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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

the Occupation Era<br />

The Orgoth came to Immoren by sea. Tremendous<br />

sailors, they navigated the towering waves and black<br />

depths of the vast ocean. What are not known are the<br />

types of ships, sails, and navigational equipment they<br />

employed. Most of the time when an Orgoth ship was<br />

seen cutting the waters toward some hapless sloop,<br />

the fleeing sailors were not particularly interested in<br />

the looming ship’s appearance; they were focused on<br />

getting away with their lives and cargo intact. The few<br />

extant accounts refer to “huge black sails like wings”<br />

and “low rails making it easy for us to pick them off.”<br />

Due to these accounts and similar accounts,<br />

it is known the Orgoth sailed in enormous black<br />

longships. These ships would have been low of draft<br />

and built using techniques no master shipwright in<br />

Immoren has yet mastered in order to withstand the<br />

forces exerted by the deep Black. The draft of these<br />

ships must have also been shallow enough to navigate<br />

a river, for accounts tell of Orgoth invaders sailing<br />

upstream to swarm inland. This also lead scholars to<br />

infer that their ships had banks of oars as well.<br />

With its first wave of ships, the Orgoth fleet sailed<br />

north and began burning shipyards, destroying the<br />

towns, and proceeding to massacre each and every<br />

inhabitant of the ship-building villages down to the<br />

infants in their cradles. Alone and unable to amass any<br />

number of ships capable of countering the threat, the<br />

Khardic shipyards fell one by one.<br />

Every ship that sailed against the Orgoth burned,<br />

and its sailors died by fire, poison, or with lungs<br />

filled with the brine of the sea. The Tordorans put<br />

up a gallant fight, destroying many enemy ships, but<br />

eventually gave way to the superior numbers and<br />

terrifying new weapons of the invaders. It was the<br />

Battle of a Thousand Sails—for which the Sea of a<br />

Thousand Souls has taken its name. On that fateful<br />

day when the last Dirgenmast <strong>Captain</strong> went into the<br />

deep, he ordered his burning ship to ram the Orgoth<br />

flagship and take it and its crew to the bottom of the<br />

sea with him.<br />

Ultimately, all of the major shipbuilding facilities<br />

burned. During their rule the Orgoth decreed that no<br />

ship could be built of a size that could accommodate<br />

large weapons of any kind. They enforced this<br />

rule with ruthless efficiency, keeping all but small<br />

merchant vessels out of the water for the entirety of<br />

their occupation. Only after the cities freed themselves<br />

did warships once again set sail, and the addition of<br />

the new technologies of steam and forge enabled<br />

these new ships to aid the war effort, steadily establish<br />

rebel supply lines, and do their part to win the day. It<br />

took some doing, but eventually the Orgoth fled and<br />

left the Immorese to build anew.<br />

The Rise of Steam Power<br />

Part of the reconstruction after the signing of the<br />

Corvis Treaties included building new ships. Wherever<br />

there was water and a current, people could be found<br />

constructing fleets of sloops and schooners or multidecked<br />

brigs and frigates in the deeper waters. Cygnar<br />

lent its assistance to Ord which helped to recreate<br />

some of the former naval glory of the Tordorans,<br />

and in turn Ord furnished many a shallow keeled<br />

ship to bolster river trade between the two kingdoms.<br />

Once again, the Immorese inherited the waterways<br />

of their homeland. Oars dipped, sails unfurled, and<br />

communication and the transport of goods were once<br />

more well underway. However, if things were thought<br />

to have begun moving more quickly, a veritable<br />

explosion was soon to come—steam power.<br />

The application of the steam engine has<br />

revolutionized travel on water as well as land.<br />

Suddenly, the ships of the newly founded <strong>Iron</strong><br />

<strong>Kingdoms</strong> had aid other than the waves, winds, and<br />

tides, and the combination of engine and paddlewheel<br />

greatly expanded the industry of trade-by-water. A flatbottomed<br />

paddlewheel could travel further upstream<br />

than most sailing ships by fighting currents and not<br />

having to worry about rowers when the wind was<br />

not favorable. River trade exploded. New towns—<br />

Fisherbrook, Riversmet, and Cherov-on-Dron to name<br />

a few—sprang up almost overnight, and the size of<br />

others such as Khardov, Merywyn, and Corvis easily<br />

doubled or even tripled.<br />

Naturally, when steam was profitably applied to<br />

the rivers and seas, the popularity of the sailing ship<br />

took a hit. The paddlewheel and the ship’s engine<br />

were indeed pricey and difficult to maintain, but travel<br />

stability, especially upstream, more than made up for<br />

the cost. In due course, steamships became the craft of<br />

choice for the more progressive and prosperous river<br />

traders, and even on the seas the retrofitted steamship<br />

World Guide 101

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