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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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232 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

research in “dragonomy” but keeps a journal filled<br />

with dozens of factual leads.<br />

Locales of Uldenfrost<br />

Bolovric Hall: The summer lodge of the Great<br />

Prince of Vardenska, Bolovric Hall is made from sturdy<br />

lumber and has heavy iron doors dominating its face.<br />

It is adorned on the outside with a huge family crest of<br />

the Bolovric—an arrow through the disembodied paw<br />

of a bear. Inside it boasts expensive woolen tapestries<br />

of the family’s fabled hunting exploits, some of which<br />

date back to the Khardic Empire. Legends say the first<br />

Bolovric, Ivan, bested a Nyss chieftain in an archery<br />

contest to win these lands from the winter elves. Ivan’s<br />

hunting bow still hangs above the far end of the hall—<br />

a priceless treasure not strung for over five centuries.<br />

Czavyana Trading Post: Primarily a league of free<br />

traders, the Czavyana Trading Company has begun<br />

to position itself as the primary supplier of furs to<br />

Khador and the south. This office is run by a shrewd<br />

yet unhappy manager, Ryon Baras (male Khard Exp4),<br />

who openly hates his position and most of the people<br />

associated with it but knows he cannot support his<br />

current lifestyle without his generous salary. The<br />

company brings in trappers and traders from elsewhere<br />

on seven-year contracts to work in Uldenfrost and<br />

recruits local woodsmen as well. At the end of their<br />

contracts employees are sent by first available transport<br />

to any location in Khador or allowed to remain in<br />

Uldenfrost as a free agent if they so choose.<br />

Volningrad<br />

In Power: Kommandant Karl Szvette, Count Marshal<br />

Population: 145,000 (human, mostly Khard with<br />

some mixed Skirov, Kossite, and Umbrean)<br />

Military: Volningrad houses a vast number of<br />

military personal supported by a large contingent<br />

of warjacks. In addition to the city’s large garrison,<br />

thousands of recruits are stationed here for training.<br />

Imports: Grain, livestock, raw materials for military<br />

and blacksmith goods, textiles<br />

Exports: <strong>Iron</strong> and steel goods, military mechanika<br />

Volningrad has grown steadily from its origins as<br />

a fishing village into a city dedicated to the training,<br />

growth, and upkeep of the Khadoran war effort. The<br />

sounds of cadence, marksmanship training, and the<br />

metal clang of melee training are heard throughout<br />

the city. Volningrad is a large expanse of barracks-style<br />

housing stacked one upon another with rows and<br />

rows of buildings filled with small apartments and<br />

humble quarters for the tens of thousands of revolving<br />

inhabitants. The streets are wide to accommodate<br />

regimental soldiers marching out their cadences, and<br />

the city contains a number of elite military schools that<br />

train career units for the royal army. A good number of<br />

alchemists and mechanics also work here to supply the<br />

schools with materials.<br />

Unlike Korsk or Khardov, the city has no walls. The<br />

sheer number of soldiers within Volningrad means<br />

that walling them in during a military crisis would<br />

be counterproductive, and only a fool would attack<br />

such a city anyway. The buildings are often simple<br />

and worn, but the city itself is quite clean; after all, the<br />

kommandant has dozens of discipline cases every day<br />

to which he assigns such menial tasks as city upkeep.<br />

Soldiers and citizens alike—there is little<br />

difference here—do a great deal of their non-military<br />

work in one of the large steel mills or iron forges near<br />

the Khadoran Mechaniks Assembly warjack foundry.<br />

While cortexes are designed and created elsewhere<br />

and shipped in by boat or caravan from Korsk, the final<br />

touches are put together in Volningrad. The heavier<br />

platework and final assembly of Khador’s mighty<br />

warjacks is undertaken by hundreds of skilled Assembly<br />

members, and there is never a lack of armored support<br />

mechanika. The expensive and dangerous Man-O-War<br />

steamsuits come from Volningrad as well.<br />

Aside from the frontlines, no place in Khador<br />

permits better observation of the Motherland’s<br />

glorious armies. Man-O-War recruits train in an<br />

enclosed courtyard at Gryutkov Square and drill<br />

weekly in the city streets. Widowmakers have a<br />

shooting range overlooking the lake and a staccato<br />

of rifle reports is heard day and night—a great deal<br />

of their training takes place at night to sharpen their<br />

skills. The relatively recent additions of Winter Guard<br />

mortar ranges have drawn small crowds of civilians to<br />

watch the spectacular pyrotechnic displays. The only<br />

real exception to this openness is the Brotherhood of<br />

the <strong>Iron</strong> Fang. The fraternal Fangs train apart from<br />

other troops in a secluded walled compound. Behind<br />

these walls, new recruits endure a brutal training

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