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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

nightmares creeping up from the tangiBle darkness every<br />

day, it is sometimes a Wonder the mines of khardov remain in<br />

operation.<br />

Korsk<br />

In Power: Queen Ayn Vanar XI<br />

Population: 790,000 (assorted humans, mainly<br />

Khard, Skirov, Kossite, and Umbrean), 30,000 gobbers,<br />

20,000 ogrun, 15,000 dwarves, 10,000 miscellaneous<br />

humanoids (bogrin, nyss, trollkin, etc.)<br />

Military: Korsk is garrisoned by a huge number of<br />

Winter Guard, <strong>Iron</strong> Fang Pikemen, and Man-O-War<br />

shock troopers supported by a heavy contingent of<br />

warjacks. The Druzhina houses between 3,000 and<br />

5,000 Uhlan, Winter Guard, and warcaster officer<br />

cadets. The palace itself maintains the queen’s Guard<br />

of 2,000 elite troops. Thousands of additional troops<br />

may be moving through Korsk by rail at any given<br />

time. The Greylords Covenant has a very substantial<br />

presence in the capitol and can be expected to give<br />

military aid upon request.<br />

Imports: Beer, fish, manufactured goods, wine<br />

Exports: Fur, honey, textiles, vyatka, wax<br />

The capital of Khador is every bit as impressive<br />

as many of the major southern cities. With its great<br />

factories, schools of higher learning, and cathedrals,<br />

Korsk demonstrates its ingenuity and cosmopolitan<br />

ways in every edifice and street. The capital city is also<br />

known for its extraordinary fortifications. Thousands<br />

of elite forces are housed within its mighty walls either<br />

as part of Korsk’s massive garrison or stationed at<br />

the Druzhina, the elite training ground for Khador’s<br />

warcasters, officers, and the renowned Uhlan<br />

horsemen.<br />

The most impressive and striking feature of the<br />

Khadoran capitol is built from stones of the dismantled<br />

Orgoth barracks buildings. Stasikov Palace sits near the<br />

center of the noble estates that make up the northern<br />

half of Korsk. It is truly a city within a city, protected<br />

on all fronts by impenetrable walls and interlocking<br />

patrols of the Queen’s Guard—mostly Uhlan and<br />

Man-O-War shocktroopers supporting Winter Guard<br />

regiments. From her balcony on the foremost of three<br />

towers, Queen Ayn addresses thousands of her people,<br />

which she does quite often these days following<br />

successful reports from the war front.<br />

Surrounding the palace are dozens of palatial<br />

estates owned by the various nobles and kayazy. It is a<br />

longstanding tradition to have at least a small home in<br />

Korsk if a family wishes to consider itself truly noble,<br />

and several of these familes have held their estates here<br />

for generations. Brave or foolish squatters sometimes<br />

use these but face harsh punishment if caught.<br />

The largest building aside from the palace is the<br />

Strikoya, headquarters of the Greylords Covenant and<br />

ancestral home of the High Obavnik Arbiter, Vasily<br />

Dmitirilosk (male Khard Ari3/Ftr5/Wiz16). The<br />

majority of Khador’s cortexes are assembled here.<br />

It is surprisingly lightly guarded on the outside, but<br />

terrible tales of inner machinations and enchantments<br />

keep out all intruders.<br />

Korsk is quite modern and filled with sturdy<br />

cobblestone roads, working aqueducts on several city<br />

blocks, and whale oil lanterns lighting the streets every<br />

fifty feet. Large marketplaces split up the monotony<br />

of brickwork housing, and barter goes almost as far as<br />

raw coin. Most citizens live near or in the places they<br />

work, for harsh winters can seal the streets for days at<br />

a time. Those who can afford non-utilitarian housing<br />

live in short brick homes with few windows. These<br />

squat structures are far easier to heat in the winter<br />

and fewer openings means less draft on windy nights.<br />

Contrarily, most have larger than normal doors used<br />

to bring livestock and horses inside for shelter during<br />

heavy storms.<br />

Blacksmiths and forges abound in the Zerutsk<br />

quarter—named for the enormous lake that borders<br />

it. Smoke clings to the air and soot dusts the streets<br />

lightly from the many chimneys and steamships that<br />

stop at the public wharf. Many of the city’s ogrun and<br />

trollkin live and work in this quarter finding jobs as<br />

cheap labor or dockhands, for other sections of town<br />

are more likely to label them as outsiders.<br />

Khador’s capital city stands as the gem in Queen<br />

Ayn’s scepter, and she makes sure that each and every<br />

citizen is aware of her pride in its majesty. Flags fly<br />

from nearly every tower, bearing the gold and crimson<br />

insignia, and she or Premier Horscze gives daily war<br />

reports to the masses in front of the palace. New<br />

warjacks parade around town along with the veteran<br />

World Guide 215

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