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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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186 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Locales of Point Bourne<br />

Bourne Locks: Serving as the very bones of the<br />

city, the locks form a marvel of Cygnaran engineering.<br />

The mechanisms that operate the cyclopean gates of<br />

the locks are all fairly simple in design. Steam engines<br />

provide power for the gears that open and close the<br />

gates and the water is allowed to flow from lock-tolock<br />

by gravity alone. Steam-powered water pumps<br />

are connected to the locks in case of emergency, but<br />

these are no more complex than the first Rothbal<br />

pumps made to drain water out of mines. What<br />

makes the locks impressive is not the complexity of<br />

the mechanisms but their sheer size. One section of<br />

gate can measure a hundred or more yards long and<br />

several yards thick. Made of dense oak and wrought<br />

iron plating, just one panel weighs several thousand<br />

tons. The cogs on the axles of the gates are so large<br />

that if one were turned upright, a heavy steamjack<br />

could stand between the teeth of the gear and not be<br />

able to reach the tips. The upper edges of the gates are<br />

paved with cobbles and used as streets while the gate is<br />

closed and the lock is cycling. Numerous walkways and<br />

bridges span the locks, and stairs and ramps connect<br />

the various terraces around the different levels of the<br />

locks.<br />

Bourne Rail Station: The rail line between<br />

Point Bourne and Bainsmarket is not yet complete,<br />

but the Bourne Rail Station has already been built<br />

by Steelwater Rail and is currently being used as<br />

temporary housing for railroad workers out of Orven.<br />

Work crews from Caspian Rail have been advancing<br />

steadily westward from Bainsmarket, but progress<br />

through the Dragonspine Peaks has been measured<br />

in yards per day rather than the miles per day that can<br />

be achieved over level open ground. In an attempt<br />

to hasten the line’s completion, Mayor Millward has<br />

arranged for work crews from Steelwater Rail to come<br />

down the Banwick River and extend a rail line east to<br />

meet the Caspian Rail crew halfway. Both crews are<br />

working hard to outdo each other, which is increasing<br />

production even more than simply doubling the<br />

number of workers. Of course, the drawback is that the<br />

Steelwater Rail workers often cause trouble when they<br />

return to the station at Point Bourne to spend their<br />

pay and blow off steam. The building itself is plain<br />

brick and iron, but there are plans to finish the faces<br />

of the building with carved marble slabs when the line<br />

is completed and the station officially opens.<br />

Ramarck<br />

In Power: Countess Richemaya Barkentin,<br />

subordinate to Duke Brandel Foxbridge, the Earl of<br />

Westinmarsh<br />

Population: 35,000 humans (mostly Caspains and<br />

Thurians), 7,000 gobbers, and a couple hundred<br />

trollkin<br />

Military: Ramarck has a garrison of several hundred<br />

soldiers supplemented by nearly three hundred local<br />

watchmen and a handful of rangers with experience<br />

traveling the bayous and mangrove forests of the<br />

surrounding countryside.<br />

Imports: Manufactured goods, textiles<br />

Exports: Coal, oil, sugar, wheat, wood<br />

Ramarck is a port city on the western coast of<br />

Cygnar nestled miles within a forest of mangrove<br />

and bald cypress that reaches to the ocean. Though<br />

situated within the marshes known as the Marck<br />

(hence one of its nicknames as the City-on-the-Marck),<br />

it is nonetheless a beehive of activity. Because it is so<br />

far below sea level, Ramarck is also sometimes called<br />

the City of Stilts. Its buildings are built upon a series<br />

of metal and wooden stilts that suspend them above<br />

the murky waters of the swamp. Steamboats carry<br />

goods to and from the city on a daily basis. The bayous<br />

surrounding Ramarck are rich in coal, oil, and rare<br />

woods, and the marshy ground makes a rich seedbed<br />

for sugar and wheat. These products are shipped to<br />

many other locales including Westwatch and New<br />

Larkholm, both of which maintain steady trade<br />

relations with the city.<br />

Ramarck has a haunted reputation partly due to<br />

its age and partly to its environment—the city has<br />

existed in the misty shade of the bayou since before<br />

the Orgoth invasion. Likewise the humid, misty<br />

environment and the hanging moss that covers the city<br />

lend a decrepit air that does little to discourage dark<br />

rumors about the place. The bayous and waterways are<br />

home to creatures such as giant turtles and serpents as<br />

well as swamp shamblers and many other dangerous<br />

things. In addition, mysterious humans called Arjun,<br />

or “swampies,” have lived in the bayous for untold<br />

generations. Until recently they had only occasional<br />

contact with Ramarck and are reputed to be witches<br />

and cannibals. True or not, the Arjun do make

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