25.09.2013 Views

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

326 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

or two. Many centuries have passed since the pirate<br />

king’s demise. Though many have speculated over the<br />

generations, none can say for certain if anything yet<br />

lies undiscovered beneath the rubble.<br />

Dragonmoor: The bogs of Dragonmoor were once<br />

the domain of Darkmoor and lorded over by the pirate<br />

king called Threnodax who, like Moorcraig (see Castle<br />

Moorcraig above), fell to Toruk when he refused to<br />

bend the knee. Today humans, bogrin, and trollkin<br />

sparsely inhabit the moors. Though some meager<br />

villages exist along the coast, the area has terrible<br />

farmland and is too boggy for lasting construction.<br />

Most of these inhabitants are put to work fishing,<br />

mining the hills, or left to breed like cattle. The mistwreathed<br />

bogs are notorious for sheltering all manner<br />

of monstrous life and form the favored hunting<br />

ground of black trolls in the region.<br />

Dragon’s Roost: Towering over the Dragonmoor,<br />

this great black fortress is charged with the defense of<br />

Cryx’s northern shore. Though most of the island is<br />

sheltered from attack by the jagged Scharde <strong>Is</strong>lands,<br />

Dragon’s Roost was constructed at the most likely<br />

point of attack from the mainland directly through<br />

the Windwatcher’s Passage. Garrisoned by an army<br />

of thralls and helljacks, the docks of the Roost are<br />

also home to a small fleet of blackships. Many of the<br />

major raids on the mainland are launched from the<br />

Dragon’s Roost, and most of Cryx’s finest fighting<br />

vessels consider it their home port.<br />

Hell’s Hook: Hell’s Hook is the tall, slender<br />

watchtower on the Hell’s Hook Peninsula overlooking<br />

Cryx’s barren southern coast. The lonely tower is<br />

maintained by the exiled witch Agathia (female<br />

Scharde Ftr7/Sor10) and her retinue of thrall<br />

servitors. Agathia was sealed in the tower after her<br />

apparent betrayal of Lich Lord Daeamortus. Though<br />

no lock bars her escape, Agathia has remained in the<br />

tower for nearly two decades and views her punishment<br />

as a great mercy. Those seeking her wise counsel<br />

occasionally visit. The peninsula itself encompasses all<br />

of the hills and coastline east of Dreggsmouth. Several<br />

large ogrun communities inhabit the hills, kept busy<br />

mining and smithing weapons and armor.<br />

Pits, The: All but consumed by the dense rainforest<br />

covering the region, the moss-slicked ruins known as<br />

the Pits were abandoned long before Toruk arrived<br />

on Cryx. Though the place and the calamity that<br />

destroyed it have been lost to time, the crumbling walls<br />

and refuse remaining imply it was once a fortress of<br />

huge size. The Pits were named after the vast deposits<br />

of massive bones littering the forest floor, making the<br />

region a popular destination for necrotechs seeking<br />

charnel materials for their horrific experiments.<br />

This vile and warped place is thoroughly blighted<br />

and avoided by virtually all living inhabitants of the<br />

Nightmare Empire.<br />

The Scharde <strong>Is</strong>lands<br />

& the Broken Coast<br />

Considered part of the Nightmare Empire of Cryx,<br />

the Schardes are a cluster of large islands off the coast<br />

of Cryx ranging from Gharlghast in the north through<br />

the myriad of smaller islands to tropical and swampy<br />

Morovan in the south. Cryxian influence weakens the<br />

further one travels from the <strong>Is</strong>land of Cryx, and many<br />

of the larger islands are populated by savage humans,<br />

trollkin, ogrun, and bogrins free of Toruk’s dominion.<br />

Many of these settlements date back to the days when<br />

the Molgur fled the Menite priest-kings of old. Some<br />

of the islands were settled by Orgoth before they were<br />

eventually destroyed by Toruk’s legions. Still, Orgoth<br />

ruins and abandoned outposts dot the Scharde <strong>Is</strong>lands<br />

to this day.<br />

Off Cryx’s eastern coast are countless tiny islands.<br />

These bleak, black rocks punch skyward from the<br />

waves in stark, curtain-like cliffs. The treeless stumps<br />

are storm-wracked and wind-torn, blasted by freezing<br />

winds throughout the winter and sluiced by constant<br />

deluges in the summer. When the sun does shine, it<br />

is bright and baking; there is no moderation here,<br />

no respite. These islands provide Cryx with some of<br />

its most formidable defenses. Coves and beaches are<br />

few and far between, and the waters between these<br />

islands are riddled with reefs that make navigation<br />

extremely treacherous. They are also a breeding<br />

ground for hull grinders thronging in the thousands<br />

at certain times of year.<br />

Within these coves a twisted network of tunnels<br />

exists where enclaves of bogrin, ogrun, and trollkin<br />

live in a manner their mainland kin would consider

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!