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OLE objects<br />

Note: The use of OLE objects is possible only with the Windows version of<br />

TextMaker.<br />

With TextMaker for Windows, you can embed objects created with other applications<br />

(drawings, pictures, etc.) in your document.<br />

An example: From TextMaker, you can use Object > New OLE Object to start<br />

Windows’ Paint program and then draw something. When you exit Paint, the<br />

drawing appears in the TextMaker document. It is now embedded in the document.<br />

Advantage: To edit the drawing in the TextMaker document all you have to do is<br />

double click on it – Paint is then restarted automatically. When you have finished<br />

editing and closed Paint, your changes are imported by TextMaker.<br />

For this to work, the application invoked from TextMaker must support OLE. OLE<br />

stands for “Object Linking and Embedding”. The object that is imported from the<br />

other application into TextMaker is called an OLE object.<br />

In this chapter, you will learn everything you need to know about OLE objects. It<br />

covers the following topics:<br />

Inserting OLE objects<br />

Editing OLE objects<br />

Editing links to OLE objects<br />

Changing position and size of an OLE object<br />

Changing the properties of OLE objects<br />

Using the <strong>SoftMaker</strong> Equation Editor<br />

See the next pages for details.<br />

Inserting OLE objects<br />

Note: The use of OLE objects is possible only with the Windows version of<br />

TextMaker.<br />

Manual TextMaker OLE objects 219

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