02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
almost anywhere in the capital. It sits near Stasikov<br />
Palace within the safety of the walls behind the Gate of<br />
Warvotsk and serves as a lofty and potent reminder of<br />
the Morrowan influence in Korsk.<br />
Khadoran Institute of Engineering: Established<br />
in 295 AR by order of Queen Cherize, the Khadoran<br />
Institute of Engineering originally consisted of a<br />
suite of workshops and one massive stone hall where<br />
prototypes could be assembled. Now this hall has<br />
become a museum to the past glories of Khadoran<br />
engineering, and manufactories and storage depots<br />
surround the original building. The workshops are<br />
reserved for the use of the most senior academics<br />
with extensions several times the size of the original<br />
building set aside for newer staff and their projects.<br />
The queen’s patronage of the arts and sciences shows<br />
in the Institute’s achievements, producing much<br />
of Khador’s hydraulic, clockwork, mechanikal, and<br />
metallurgical advances. Security is tight; despite being<br />
in the center of bustling Korsk, an entire division of the<br />
Winter Guard protects the Institute and its secrets.<br />
Korsk Station: The <strong>Iron</strong> Highway is the heart of<br />
Korsk’s economic prosperity. Its rails link the capital<br />
to Ohk and thence to all the other major cities in<br />
Khador. Most importantly, the <strong>Iron</strong> Highway serves<br />
as an information network and military transport<br />
ensuring that troops can react swiftly to any threat.<br />
Located on the commercial side of the city, the <strong>Iron</strong><br />
Highway always buzzes with activity; trains move<br />
along its rails day and night. Blaustavya Shipping &<br />
Rail and Korsk-Khardov Railworks Konsortium both<br />
have a major presence at Korsk Station. To guard the<br />
station itself and to ensure the trains run on time,<br />
Kommandant Makarov has garrisoned two Winter<br />
Guard companies to rotate patrols at all times to<br />
discourage misbehavior and outside interference.<br />
The <strong>Iron</strong> Highway has proven so popular that the<br />
regime has ordered the construction of three more<br />
expansion rails—to the chagrin of the local residents<br />
weary of the incessant hammering.<br />
Stasikov Palace: In the city’s center stands the<br />
royal Stasikov Palace, the most renowned structure<br />
in all of Khador. This massive palace is one of the<br />
largest fortresses ever built in western Immoren. It was<br />
reconstructed from the black granite slabs claimed<br />
from the ancient Orgoth barracks between 276 and<br />
304 AR by the designs of King Dmitry Dopatevik,<br />
a stern and zealous Menite of the Old Faith. The<br />
shape of the foreboding stone building is repeated<br />
in Khador’s insignia—a triangle with a tower at each<br />
vertex—to show his god the strength and power of<br />
Khador. Though it was finished well after his death,<br />
the builders remained true to King Dopatevik’s dream.<br />
Even the imposing walls dominating Korsk’s skyline<br />
cannot conceal the majesty of the pointed domes<br />
soaring above them. It is a city-within-the-city—a<br />
walled fortification encompassing the queen’s center<br />
of power. Should Korsk come under attack, the palace<br />
walls can withstand years of siege.<br />
Inside the palace resides a collection of art and<br />
marvel sculpted from every precious stone or metal<br />
found within the confines of Khador’s original<br />
borders. Bearskin rugs and woolen tapestries line<br />
most floors and walls respectively, and polished brass<br />
or marble tiles nearly every inch of floor. The throne<br />
room is a circular cavernous hall that is surrounded by<br />
life-sized alabaster statues of all the kings and queens<br />
that have ruled since the palace’s creation starting with<br />
Dopatevik and circling around to the pristine image<br />
of Queen Ayn. The throne is a tall-backed oaken seat<br />
wrapped in furs and silks, supposedly carved for King<br />
Khardovic himself in the ancient days and brought<br />
here from Korsk when the capital changed locations.<br />
Militarily speaking, the palace is nigh invulnerable<br />
to invasion. Fools who manage to get past the threefoot<br />
thick basalt and iron walls find themselves<br />
swarmed by the Queen’s Guard and their numerous<br />
warjacks supported by several ternions of Greylord<br />
wizards. The palace has its own private weapon<br />
cache, mechanik’s workshop, warhorse stables,<br />
and alchemist laboratory at its disposal creating an<br />
efficient royal fortress.<br />
Rigevnya Complex: The birthplace and<br />
headquarters of the Khadoran Mechaniks Assembly,<br />
this spanning string of linked buildings lies within<br />
heavy iron walls topped with spun rolls of barbed<br />
wire. Originally designed as a wartime foundry and<br />
weapon depot named for the most prolific bloodline<br />
of blacksmiths to survive the Orgoth, the complex<br />
perfectly fit the Assembly’s needs when they took over in<br />
393 AR after their founding. It has become a testament<br />
to the power of steam and mechanika as a whole and<br />
produced complex machinery that performed as magic<br />
solely did before: titanic warjacks, steamships capable<br />
World Guide 217