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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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178 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Orgoth in origin although most scholars dismiss this<br />

as nonsense. Others claim it is an invocation circle for<br />

dark summoning. Whatever its original purpose, it is<br />

now a popular tourist attraction, and couples often<br />

come here to pledge their love, believing the ring<br />

brings good luck.<br />

Mercir<br />

In Power: Lord Mayor Smeaton Bolder, the<br />

Mercarian League, and Duke Waldron Gately<br />

Population: 185,000 humans (mostly Caspians),<br />

10,000 trollkin, and a few hundred dwarves, gobbers,<br />

and ogrun<br />

Military: In addition to the Cygnaran naval vessels<br />

stationed here to protect Mercir’s docks and trade,<br />

roughly a thousand soldiers garrison the city. Mercir<br />

is also a port of call for ships patrolling between<br />

Caspia and Highgate and hundreds to thousands of<br />

additional troops could be in port at anytime. The<br />

safety of the citizens is entrusted to local watch and<br />

several mercenary companies hired by the Mercarian<br />

League and other trading enterprises.<br />

Imports: Many<br />

Exports: Fish, exotic crafted wares, trade goods<br />

All ships rounding the southern cape stop in<br />

Mercir. Though remote and difficult to reach by<br />

land, it has become one of the busiest ports in<br />

Cygnar and serves as a hub for commerce between<br />

Caspia and all points beyond. Mercir’s bustling docks<br />

are always crowded, forcing ship captains to perform<br />

daring maneuvers simply to find a safe berth. Ships<br />

from rival companies often race to beat one another<br />

to the markets, and such activity results in accidents<br />

or fights now and then. A well known standing<br />

rivalry exists between the local fishing fleets and the<br />

merchant captains.<br />

Mercir has a somewhat troubled history, starting<br />

as an obscure fishing village and growing to a major<br />

city during the Orgoth occupation. Much of the old<br />

city burned to the ground in the great fire started by<br />

the city’s most notorious historical figure, Sc. Stacia,<br />

in 415 AR. Great cost and effort went into rebuilding,<br />

and thousands of trollkin, drawn from independent<br />

bog villages in the Ditches, answered the call for<br />

cheap labor. For this reason, Mercir has a very large<br />

population of trollkin who have mostly settled in a<br />

southern neighborhood named Fornby, sometimes<br />

called “trolltown” by locals.<br />

The city is roughly divided. The eastern half is<br />

nicknamed Waterbourg and is devoted largely to the<br />

docks, warehouses, shipping companies, and the many<br />

taverns, inns, and dens of ill repute which service<br />

them. These are busy and lively neighborhoods, but<br />

they are also dangerous for the unwary, filled with<br />

cutthroats and the occasional press gang looking for<br />

recruits. The western city is more sedate and upscale<br />

with large estates belonging to the influential. The<br />

diverse variety of foreign people and assortment of<br />

exotic wares and goods in Mercir is bewildering for<br />

newcomers. Recently the city has been buzzing with<br />

wild rumors about Zu, the southern continent. Given<br />

their remote location, it is no wonder these exotic tales<br />

find more interested listeners than stories about the<br />

far away invasion of Llael.<br />

Noted Persons<br />

Duke Waldron Gately of Southpoint, Earl of<br />

Fennmar (male Caspian Ari8/Ftr2): Although<br />

frequently away in Caspia attending Leto’s court,<br />

Duke Gately is the most powerful noble on the<br />

Mercarian peninsula. He is a stern man who brooks<br />

no outside interference with the shipping trade—the<br />

lifeblood of the region. His estate is a restored keep<br />

atop a low hill overlooking an apple orchard and is<br />

located just north of the city. Despite his enormous<br />

influence, the duke leaves most city matters to the<br />

mayor and city council, but he expects his requests to<br />

be heeded when asked. The Gately family has been<br />

inextricably linked with the Mercarian League since<br />

its founding and remains one of their most influential<br />

backers. The duke is a member of their ruling board<br />

and in frequent contact with Lord Ethan Starke, the<br />

chief alderman (see Mercarian League, pg. 72). His<br />

own duties leave him little time to follow the myriad<br />

details of its daily business, but he is one of their<br />

advocates in the Royal Assembly.<br />

Locales of Mercir<br />

Dhunia’s Hold: This completely circular graniteblock<br />

church dedicated to Dhunia was erected by<br />

the trollkin populace around 455 AR. Inside, four<br />

enormous granite columns support the round-arched<br />

vaults. The church is built near a sand beach on

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