02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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178 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Orgoth in origin although most scholars dismiss this<br />
as nonsense. Others claim it is an invocation circle for<br />
dark summoning. Whatever its original purpose, it is<br />
now a popular tourist attraction, and couples often<br />
come here to pledge their love, believing the ring<br />
brings good luck.<br />
Mercir<br />
In Power: Lord Mayor Smeaton Bolder, the<br />
Mercarian League, and Duke Waldron Gately<br />
Population: 185,000 humans (mostly Caspians),<br />
10,000 trollkin, and a few hundred dwarves, gobbers,<br />
and ogrun<br />
Military: In addition to the Cygnaran naval vessels<br />
stationed here to protect Mercir’s docks and trade,<br />
roughly a thousand soldiers garrison the city. Mercir<br />
is also a port of call for ships patrolling between<br />
Caspia and Highgate and hundreds to thousands of<br />
additional troops could be in port at anytime. The<br />
safety of the citizens is entrusted to local watch and<br />
several mercenary companies hired by the Mercarian<br />
League and other trading enterprises.<br />
Imports: Many<br />
Exports: Fish, exotic crafted wares, trade goods<br />
All ships rounding the southern cape stop in<br />
Mercir. Though remote and difficult to reach by<br />
land, it has become one of the busiest ports in<br />
Cygnar and serves as a hub for commerce between<br />
Caspia and all points beyond. Mercir’s bustling docks<br />
are always crowded, forcing ship captains to perform<br />
daring maneuvers simply to find a safe berth. Ships<br />
from rival companies often race to beat one another<br />
to the markets, and such activity results in accidents<br />
or fights now and then. A well known standing<br />
rivalry exists between the local fishing fleets and the<br />
merchant captains.<br />
Mercir has a somewhat troubled history, starting<br />
as an obscure fishing village and growing to a major<br />
city during the Orgoth occupation. Much of the old<br />
city burned to the ground in the great fire started by<br />
the city’s most notorious historical figure, Sc. Stacia,<br />
in 415 AR. Great cost and effort went into rebuilding,<br />
and thousands of trollkin, drawn from independent<br />
bog villages in the Ditches, answered the call for<br />
cheap labor. For this reason, Mercir has a very large<br />
population of trollkin who have mostly settled in a<br />
southern neighborhood named Fornby, sometimes<br />
called “trolltown” by locals.<br />
The city is roughly divided. The eastern half is<br />
nicknamed Waterbourg and is devoted largely to the<br />
docks, warehouses, shipping companies, and the many<br />
taverns, inns, and dens of ill repute which service<br />
them. These are busy and lively neighborhoods, but<br />
they are also dangerous for the unwary, filled with<br />
cutthroats and the occasional press gang looking for<br />
recruits. The western city is more sedate and upscale<br />
with large estates belonging to the influential. The<br />
diverse variety of foreign people and assortment of<br />
exotic wares and goods in Mercir is bewildering for<br />
newcomers. Recently the city has been buzzing with<br />
wild rumors about Zu, the southern continent. Given<br />
their remote location, it is no wonder these exotic tales<br />
find more interested listeners than stories about the<br />
far away invasion of Llael.<br />
Noted Persons<br />
Duke Waldron Gately of Southpoint, Earl of<br />
Fennmar (male Caspian Ari8/Ftr2): Although<br />
frequently away in Caspia attending Leto’s court,<br />
Duke Gately is the most powerful noble on the<br />
Mercarian peninsula. He is a stern man who brooks<br />
no outside interference with the shipping trade—the<br />
lifeblood of the region. His estate is a restored keep<br />
atop a low hill overlooking an apple orchard and is<br />
located just north of the city. Despite his enormous<br />
influence, the duke leaves most city matters to the<br />
mayor and city council, but he expects his requests to<br />
be heeded when asked. The Gately family has been<br />
inextricably linked with the Mercarian League since<br />
its founding and remains one of their most influential<br />
backers. The duke is a member of their ruling board<br />
and in frequent contact with Lord Ethan Starke, the<br />
chief alderman (see Mercarian League, pg. 72). His<br />
own duties leave him little time to follow the myriad<br />
details of its daily business, but he is one of their<br />
advocates in the Royal Assembly.<br />
Locales of Mercir<br />
Dhunia’s Hold: This completely circular graniteblock<br />
church dedicated to Dhunia was erected by<br />
the trollkin populace around 455 AR. Inside, four<br />
enormous granite columns support the round-arched<br />
vaults. The church is built near a sand beach on