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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

during a fiery sea battle off the Cygnaran coast near<br />

New Larkholm, Vrace retired to take command over<br />

Dreggsmouth. Representing the interests of the Lich<br />

Lords, she holds a tremendous amount of authority,<br />

and in Dreggsmouth her word is law. All of the city’s<br />

mercenaries must answer to Derevnia whom they call<br />

“The <strong>Iron</strong> Lady.” Most inhabitants are terrified of<br />

her dark moods especially since she has had entire<br />

crews of men flogged to death for the most minor of<br />

infractions.<br />

Locales of Dreggsmouth<br />

Caves of the Father: A portion of the sea caves<br />

beneath Dreggsmouth is dedicated to the worship<br />

of Toruk. These holy chambers spill forth light from<br />

foul balefires day and night. Monstrous steps carved<br />

into the rock lead from a row of docks to gaping<br />

cavern mouths. Inside the caverns are larger than<br />

most mainlander cathedrals or temples dedicated to<br />

the lesser and more distant gods of Urcaen. The walls<br />

of the main chamber have colossal images carved in<br />

relief depicting Lord Toruk, His eternal triumphs over<br />

death and mortality, the rewards awaiting those who<br />

serve Him well, and the punishments for those who<br />

betray Him.<br />

Dragon’s Docks: Dreggsmouth is a city of<br />

cyclopean architecture, and the Dragon’s Docks are<br />

no different. The fleet of blackships assembled in<br />

the port dominates the docks. Though most of these<br />

vessels have only recently been completed and await<br />

their crews, a number of them are used to patrol the<br />

cove. The docks also serve as the city’s first line of<br />

defense. Numerous towers and battlements dot the<br />

piers though few are regularly manned. The docks are<br />

well illuminated by lanterns and torches giving it an<br />

eerie ambience at night though the fog from the cove<br />

and the smoke from the rigs tends to obscure these<br />

sources of light.<br />

Rigs, The: The monstrous facility known simply<br />

as “the Rigs” is a nightmare of steel, steam, and soot.<br />

Built on a reinforced pier jutting into Broken Skulls<br />

Cove, the building siphons large quantities of water for<br />

use in the boilers powering the machinery that process<br />

the necrotite brought to it. Within its smoky confines,<br />

humans and thralls slave away to ensure that Cryx’s soul<br />

furnaces have their required fuel. Mechanikal actuators,<br />

driving steam pistons, and grinding gears clash in a<br />

tremendous industrial profusion adding to the ordered<br />

chaos of the place. Keeping the assembly lines moving<br />

is the primary goal of the overseers employed at the rigs,<br />

and they will sacrifice anything, including their workers,<br />

to see that production is not disrupted.<br />

Skell<br />

In Power: Lord Toruk and the Lich Lords<br />

Population: 30,000 human (mostly Scharde),<br />

3,000 black ogrun, 3,000 trollkin, other races in the<br />

hundreds<br />

Military: Unknown, though certainly formidable<br />

Imports: None<br />

Exports: None<br />

The capital of the Nightmare Empire is a maze<br />

of titanic stone buildings towering above strangely<br />

empty streets. The whole of Skell, in fact, may rightly<br />

be considered a black temple devoted to the undying<br />

power of the Dragonfather. It is home to Toruk’s black<br />

clergy, all of whom gather to chant His praises day<br />

and night in countless dark temples and shrines. All<br />

those who dwell there are directly tied in some way to<br />

the service and worship of the Dragonfather; the Lich<br />

Lords govern Cryx, warwitches learn their fell craft,<br />

and death stalks the dimly lit streets.<br />

The taint of dragonblight is so strong it corrupts<br />

the very air giving Skell its well-deserved nickname<br />

of the Blighted City. Though devoid of the refuse of<br />

human life, the place is covered with a thin coating<br />

of ash and soot at all times. The swift breezes blowing<br />

in from the Pitted Plains pick up the soft dust and<br />

often impart the city with the constant look of a grim<br />

snowfall, imparting it with another nickname: the<br />

City of Ashes.<br />

Outsiders are unwelcome in Skell, and few would<br />

venture there on their own volition; even those paying<br />

a sanctioned visit, however brief, are tainted for the rest<br />

of their lives. The inhabitants of Skell seldom remain<br />

outdoors for long, for the sickly ash makes breathing<br />

difficult. In fact, Skell has no standing garrison, and it<br />

is not patrolled. The mere presence of the Lich Lords<br />

and the many thousands of Toruk’s unholy agents, not<br />

to mention Toruk Himself, seems enough security for<br />

the Blighted City.<br />

World Guide 323

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