02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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232 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
research in “dragonomy” but keeps a journal filled<br />
with dozens of factual leads.<br />
Locales of Uldenfrost<br />
Bolovric Hall: The summer lodge of the Great<br />
Prince of Vardenska, Bolovric Hall is made from sturdy<br />
lumber and has heavy iron doors dominating its face.<br />
It is adorned on the outside with a huge family crest of<br />
the Bolovric—an arrow through the disembodied paw<br />
of a bear. Inside it boasts expensive woolen tapestries<br />
of the family’s fabled hunting exploits, some of which<br />
date back to the Khardic Empire. Legends say the first<br />
Bolovric, Ivan, bested a Nyss chieftain in an archery<br />
contest to win these lands from the winter elves. Ivan’s<br />
hunting bow still hangs above the far end of the hall—<br />
a priceless treasure not strung for over five centuries.<br />
Czavyana Trading Post: Primarily a league of free<br />
traders, the Czavyana Trading Company has begun<br />
to position itself as the primary supplier of furs to<br />
Khador and the south. This office is run by a shrewd<br />
yet unhappy manager, Ryon Baras (male Khard Exp4),<br />
who openly hates his position and most of the people<br />
associated with it but knows he cannot support his<br />
current lifestyle without his generous salary. The<br />
company brings in trappers and traders from elsewhere<br />
on seven-year contracts to work in Uldenfrost and<br />
recruits local woodsmen as well. At the end of their<br />
contracts employees are sent by first available transport<br />
to any location in Khador or allowed to remain in<br />
Uldenfrost as a free agent if they so choose.<br />
Volningrad<br />
In Power: Kommandant Karl Szvette, Count Marshal<br />
Population: 145,000 (human, mostly Khard with<br />
some mixed Skirov, Kossite, and Umbrean)<br />
Military: Volningrad houses a vast number of<br />
military personal supported by a large contingent<br />
of warjacks. In addition to the city’s large garrison,<br />
thousands of recruits are stationed here for training.<br />
Imports: Grain, livestock, raw materials for military<br />
and blacksmith goods, textiles<br />
Exports: <strong>Iron</strong> and steel goods, military mechanika<br />
Volningrad has grown steadily from its origins as<br />
a fishing village into a city dedicated to the training,<br />
growth, and upkeep of the Khadoran war effort. The<br />
sounds of cadence, marksmanship training, and the<br />
metal clang of melee training are heard throughout<br />
the city. Volningrad is a large expanse of barracks-style<br />
housing stacked one upon another with rows and<br />
rows of buildings filled with small apartments and<br />
humble quarters for the tens of thousands of revolving<br />
inhabitants. The streets are wide to accommodate<br />
regimental soldiers marching out their cadences, and<br />
the city contains a number of elite military schools that<br />
train career units for the royal army. A good number of<br />
alchemists and mechanics also work here to supply the<br />
schools with materials.<br />
Unlike Korsk or Khardov, the city has no walls. The<br />
sheer number of soldiers within Volningrad means<br />
that walling them in during a military crisis would<br />
be counterproductive, and only a fool would attack<br />
such a city anyway. The buildings are often simple<br />
and worn, but the city itself is quite clean; after all, the<br />
kommandant has dozens of discipline cases every day<br />
to which he assigns such menial tasks as city upkeep.<br />
Soldiers and citizens alike—there is little<br />
difference here—do a great deal of their non-military<br />
work in one of the large steel mills or iron forges near<br />
the Khadoran Mechaniks Assembly warjack foundry.<br />
While cortexes are designed and created elsewhere<br />
and shipped in by boat or caravan from Korsk, the final<br />
touches are put together in Volningrad. The heavier<br />
platework and final assembly of Khador’s mighty<br />
warjacks is undertaken by hundreds of skilled Assembly<br />
members, and there is never a lack of armored support<br />
mechanika. The expensive and dangerous Man-O-War<br />
steamsuits come from Volningrad as well.<br />
Aside from the frontlines, no place in Khador<br />
permits better observation of the Motherland’s<br />
glorious armies. Man-O-War recruits train in an<br />
enclosed courtyard at Gryutkov Square and drill<br />
weekly in the city streets. Widowmakers have a<br />
shooting range overlooking the lake and a staccato<br />
of rifle reports is heard day and night—a great deal<br />
of their training takes place at night to sharpen their<br />
skills. The relatively recent additions of Winter Guard<br />
mortar ranges have drawn small crowds of civilians to<br />
watch the spectacular pyrotechnic displays. The only<br />
real exception to this openness is the Brotherhood of<br />
the <strong>Iron</strong> Fang. The fraternal Fangs train apart from<br />
other troops in a secluded walled compound. Behind<br />
these walls, new recruits endure a brutal training