02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
during a fiery sea battle off the Cygnaran coast near<br />
New Larkholm, Vrace retired to take command over<br />
Dreggsmouth. Representing the interests of the Lich<br />
Lords, she holds a tremendous amount of authority,<br />
and in Dreggsmouth her word is law. All of the city’s<br />
mercenaries must answer to Derevnia whom they call<br />
“The <strong>Iron</strong> Lady.” Most inhabitants are terrified of<br />
her dark moods especially since she has had entire<br />
crews of men flogged to death for the most minor of<br />
infractions.<br />
Locales of Dreggsmouth<br />
Caves of the Father: A portion of the sea caves<br />
beneath Dreggsmouth is dedicated to the worship<br />
of Toruk. These holy chambers spill forth light from<br />
foul balefires day and night. Monstrous steps carved<br />
into the rock lead from a row of docks to gaping<br />
cavern mouths. Inside the caverns are larger than<br />
most mainlander cathedrals or temples dedicated to<br />
the lesser and more distant gods of Urcaen. The walls<br />
of the main chamber have colossal images carved in<br />
relief depicting Lord Toruk, His eternal triumphs over<br />
death and mortality, the rewards awaiting those who<br />
serve Him well, and the punishments for those who<br />
betray Him.<br />
Dragon’s Docks: Dreggsmouth is a city of<br />
cyclopean architecture, and the Dragon’s Docks are<br />
no different. The fleet of blackships assembled in<br />
the port dominates the docks. Though most of these<br />
vessels have only recently been completed and await<br />
their crews, a number of them are used to patrol the<br />
cove. The docks also serve as the city’s first line of<br />
defense. Numerous towers and battlements dot the<br />
piers though few are regularly manned. The docks are<br />
well illuminated by lanterns and torches giving it an<br />
eerie ambience at night though the fog from the cove<br />
and the smoke from the rigs tends to obscure these<br />
sources of light.<br />
Rigs, The: The monstrous facility known simply<br />
as “the Rigs” is a nightmare of steel, steam, and soot.<br />
Built on a reinforced pier jutting into Broken Skulls<br />
Cove, the building siphons large quantities of water for<br />
use in the boilers powering the machinery that process<br />
the necrotite brought to it. Within its smoky confines,<br />
humans and thralls slave away to ensure that Cryx’s soul<br />
furnaces have their required fuel. Mechanikal actuators,<br />
driving steam pistons, and grinding gears clash in a<br />
tremendous industrial profusion adding to the ordered<br />
chaos of the place. Keeping the assembly lines moving<br />
is the primary goal of the overseers employed at the rigs,<br />
and they will sacrifice anything, including their workers,<br />
to see that production is not disrupted.<br />
Skell<br />
In Power: Lord Toruk and the Lich Lords<br />
Population: 30,000 human (mostly Scharde),<br />
3,000 black ogrun, 3,000 trollkin, other races in the<br />
hundreds<br />
Military: Unknown, though certainly formidable<br />
Imports: None<br />
Exports: None<br />
The capital of the Nightmare Empire is a maze<br />
of titanic stone buildings towering above strangely<br />
empty streets. The whole of Skell, in fact, may rightly<br />
be considered a black temple devoted to the undying<br />
power of the Dragonfather. It is home to Toruk’s black<br />
clergy, all of whom gather to chant His praises day<br />
and night in countless dark temples and shrines. All<br />
those who dwell there are directly tied in some way to<br />
the service and worship of the Dragonfather; the Lich<br />
Lords govern Cryx, warwitches learn their fell craft,<br />
and death stalks the dimly lit streets.<br />
The taint of dragonblight is so strong it corrupts<br />
the very air giving Skell its well-deserved nickname<br />
of the Blighted City. Though devoid of the refuse of<br />
human life, the place is covered with a thin coating<br />
of ash and soot at all times. The swift breezes blowing<br />
in from the Pitted Plains pick up the soft dust and<br />
often impart the city with the constant look of a grim<br />
snowfall, imparting it with another nickname: the<br />
City of Ashes.<br />
Outsiders are unwelcome in Skell, and few would<br />
venture there on their own volition; even those paying<br />
a sanctioned visit, however brief, are tainted for the rest<br />
of their lives. The inhabitants of Skell seldom remain<br />
outdoors for long, for the sickly ash makes breathing<br />
difficult. In fact, Skell has no standing garrison, and it<br />
is not patrolled. The mere presence of the Lich Lords<br />
and the many thousands of Toruk’s unholy agents, not<br />
to mention Toruk Himself, seems enough security for<br />
the Blighted City.<br />
World Guide 323