02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
72 <strong>Iron</strong> <strong>Kingdoms</strong><br />
west to Ceryl, Five Fingers, or Orven are typically eager<br />
to have a cleric of Morrow with them, in addition to<br />
skilled guards or adventurers, to deal with the restless<br />
dead that haunt the many routes running near or even<br />
across old battlefields. Though southern routes to<br />
Fort Falk or Fharin are for military clients and follow<br />
more established trade lines, the guild sometimes<br />
hires adventurers to discourage competition from<br />
gobber traders, junkers, and others who they view as<br />
intruding on their established lanes of commerce.<br />
Current conflicts between the kingdoms of western<br />
Immoren have done little to stymie the guild’s intrepid<br />
movement of goods across national borders—a fact of<br />
which many adventurers and mercenaries are keen to<br />
take advantage.<br />
Corvis Merchant’s Guild<br />
Once an independent entity, the Corvis Merchant’s<br />
Guild has become a trade association owned by the<br />
Mercarian League in all but name. This guild has<br />
historically regulated the flow of goods, coal, and<br />
other commodities into and out of the City of Ghosts.<br />
Traditionally the Merchant’s Guild has worked with<br />
several caravan and riverboat companies to ship<br />
supplies throughout the region, but at the League’s<br />
behest it has recently entered an arrangement with the<br />
Corvis Caravaner’s Guild in order to reach remote areas<br />
still inaccessible by rail or water. These arrangements<br />
appear mutually beneficial, but some friction exists<br />
between older members of the Merchant’s Guild<br />
and the “Mercarian upstarts.” This is mainly due to<br />
Mercarian members—most of whom are not natives of<br />
the city—who own the greater shares in the alliance,<br />
use their profits to buy out longstanding businesses,<br />
and purchase plots of land within Corvis. This tension<br />
is only increased by rumors that older members of the<br />
guild are engaging in the politically motivated supply<br />
of arms to guerillas fighting in the north. These issues<br />
have created a growing level of turbulence within the<br />
guild’s membership—a matter of mounting concern<br />
among its new leadership.<br />
Cygnaran Dispatch Alliance<br />
Letters and packages have been carried by horse<br />
or horse-drawn coach from place-to-place by the<br />
Crown-sanctioned Cygnaran Dispatch Alliance, more<br />
commonly called the CDA or simply “the Dispatch,”<br />
for several years. The couriers, referred to as either<br />
dispatch officers or CDA officers, are often members<br />
of the Cygnaran military. They travel with their<br />
correspondence from one relay station to the next<br />
where fresh couriers wait to press onward. Records<br />
show that messages may travel as many as 150 miles in<br />
a 24-hour period. This haste cannot always be counted<br />
on due to the perils of the outlands and the reliability<br />
of an address system that is rather imprecise.<br />
For years this system was reserved for official<br />
kingdom dispatches. In 526 AR King Vinter Raelthorne<br />
II realized much money could be made by opening<br />
this service not only to the merchants of the day, but<br />
also to other privileged persons with enough coin and<br />
influence. For fifty years, the CDA ran correspondence<br />
for both the Crown and merchants until Raelthorne<br />
the Elder put a stop to services for merchants when he<br />
assumed the throne in 576 AR.<br />
King Leto, in his good sense, has since re-opened<br />
the channels not just for merchants but for the<br />
entire Cygnaran populace. Anyone who wants a<br />
letter delivered anywhere in Cygnar can now take it<br />
to a CDA relay station where it will be taken by rider,<br />
train, or boat to its destination. Price depends upon<br />
the size and destination of the package and can range<br />
from a couple of crowns to several hundred. Alas, the<br />
CDA is understaffed these days and delivery is not as<br />
efficient or reliable as it was a generation ago. There is<br />
pressure on the Crown to see to this inconsistency, but<br />
streamlining the CDA for the benefit of the public is<br />
rather low on the king’s priority list these days.<br />
During the Elder’s rule a couple of underground<br />
postal systems cropped up as well as independent<br />
couriers who risked delivering private mail for those<br />
willing to spend the necessary coin. Some of these<br />
smaller operations still exist such as East Central<br />
Couriers operating east of the Wyrmwall and the<br />
more irregular Anywhere Dispatch Company—the<br />
name belies the service, for packages may or may not<br />
arrive at their destination in anywhere from four days<br />
to four years.<br />
The Mercarian League<br />
Founded in the city of Mercir as a confederation of<br />
traders and noble interests, the Mercarian League is<br />
an influential and powerful organization. While it has<br />
existed in one form or another for hundreds of years,<br />
its formal, legal consolidation under Cygnaran law