02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
apparently share a past together and have remained<br />
tight comrades.<br />
“Old Thom” Jaspers (male Caspian Exp8): The<br />
Crag started as, survived as, and will always be a mining<br />
town. One of its best known success stories is that of<br />
Thomas Jaspers. Jaspers came to the Crag with nothing<br />
but a pick and a gunnysack in search of riches—and<br />
an escape from the powerful friends of underground<br />
loan sharks in Llael and Cygnar. He spent his first<br />
twelve years in the Crag impoverished and homeless,<br />
but in 574 AR he struck a vein of raw iron so deep it<br />
is still being mined today. Now Old Thom is one of<br />
the richest men in the Crag with over a dozen mining<br />
camps in his employ, and he still occasionally picks up<br />
a lantern to inspect the mines with his own eyes.<br />
Locales of Ternon Crag<br />
Gold Standard: The finest festhall in the Crag,<br />
which is to say they serve hot meals and cold drink,<br />
does not poison their guests on purpose and gives<br />
correct change when paid. The most noteworthy meal<br />
created and served by the owner and chef Drewson<br />
Cabe (male Midlunder Exp5/Rog2) is the ingenious<br />
and startlingly expensive “sand rat filet served over a<br />
bed of Bloodstone lamprey eggs.” The meal is highly<br />
nutritious; some whisper it has invigorating properties<br />
in men and fertility enhancing agents in women.<br />
Pip and Pop’s Trade Emporium: The only<br />
worthwhile trading post in the Crag, the Emporium<br />
is actually run by two young gobbers named<br />
Pipinzonagorann “Pip” (male gobber Exp4/Rog8)<br />
and Popinzonagorann “Pop” (male gobber Bdg5/<br />
Exp3/Rog3). Born as twins in eastern Cygnar, they<br />
have a multitude of skills between them, but together<br />
they are a formidable force of hagglin’, bargainin’,<br />
and tinkerin’. Many travelers enter the Emporium<br />
with a short list of “essentials” and leave with an extra<br />
pack mule laden with “necessary goods.”<br />
Sanity’s Bastion: The largest saloon in Ternon<br />
Crag (and the rowdiest) is Sanity’s Bastion, owned,<br />
operated, and secured by an old war veteran called<br />
Nikolo (male Khard Ftr12). The man is a grizzled<br />
fellow with a tangled beard and a limp. He does not<br />
care to speak of his various scars nor of the expertly<br />
crafted battleaxe mounted above his keg taps—a fine<br />
weapon made of brass and steel and emblazoned with<br />
the royal seal of Khador itself—and certainly not of<br />
the conflict between Khador and Cygnar. The Bastion<br />
is always open except during the frequent dust storms<br />
rolling in from the Marches, and his prices for food<br />
and spirits are fair. Many ruffians and mercenaries use<br />
the tavern as headquarters for their businesses, and<br />
bar brawls are commonplace.<br />
Castle of the Keys<br />
The ruins of an ancient barbarian fortress, it was<br />
supposedly cleared of its original inhabitants centuries<br />
ago by a sect of aggressive Iosan expansionists. Folklore<br />
has it that after slaughtering the barbarians dwelling in<br />
and around this fortress, the Iosans never left. Some<br />
claim they are still there today. Iosan stories—much of<br />
which are fragmented to say the least—tell of a powerful<br />
and binding curse placed upon this “Castle of the Keys”<br />
by the gods of the Divine Court. To this day, the ground<br />
is devoid of vegetation, even the obstinate thicket grasses<br />
common to the area, and it is said an unseen force<br />
lurks here. Some travelers have reported that in the<br />
dusk, lights within the ruined fortress can be seen with<br />
palpable and foreboding silhouettes behind them.<br />
The whole fortress is a cracked and crumbling<br />
place, looming and dark with a cruel history long since<br />
forgotten and where vile things lurk and prey on the<br />
unwise. Iosan curse or not, for leagues around the area<br />
teems with strange-looking barbarians showing signs<br />
very much like dragonblight, and on mostly clear nights<br />
a long shadow is sometimes seen winging across the sky<br />
above the fortress over the outlying mountains toward<br />
the deep black Scarleforth. Whatever these things<br />
might mean, without doubt something more powerful<br />
than men calls the Castle of the Keys its home.<br />
Pillars of Rotterhorn<br />
Near what is arguably the highest mountain in all of<br />
western Immoren is a rock formation so large it baffles<br />
the minds of the throngs of Immorese scholars who<br />
have gazed upon it. At the entrance of the pathway to<br />
the Rotterhorn, eight gigantic basalt pillars—a stone<br />
that must be carved from the Marches bedrock itself—<br />
rise 300 feet from the boulder-strewn ground in a nearly<br />
perfect semi-circle. These enormous cylinders must<br />
weigh thousands of tons a piece and each one is roughly<br />
thirty feet in diameter. Scholars agree these were likely<br />
World Guide 367