02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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210 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Menite priests led their people in the construction<br />
of a mighty walled fortress on a round dome-shaped<br />
hill of granite, and many hill-fortresses, called<br />
drons, emerged during this time. The outer walls of<br />
Krepoctya still stand to this day, although the interior<br />
is largely empty except for a few piles of rubble where<br />
lesser buildings have long since crumbled. The hill<br />
itself is much smaller than it once was, and local<br />
legend claims that it is slowly being claimed by the<br />
Devourer Wurm’s coiled movements underground.<br />
Many narrow tunnels, most barely wide enough for a<br />
Khardic man, are painstakingly carved into the granite<br />
under the old fort. The city was originally built around<br />
Krepoctya Dron, but when Queen Cherize rebuilt<br />
and redesigned the city, its center shifted further<br />
downstream leaving the city’s namesake on its eastern<br />
edge instead of at its heart.<br />
Wraithash Wood: The small stretch of dense<br />
woods that once bordered Cherov-on-Dron has long<br />
since overgrown into the area where Vladykin’s oaken<br />
citadel once stood. The woods dug deep into the ashladen<br />
soil and grew seemingly much faster than the<br />
other local vegetation. The trees themselves have taken<br />
on a darker tone to their foliage, and wildlife seems to<br />
avoid the area altogether. Superstitious rumors claim<br />
that the woods are haunted by the nobles who burned<br />
to death during the fire that consumed the citadel,<br />
and it is said the spirits hunt the living to ease their<br />
eternal torment somewhat .<br />
Hellspass<br />
In Power: Great Princess Regna Gravnoy<br />
Population: 8,000 human (mostly Khard, some<br />
Skirov and Umbrean), 3,000 ogrun, a few hundred<br />
dwarves<br />
Military: Hellspass is garrisoned by a small Winter<br />
Guard contingent.<br />
Imports: Food grains, raw metal<br />
Exports: Blacksmith goods, hand-forged weaponry,<br />
metal and mineral ores<br />
General Description<br />
The Dwarves of Rhul originally built the stone city<br />
of Hellspass as a gesture of honor to the ogrun, but<br />
men have forgotten the original name of Hellspass<br />
and the Ogrun will not speak it. The town itself has a<br />
very long history that dates back to 1308 BR when the<br />
local ogrun tribes came together and commissioned<br />
hundreds of Rhulic engineers to sculpt a “city worth<br />
spending eternity within.” The dwarves obliged and<br />
built the city now known as Hellspass.<br />
The ogrun used it as a combination of fortress and<br />
tomb for their dead; they buried thousands of their<br />
kin in the catacombs beneath the stone city. It was not<br />
until 1141 BR that the Khardic Empire discovered the<br />
city in their travels and demanded fealty by show of<br />
taxation. The Ogrun ignored such petty claims by the<br />
humans. The Khards briefly attempted to negotiate<br />
with the ogrun, but conflict ultimately erupted. For<br />
twenty some years the Thundercliffs hosted bloody<br />
battles that cost many thousand men, ogrun, and<br />
dwarves their lives. Eventually the dwarves recalled<br />
their support of the region and advised the ogrun to<br />
do the same. The ogrun were powerful warriors worth<br />
five men in battle, but even they could not withstand<br />
the concentrated onslaught of the innumerable<br />
legions of the Khardic Empire forever. The Khards<br />
were simply too many and too determined, so the<br />
ogrun forces yielded in 1118 BR with the condition<br />
that the catacombs remain sacred and unmolested.<br />
The Khards agreed.<br />
The ogrun stayed in the city to protect their<br />
ancient fortress and the tombs of their ancestors from<br />
grave robbers, and they have learned to become allies<br />
with their rulers. Today the city is largely a mining<br />
facility that sends hundreds of tons of ore back to<br />
Skirov and Khardov for processing. Metal ingots<br />
arrive by the wagonload so that the ogrun smiths in<br />
the surrounding settlements can fashion excellent<br />
weapons and other components. Recent hostilities<br />
with the south have focused their talents on the mass<br />
production of blades and axes.<br />
Hellspass is a cold and windy town. It smells of<br />
progress, and most of the original Rhulic construction<br />
still stands as a reminder of its history. Some ogrun still<br />
occasionally come to Hellspass to bury their dead in<br />
the catacombs and to gaze upon the enormous fortress<br />
that now looms vacant on the horizon.<br />
Noted Persons<br />
Great Princess Regna Gravnoy (female Skirov<br />
Ari9): Comely in her large, full framed figure,<br />
Princess Regna rules the entirety of Gorzytska through