecturer, students may<br />

generate their own project.<br />

SQ601 Translator Engineering<br />

10 credit points 3 hours per week Hawthorn<br />

-. Prerequisite SQ310 or SQ300 Instruction: combination of<br />

8<br />

lectures and tutorial sessions Assessment: assignment and<br />

0 examination<br />

2 - A third year subject in the Bachelor of Applied Science.<br />

cn Objective and Content<br />

Translator engineering an introduction to translation<br />

introduction to formal language theory, finite automata,<br />

lexical analysis, and the parsing problem. Students design a<br />

compiler for a simple language.<br />

SQ604 Object Oriented Programming<br />

10 credit points 3 hoursper week Hawthorn<br />

Prerequisite SQ310 or SQ300 and SQ314 or SQ404<br />

Instruction lectures, tutorials and laboratory sessions, studying<br />

software engineering principles and goals using object oriented<br />

techniques Assessment assignments and examination<br />

A subject in the Bachelor of Applied Science<br />

0 bjective<br />

To introduce students to the C t t programming language.<br />

Content<br />

Object oriented software construction object oriented<br />

methodologies for programming, systems analysis and<br />

systems design are investigated. In-depth examination is<br />

made to illustrate the benefits of object oriented methods as<br />

applied to modern complex software engineering tasks.<br />

SQ605 Multimedia Systems<br />

10 credit points 3 hours per week Hawthorn<br />

Prerequisite SQ3OO or 310 and SQ314 or SQ404<br />

Instruction: lectures and hboratory sessions<br />

Assessment assignments and examination<br />

A final year elective in the Bachelor of Applied Science<br />

(Computer Science & Software Engineering).<br />

Objective<br />

By the end of the unit students should be able to define<br />

multimedia and its areas of application; appreciate the media<br />

types and their storage formats; describe a range of<br />

multimedia development tolls; describe a range of<br />

multimedia development tools; describe the hardware<br />

components of multimedia systems; use appropriate design<br />

and development methodologies.<br />

Content<br />

Multi-media systems: introduction to multimedia,<br />

multimedia application areas of business, education and<br />

entertainment.<br />

Media types: text, graphics, sound, animation, video; media<br />

formats and standards.<br />

Development tools: categories of application development<br />

programs; presentation packages, hypermedia programs,<br />

multimedia databases, authoring languages, authoring tools.<br />

Windows and Apple platforms.<br />

Multimedia Hardware: components of a multimedia system<br />

and specialised peripheral devices; CD-ROMs, scanners,<br />

video and sound cards.<br />

Distributing Multimedia: CD-ROM, file compression,<br />

multimedia LANs, internet multimedia, videodiscs.<br />

Multimedia Design and Development: design paradigms,<br />

navigation metaphors, storyboarding, project management,<br />

copyright issues.

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