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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

and their workers here are somewhat more irreverent<br />

and good humored than what is usually expected of<br />

men of the cloth.<br />

Markuswall: Constructed over the span of eight<br />

years following the Siege of Midfast in 305 AR, this<br />

stone and turf fortification once ran the entire range<br />

of northern hills of Ord from the Windwater Lakes<br />

near Corbhen in the west to Zerkova’s Hill near Fellig<br />

in the east. The wall was once over eight feet thick<br />

and twelve feet tall for its entire length with a glacis<br />

and a deep ditch filled with row upon row of pointed<br />

stakes. In addition to the fastnesses of Scarswall and<br />

Boarsgate, the wall had a score of other round towers,<br />

or fortlets, placed along its width. Named after the<br />

ascendant who defended Midfast, Markuswall was<br />

never adequately garrisoned from the onset, and by<br />

the late 400s it had been mostly abandoned and fell<br />

into disuse. Today the majority of the stone has been<br />

reused to construct local stone fences, bridges, and<br />

buildings, and the fortlets are either farming silos or<br />

neglected ruins.<br />

Scarswall: The fastness of Scarswall keeps guard on<br />

the western half of the northern hill chain along Ord’s<br />

northern border just as “Bloodsgate” is vigilant in the<br />

northeast. Scarswall is in better repair than Boarsgate,<br />

with sturdy walls and a high keep tower situated<br />

along perhaps the best section of the Markuswall in<br />

existence. Though the hills near Corbhen are difficult<br />

to traverse, especially undetected, the Motherland’s<br />

troops have invaded the region before although it has<br />

been decades since their last attempt and they have<br />

never managed to conquer Scarswall. The soldiers<br />

of Scarswall are more vigilant than ever before,<br />

particularly with news of the war in Llael. Those<br />

versed in Ordic history know Khador does not fear<br />

fighting a war on two fronts despite their long-term<br />

lack of success. Recently several telescopes have been<br />

installed at Scarswall as an experiment by the Ordic<br />

Naval Engineers in the hopes of helping watch over<br />

lakes Vannogear and Moskrad as well as the long<br />

stretch of plains to the north.<br />

Warrens, The: The deep and overgrown forest<br />

known as the Olgunholt is located a full day’s walk<br />

south of Merin, and within its fringes lie the ruins of<br />

a nameless Orgoth settlement now merely called the<br />

Warrens. Once the site of endless crowded slave pens<br />

of Immorese laborers, it was built in a narrow gorge as<br />

part of a stone quarry where buildings were hollowed<br />

out and constructed in tight quarters as the quarry was<br />

excavated. Though the city was abandoned and largely<br />

destroyed during the Scourge, a bewildering maze of<br />

alleyways remains. Today the Warrens are populated by<br />

desperate gangs of bandits that regularly fight bloody<br />

battles for dominance over the ruins. The Warrens are<br />

a popular hideout for wanted men and have attracted<br />

some of Ord’s most dangerous and notorious criminals<br />

despite its proximity to the capital.<br />

Warrenfolk speak a dialect of Ordic called<br />

“hoveltongue.” In many respects, they are proud of<br />

their unique town and have developed their own<br />

culture and laws. They consider themselves entirely<br />

independent of the Ordic throne, and they have been<br />

left to their own governance. This place is noted for<br />

producing fierce knife-fighters, rogues, and stealthy<br />

assassins as well as the occasional gifted sorcerer or<br />

craftsman. Some of its youth depart every year to<br />

make a life elsewhere, but most tend never to leave.<br />

It is believed numerous cultists of Thamar lurk in its<br />

byways and underground cellars.<br />

World Guide 311

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