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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

almost anywhere in the capital. It sits near Stasikov<br />

Palace within the safety of the walls behind the Gate of<br />

Warvotsk and serves as a lofty and potent reminder of<br />

the Morrowan influence in Korsk.<br />

Khadoran Institute of Engineering: Established<br />

in 295 AR by order of Queen Cherize, the Khadoran<br />

Institute of Engineering originally consisted of a<br />

suite of workshops and one massive stone hall where<br />

prototypes could be assembled. Now this hall has<br />

become a museum to the past glories of Khadoran<br />

engineering, and manufactories and storage depots<br />

surround the original building. The workshops are<br />

reserved for the use of the most senior academics<br />

with extensions several times the size of the original<br />

building set aside for newer staff and their projects.<br />

The queen’s patronage of the arts and sciences shows<br />

in the Institute’s achievements, producing much<br />

of Khador’s hydraulic, clockwork, mechanikal, and<br />

metallurgical advances. Security is tight; despite being<br />

in the center of bustling Korsk, an entire division of the<br />

Winter Guard protects the Institute and its secrets.<br />

Korsk Station: The <strong>Iron</strong> Highway is the heart of<br />

Korsk’s economic prosperity. Its rails link the capital<br />

to Ohk and thence to all the other major cities in<br />

Khador. Most importantly, the <strong>Iron</strong> Highway serves<br />

as an information network and military transport<br />

ensuring that troops can react swiftly to any threat.<br />

Located on the commercial side of the city, the <strong>Iron</strong><br />

Highway always buzzes with activity; trains move<br />

along its rails day and night. Blaustavya Shipping &<br />

Rail and Korsk-Khardov Railworks Konsortium both<br />

have a major presence at Korsk Station. To guard the<br />

station itself and to ensure the trains run on time,<br />

Kommandant Makarov has garrisoned two Winter<br />

Guard companies to rotate patrols at all times to<br />

discourage misbehavior and outside interference.<br />

The <strong>Iron</strong> Highway has proven so popular that the<br />

regime has ordered the construction of three more<br />

expansion rails—to the chagrin of the local residents<br />

weary of the incessant hammering.<br />

Stasikov Palace: In the city’s center stands the<br />

royal Stasikov Palace, the most renowned structure<br />

in all of Khador. This massive palace is one of the<br />

largest fortresses ever built in western Immoren. It was<br />

reconstructed from the black granite slabs claimed<br />

from the ancient Orgoth barracks between 276 and<br />

304 AR by the designs of King Dmitry Dopatevik,<br />

a stern and zealous Menite of the Old Faith. The<br />

shape of the foreboding stone building is repeated<br />

in Khador’s insignia—a triangle with a tower at each<br />

vertex—to show his god the strength and power of<br />

Khador. Though it was finished well after his death,<br />

the builders remained true to King Dopatevik’s dream.<br />

Even the imposing walls dominating Korsk’s skyline<br />

cannot conceal the majesty of the pointed domes<br />

soaring above them. It is a city-within-the-city—a<br />

walled fortification encompassing the queen’s center<br />

of power. Should Korsk come under attack, the palace<br />

walls can withstand years of siege.<br />

Inside the palace resides a collection of art and<br />

marvel sculpted from every precious stone or metal<br />

found within the confines of Khador’s original<br />

borders. Bearskin rugs and woolen tapestries line<br />

most floors and walls respectively, and polished brass<br />

or marble tiles nearly every inch of floor. The throne<br />

room is a circular cavernous hall that is surrounded by<br />

life-sized alabaster statues of all the kings and queens<br />

that have ruled since the palace’s creation starting with<br />

Dopatevik and circling around to the pristine image<br />

of Queen Ayn. The throne is a tall-backed oaken seat<br />

wrapped in furs and silks, supposedly carved for King<br />

Khardovic himself in the ancient days and brought<br />

here from Korsk when the capital changed locations.<br />

Militarily speaking, the palace is nigh invulnerable<br />

to invasion. Fools who manage to get past the threefoot<br />

thick basalt and iron walls find themselves<br />

swarmed by the Queen’s Guard and their numerous<br />

warjacks supported by several ternions of Greylord<br />

wizards. The palace has its own private weapon<br />

cache, mechanik’s workshop, warhorse stables,<br />

and alchemist laboratory at its disposal creating an<br />

efficient royal fortress.<br />

Rigevnya Complex: The birthplace and<br />

headquarters of the Khadoran Mechaniks Assembly,<br />

this spanning string of linked buildings lies within<br />

heavy iron walls topped with spun rolls of barbed<br />

wire. Originally designed as a wartime foundry and<br />

weapon depot named for the most prolific bloodline<br />

of blacksmiths to survive the Orgoth, the complex<br />

perfectly fit the Assembly’s needs when they took over in<br />

393 AR after their founding. It has become a testament<br />

to the power of steam and mechanika as a whole and<br />

produced complex machinery that performed as magic<br />

solely did before: titanic warjacks, steamships capable<br />

World Guide 217

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