02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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326 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
or two. Many centuries have passed since the pirate<br />
king’s demise. Though many have speculated over the<br />
generations, none can say for certain if anything yet<br />
lies undiscovered beneath the rubble.<br />
Dragonmoor: The bogs of Dragonmoor were once<br />
the domain of Darkmoor and lorded over by the pirate<br />
king called Threnodax who, like Moorcraig (see Castle<br />
Moorcraig above), fell to Toruk when he refused to<br />
bend the knee. Today humans, bogrin, and trollkin<br />
sparsely inhabit the moors. Though some meager<br />
villages exist along the coast, the area has terrible<br />
farmland and is too boggy for lasting construction.<br />
Most of these inhabitants are put to work fishing,<br />
mining the hills, or left to breed like cattle. The mistwreathed<br />
bogs are notorious for sheltering all manner<br />
of monstrous life and form the favored hunting<br />
ground of black trolls in the region.<br />
Dragon’s Roost: Towering over the Dragonmoor,<br />
this great black fortress is charged with the defense of<br />
Cryx’s northern shore. Though most of the island is<br />
sheltered from attack by the jagged Scharde <strong>Is</strong>lands,<br />
Dragon’s Roost was constructed at the most likely<br />
point of attack from the mainland directly through<br />
the Windwatcher’s Passage. Garrisoned by an army<br />
of thralls and helljacks, the docks of the Roost are<br />
also home to a small fleet of blackships. Many of the<br />
major raids on the mainland are launched from the<br />
Dragon’s Roost, and most of Cryx’s finest fighting<br />
vessels consider it their home port.<br />
Hell’s Hook: Hell’s Hook is the tall, slender<br />
watchtower on the Hell’s Hook Peninsula overlooking<br />
Cryx’s barren southern coast. The lonely tower is<br />
maintained by the exiled witch Agathia (female<br />
Scharde Ftr7/Sor10) and her retinue of thrall<br />
servitors. Agathia was sealed in the tower after her<br />
apparent betrayal of Lich Lord Daeamortus. Though<br />
no lock bars her escape, Agathia has remained in the<br />
tower for nearly two decades and views her punishment<br />
as a great mercy. Those seeking her wise counsel<br />
occasionally visit. The peninsula itself encompasses all<br />
of the hills and coastline east of Dreggsmouth. Several<br />
large ogrun communities inhabit the hills, kept busy<br />
mining and smithing weapons and armor.<br />
Pits, The: All but consumed by the dense rainforest<br />
covering the region, the moss-slicked ruins known as<br />
the Pits were abandoned long before Toruk arrived<br />
on Cryx. Though the place and the calamity that<br />
destroyed it have been lost to time, the crumbling walls<br />
and refuse remaining imply it was once a fortress of<br />
huge size. The Pits were named after the vast deposits<br />
of massive bones littering the forest floor, making the<br />
region a popular destination for necrotechs seeking<br />
charnel materials for their horrific experiments.<br />
This vile and warped place is thoroughly blighted<br />
and avoided by virtually all living inhabitants of the<br />
Nightmare Empire.<br />
The Scharde <strong>Is</strong>lands<br />
& the Broken Coast<br />
Considered part of the Nightmare Empire of Cryx,<br />
the Schardes are a cluster of large islands off the coast<br />
of Cryx ranging from Gharlghast in the north through<br />
the myriad of smaller islands to tropical and swampy<br />
Morovan in the south. Cryxian influence weakens the<br />
further one travels from the <strong>Is</strong>land of Cryx, and many<br />
of the larger islands are populated by savage humans,<br />
trollkin, ogrun, and bogrins free of Toruk’s dominion.<br />
Many of these settlements date back to the days when<br />
the Molgur fled the Menite priest-kings of old. Some<br />
of the islands were settled by Orgoth before they were<br />
eventually destroyed by Toruk’s legions. Still, Orgoth<br />
ruins and abandoned outposts dot the Scharde <strong>Is</strong>lands<br />
to this day.<br />
Off Cryx’s eastern coast are countless tiny islands.<br />
These bleak, black rocks punch skyward from the<br />
waves in stark, curtain-like cliffs. The treeless stumps<br />
are storm-wracked and wind-torn, blasted by freezing<br />
winds throughout the winter and sluiced by constant<br />
deluges in the summer. When the sun does shine, it<br />
is bright and baking; there is no moderation here,<br />
no respite. These islands provide Cryx with some of<br />
its most formidable defenses. Coves and beaches are<br />
few and far between, and the waters between these<br />
islands are riddled with reefs that make navigation<br />
extremely treacherous. They are also a breeding<br />
ground for hull grinders thronging in the thousands<br />
at certain times of year.<br />
Within these coves a twisted network of tunnels<br />
exists where enclaves of bogrin, ogrun, and trollkin<br />
live in a manner their mainland kin would consider