07.12.2012 Views

1. - Latvijas Universitāte

1. - Latvijas Universitāte

1. - Latvijas Universitāte

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

I Dinka. Rotaļlieta mediju sabiedrībā 67<br />

15. Schorb B. (2005) Zur Theorie medialer Socialization. Grundbegriffe Medienpädagogik.<br />

München: Kopaed, S. 381–389.<br />

Summary<br />

Children of today experience life via the mass media. That presents challenges<br />

as well as opportunities to parents and teachers. Different media become part of the<br />

playing environment of children, as do electronic and media-linked toys. They shape<br />

the everyday experience of children in the 21st century. The many opportunities the<br />

mass media provide create an environment that allows a child to become an active<br />

participant, not a passive observer. Digital technologies change the media experience<br />

towards resembling the experience of the real world.<br />

The evolution of technology, science, and society has also affected toys, providing<br />

new opportunities for play. Toys reflect the interests, values, and concepts of both<br />

the child and society. Many toys are identical to those with which children played<br />

many centuries ago – dolls, cars, animals, etc. It is apparent that children still play<br />

with traditional toys. However, it is also evident that the media and media-linked and<br />

technologic toys take up a significant part of the room of a 21st-century child.<br />

Media-linked and technologic toys influence the content of playing and change its<br />

forms, especially role-playing and creative playing. Today toys are part of complicated<br />

marketing campaigns in the global industry which makes customers to purchase<br />

goods. The phenomenon of media-linked toys originated in 1984 when the Federal<br />

Communications Commission (FCC) stopped controlling TV broadcasts for children,<br />

which opened up the opportunity to advertise media-linked toys on television.<br />

While playing with toys, imitating frequently results in the lack of creativity in<br />

the playing process as children simply render activities, behaviour, language, facial<br />

expressions, and gestures seen in the media. The more media a child is exposed to,<br />

the greater the possibility that he/she will identify himself/herself with them, choosing<br />

media-linked toys. Toys will facilitate the evolution of the content of playing if they are<br />

socially positive and do not foster aggression.<br />

The level of children’s exposure to the mass media and technologic and medialinked<br />

toys depends on adults. To promote playing with toys, parents have to follow their<br />

child`s activities and critically evaluate the supply of toys and playing opportunities.<br />

They have to encourage such media usage patterns that have potentially positive<br />

pedagogical effects on the upbringing process.<br />

Keywords: media, toy, traditional toy, media-linked toy, play.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!