25.09.2013 Views

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

108.1.141.197<br />

Steam & Sails<br />

Many sailors have ventured out in a fool’s attempt<br />

to cross Meredius. None have returned, and what<br />

pieces of flotsam come back on the tide are the sole<br />

remains of such adventurous explorers. Being a sailor<br />

on the ever-swirling seas is a task that requires great<br />

skill and perseverance. Caen’s three moons cause<br />

strange happenings in the tides, and a green navigator<br />

who does not plan for the pull of the lunar trio can<br />

find his ship run up on savage rocks that were well<br />

beneath the foam just moments before. With luck most<br />

foul, one could end up sailing off into the unknown<br />

reaches of the seas to be lost in the endless black of the<br />

oceans—a horror many sailors bless themselves against<br />

each night as they bed down until morning. It takes a<br />

great, strong heart to join a ship’s crew, for this one<br />

simple fact rules sailing Meredius above all others: to<br />

brave the mysterious, fathomless depths of the Black is<br />

to face certain death on the open seas.<br />

Only the Orgoth have managed to cross her<br />

when they invaded Immoren centuries past, and she<br />

swallowed them up again once they left these lands.<br />

No sailor of Immoren has managed the same feat.<br />

Ships, cargos, exploratory flotillas, and warships have<br />

all met with the same fate—crushed by the dark,<br />

mountainous waves. No one alive today knows what<br />

lies on the other side, but wild-eyed sailors tell tales of<br />

monstrous creatures and wild natives just as often as<br />

stories about cities of gold filled with untold wealth.<br />

Winds of War<br />

With rising tensions and inCreased aCtivity by Cryxian<br />

raiders, the seas around Western immoren have beCome far<br />

more dangerous of late. Certainly Cygnar, ord, and khador<br />

have all stepped up their naval patrols mainly in an effort<br />

to interCept Cryxian raiders, but piraCy has also inCreased.<br />

raiders from Cryx ply the Waters throughout the broken<br />

Coast, menite galleys raid Cygnaran trade routes and strike<br />

against lone Cygnaran naval vessels, and ordiC freesails and<br />

privateers Challenge pirates and merCarian traders alike.<br />

through it all only one thing remains Constant—the sea of<br />

a thousand souls Continues to feast.<br />

We sailors is probably the only blokes in the whole of the kingdoms gots any respect left for the<br />

Orgoth. Mind ye, they were bloody folk, and devilish… but by Doleth’s salty beard, they could<br />

sail! They managed to do what none of us this side of the Black could. They crossed Meredius.<br />

No steam, no mechstuff, nothing but sails, rope, sweat, and blood—that’s how they braved the<br />

deep. And I’ll wager they haven’t forgotten us. No, I’ll wager they’re just waitin’. Waitin’ to sail<br />

back over that there horizon and show us what-for. A dark day, that’ll be…a dark day indeed.<br />

—Halford Bray (male Ryn Ftr7/Exp5), captain of the steamship Palaxis<br />

Today, the leading concerns of sailors close to the<br />

coast of western Immoren are the politics of man, the<br />

hungry bite of the Dragonfather, and the riches to be<br />

gained by braving the waves. Llael is the only human<br />

nation that does not have some sort of an ocean-going<br />

presence. Three of the kingdoms have longstanding<br />

traditions of maritime activity while the Protectorate<br />

is a relative newcomer. Ord’s sailing tradition harkens<br />

back to a time well before the Occupation to the days<br />

when Tordoran galleys dominated the straits and bays.<br />

While Cygnar and Khador have more resources to<br />

expend in the development of their navies, the older<br />

Ordic ships are still maintained and sailed with a skill<br />

born from centuries of men who know little else but<br />

planks, sails, and rigging.<br />

Cryx is another matter entirely. Toruk’s black claws<br />

extend to all the reaches of the sea, from the warm<br />

waters of the Cygnaran Gulf to the farthest, ice-choked<br />

fjords of the Windless Waste. Piracy abounds and is in<br />

many ways a national industry of Cryx. Stolen goods<br />

fill the markets of Blackwater and Skell, and nations<br />

have been known to pay exorbitant ransoms for the<br />

return of national treasures. The pirates of Cryx, while<br />

all nominally independent, know the value of having<br />

a safe harbor to which to return, and they pay their<br />

tithes accordingly. The influx of coin from both the<br />

tithes and the piracy of the Scharde <strong>Is</strong>lands likely fuels<br />

World Guide 99

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!