02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
nightmares creeping up from the tangiBle darkness every<br />
day, it is sometimes a Wonder the mines of khardov remain in<br />
operation.<br />
Korsk<br />
In Power: Queen Ayn Vanar XI<br />
Population: 790,000 (assorted humans, mainly<br />
Khard, Skirov, Kossite, and Umbrean), 30,000 gobbers,<br />
20,000 ogrun, 15,000 dwarves, 10,000 miscellaneous<br />
humanoids (bogrin, nyss, trollkin, etc.)<br />
Military: Korsk is garrisoned by a huge number of<br />
Winter Guard, <strong>Iron</strong> Fang Pikemen, and Man-O-War<br />
shock troopers supported by a heavy contingent of<br />
warjacks. The Druzhina houses between 3,000 and<br />
5,000 Uhlan, Winter Guard, and warcaster officer<br />
cadets. The palace itself maintains the queen’s Guard<br />
of 2,000 elite troops. Thousands of additional troops<br />
may be moving through Korsk by rail at any given<br />
time. The Greylords Covenant has a very substantial<br />
presence in the capitol and can be expected to give<br />
military aid upon request.<br />
Imports: Beer, fish, manufactured goods, wine<br />
Exports: Fur, honey, textiles, vyatka, wax<br />
The capital of Khador is every bit as impressive<br />
as many of the major southern cities. With its great<br />
factories, schools of higher learning, and cathedrals,<br />
Korsk demonstrates its ingenuity and cosmopolitan<br />
ways in every edifice and street. The capital city is also<br />
known for its extraordinary fortifications. Thousands<br />
of elite forces are housed within its mighty walls either<br />
as part of Korsk’s massive garrison or stationed at<br />
the Druzhina, the elite training ground for Khador’s<br />
warcasters, officers, and the renowned Uhlan<br />
horsemen.<br />
The most impressive and striking feature of the<br />
Khadoran capitol is built from stones of the dismantled<br />
Orgoth barracks buildings. Stasikov Palace sits near the<br />
center of the noble estates that make up the northern<br />
half of Korsk. It is truly a city within a city, protected<br />
on all fronts by impenetrable walls and interlocking<br />
patrols of the Queen’s Guard—mostly Uhlan and<br />
Man-O-War shocktroopers supporting Winter Guard<br />
regiments. From her balcony on the foremost of three<br />
towers, Queen Ayn addresses thousands of her people,<br />
which she does quite often these days following<br />
successful reports from the war front.<br />
Surrounding the palace are dozens of palatial<br />
estates owned by the various nobles and kayazy. It is a<br />
longstanding tradition to have at least a small home in<br />
Korsk if a family wishes to consider itself truly noble,<br />
and several of these familes have held their estates here<br />
for generations. Brave or foolish squatters sometimes<br />
use these but face harsh punishment if caught.<br />
The largest building aside from the palace is the<br />
Strikoya, headquarters of the Greylords Covenant and<br />
ancestral home of the High Obavnik Arbiter, Vasily<br />
Dmitirilosk (male Khard Ari3/Ftr5/Wiz16). The<br />
majority of Khador’s cortexes are assembled here.<br />
It is surprisingly lightly guarded on the outside, but<br />
terrible tales of inner machinations and enchantments<br />
keep out all intruders.<br />
Korsk is quite modern and filled with sturdy<br />
cobblestone roads, working aqueducts on several city<br />
blocks, and whale oil lanterns lighting the streets every<br />
fifty feet. Large marketplaces split up the monotony<br />
of brickwork housing, and barter goes almost as far as<br />
raw coin. Most citizens live near or in the places they<br />
work, for harsh winters can seal the streets for days at<br />
a time. Those who can afford non-utilitarian housing<br />
live in short brick homes with few windows. These<br />
squat structures are far easier to heat in the winter<br />
and fewer openings means less draft on windy nights.<br />
Contrarily, most have larger than normal doors used<br />
to bring livestock and horses inside for shelter during<br />
heavy storms.<br />
Blacksmiths and forges abound in the Zerutsk<br />
quarter—named for the enormous lake that borders<br />
it. Smoke clings to the air and soot dusts the streets<br />
lightly from the many chimneys and steamships that<br />
stop at the public wharf. Many of the city’s ogrun and<br />
trollkin live and work in this quarter finding jobs as<br />
cheap labor or dockhands, for other sections of town<br />
are more likely to label them as outsiders.<br />
Khador’s capital city stands as the gem in Queen<br />
Ayn’s scepter, and she makes sure that each and every<br />
citizen is aware of her pride in its majesty. Flags fly<br />
from nearly every tower, bearing the gold and crimson<br />
insignia, and she or Premier Horscze gives daily war<br />
reports to the masses in front of the palace. New<br />
warjacks parade around town along with the veteran<br />
World Guide 215