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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

72 <strong>Iron</strong> <strong>Kingdoms</strong><br />

west to Ceryl, Five Fingers, or Orven are typically eager<br />

to have a cleric of Morrow with them, in addition to<br />

skilled guards or adventurers, to deal with the restless<br />

dead that haunt the many routes running near or even<br />

across old battlefields. Though southern routes to<br />

Fort Falk or Fharin are for military clients and follow<br />

more established trade lines, the guild sometimes<br />

hires adventurers to discourage competition from<br />

gobber traders, junkers, and others who they view as<br />

intruding on their established lanes of commerce.<br />

Current conflicts between the kingdoms of western<br />

Immoren have done little to stymie the guild’s intrepid<br />

movement of goods across national borders—a fact of<br />

which many adventurers and mercenaries are keen to<br />

take advantage.<br />

Corvis Merchant’s Guild<br />

Once an independent entity, the Corvis Merchant’s<br />

Guild has become a trade association owned by the<br />

Mercarian League in all but name. This guild has<br />

historically regulated the flow of goods, coal, and<br />

other commodities into and out of the City of Ghosts.<br />

Traditionally the Merchant’s Guild has worked with<br />

several caravan and riverboat companies to ship<br />

supplies throughout the region, but at the League’s<br />

behest it has recently entered an arrangement with the<br />

Corvis Caravaner’s Guild in order to reach remote areas<br />

still inaccessible by rail or water. These arrangements<br />

appear mutually beneficial, but some friction exists<br />

between older members of the Merchant’s Guild<br />

and the “Mercarian upstarts.” This is mainly due to<br />

Mercarian members—most of whom are not natives of<br />

the city—who own the greater shares in the alliance,<br />

use their profits to buy out longstanding businesses,<br />

and purchase plots of land within Corvis. This tension<br />

is only increased by rumors that older members of the<br />

guild are engaging in the politically motivated supply<br />

of arms to guerillas fighting in the north. These issues<br />

have created a growing level of turbulence within the<br />

guild’s membership—a matter of mounting concern<br />

among its new leadership.<br />

Cygnaran Dispatch Alliance<br />

Letters and packages have been carried by horse<br />

or horse-drawn coach from place-to-place by the<br />

Crown-sanctioned Cygnaran Dispatch Alliance, more<br />

commonly called the CDA or simply “the Dispatch,”<br />

for several years. The couriers, referred to as either<br />

dispatch officers or CDA officers, are often members<br />

of the Cygnaran military. They travel with their<br />

correspondence from one relay station to the next<br />

where fresh couriers wait to press onward. Records<br />

show that messages may travel as many as 150 miles in<br />

a 24-hour period. This haste cannot always be counted<br />

on due to the perils of the outlands and the reliability<br />

of an address system that is rather imprecise.<br />

For years this system was reserved for official<br />

kingdom dispatches. In 526 AR King Vinter Raelthorne<br />

II realized much money could be made by opening<br />

this service not only to the merchants of the day, but<br />

also to other privileged persons with enough coin and<br />

influence. For fifty years, the CDA ran correspondence<br />

for both the Crown and merchants until Raelthorne<br />

the Elder put a stop to services for merchants when he<br />

assumed the throne in 576 AR.<br />

King Leto, in his good sense, has since re-opened<br />

the channels not just for merchants but for the<br />

entire Cygnaran populace. Anyone who wants a<br />

letter delivered anywhere in Cygnar can now take it<br />

to a CDA relay station where it will be taken by rider,<br />

train, or boat to its destination. Price depends upon<br />

the size and destination of the package and can range<br />

from a couple of crowns to several hundred. Alas, the<br />

CDA is understaffed these days and delivery is not as<br />

efficient or reliable as it was a generation ago. There is<br />

pressure on the Crown to see to this inconsistency, but<br />

streamlining the CDA for the benefit of the public is<br />

rather low on the king’s priority list these days.<br />

During the Elder’s rule a couple of underground<br />

postal systems cropped up as well as independent<br />

couriers who risked delivering private mail for those<br />

willing to spend the necessary coin. Some of these<br />

smaller operations still exist such as East Central<br />

Couriers operating east of the Wyrmwall and the<br />

more irregular Anywhere Dispatch Company—the<br />

name belies the service, for packages may or may not<br />

arrive at their destination in anywhere from four days<br />

to four years.<br />

The Mercarian League<br />

Founded in the city of Mercir as a confederation of<br />

traders and noble interests, the Mercarian League is<br />

an influential and powerful organization. While it has<br />

existed in one form or another for hundreds of years,<br />

its formal, legal consolidation under Cygnaran law

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