02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
the Occupation Era<br />
The Orgoth came to Immoren by sea. Tremendous<br />
sailors, they navigated the towering waves and black<br />
depths of the vast ocean. What are not known are the<br />
types of ships, sails, and navigational equipment they<br />
employed. Most of the time when an Orgoth ship was<br />
seen cutting the waters toward some hapless sloop,<br />
the fleeing sailors were not particularly interested in<br />
the looming ship’s appearance; they were focused on<br />
getting away with their lives and cargo intact. The few<br />
extant accounts refer to “huge black sails like wings”<br />
and “low rails making it easy for us to pick them off.”<br />
Due to these accounts and similar accounts,<br />
it is known the Orgoth sailed in enormous black<br />
longships. These ships would have been low of draft<br />
and built using techniques no master shipwright in<br />
Immoren has yet mastered in order to withstand the<br />
forces exerted by the deep Black. The draft of these<br />
ships must have also been shallow enough to navigate<br />
a river, for accounts tell of Orgoth invaders sailing<br />
upstream to swarm inland. This also lead scholars to<br />
infer that their ships had banks of oars as well.<br />
With its first wave of ships, the Orgoth fleet sailed<br />
north and began burning shipyards, destroying the<br />
towns, and proceeding to massacre each and every<br />
inhabitant of the ship-building villages down to the<br />
infants in their cradles. Alone and unable to amass any<br />
number of ships capable of countering the threat, the<br />
Khardic shipyards fell one by one.<br />
Every ship that sailed against the Orgoth burned,<br />
and its sailors died by fire, poison, or with lungs<br />
filled with the brine of the sea. The Tordorans put<br />
up a gallant fight, destroying many enemy ships, but<br />
eventually gave way to the superior numbers and<br />
terrifying new weapons of the invaders. It was the<br />
Battle of a Thousand Sails—for which the Sea of a<br />
Thousand Souls has taken its name. On that fateful<br />
day when the last Dirgenmast <strong>Captain</strong> went into the<br />
deep, he ordered his burning ship to ram the Orgoth<br />
flagship and take it and its crew to the bottom of the<br />
sea with him.<br />
Ultimately, all of the major shipbuilding facilities<br />
burned. During their rule the Orgoth decreed that no<br />
ship could be built of a size that could accommodate<br />
large weapons of any kind. They enforced this<br />
rule with ruthless efficiency, keeping all but small<br />
merchant vessels out of the water for the entirety of<br />
their occupation. Only after the cities freed themselves<br />
did warships once again set sail, and the addition of<br />
the new technologies of steam and forge enabled<br />
these new ships to aid the war effort, steadily establish<br />
rebel supply lines, and do their part to win the day. It<br />
took some doing, but eventually the Orgoth fled and<br />
left the Immorese to build anew.<br />
The Rise of Steam Power<br />
Part of the reconstruction after the signing of the<br />
Corvis Treaties included building new ships. Wherever<br />
there was water and a current, people could be found<br />
constructing fleets of sloops and schooners or multidecked<br />
brigs and frigates in the deeper waters. Cygnar<br />
lent its assistance to Ord which helped to recreate<br />
some of the former naval glory of the Tordorans,<br />
and in turn Ord furnished many a shallow keeled<br />
ship to bolster river trade between the two kingdoms.<br />
Once again, the Immorese inherited the waterways<br />
of their homeland. Oars dipped, sails unfurled, and<br />
communication and the transport of goods were once<br />
more well underway. However, if things were thought<br />
to have begun moving more quickly, a veritable<br />
explosion was soon to come—steam power.<br />
The application of the steam engine has<br />
revolutionized travel on water as well as land.<br />
Suddenly, the ships of the newly founded <strong>Iron</strong><br />
<strong>Kingdoms</strong> had aid other than the waves, winds, and<br />
tides, and the combination of engine and paddlewheel<br />
greatly expanded the industry of trade-by-water. A flatbottomed<br />
paddlewheel could travel further upstream<br />
than most sailing ships by fighting currents and not<br />
having to worry about rowers when the wind was<br />
not favorable. River trade exploded. New towns—<br />
Fisherbrook, Riversmet, and Cherov-on-Dron to name<br />
a few—sprang up almost overnight, and the size of<br />
others such as Khardov, Merywyn, and Corvis easily<br />
doubled or even tripled.<br />
Naturally, when steam was profitably applied to<br />
the rivers and seas, the popularity of the sailing ship<br />
took a hit. The paddlewheel and the ship’s engine<br />
were indeed pricey and difficult to maintain, but travel<br />
stability, especially upstream, more than made up for<br />
the cost. In due course, steamships became the craft of<br />
choice for the more progressive and prosperous river<br />
traders, and even on the seas the retrofitted steamship<br />
World Guide 101