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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

Extremely popular with the scrutators of the<br />

Protectorate is the wrack. This cruel device inflicts<br />

constant torment and suffering, allowing the criminal<br />

to send “Sufferings Prayers” to Menoth. These screams<br />

and cries of anguish, induced by both the savagely<br />

serrated chains and the mind-muddling haze of<br />

incense, are viewed by the scrutators as a spiritual<br />

release for the penitent (and the not-so-penitent).<br />

Indeed, those who wish to atone for their sins in the<br />

hopes of some form of redemption volunteer for the<br />

wrack and the days, or possibly weeks, of incessant<br />

torment that it brings.<br />

‘Jacking is a grave and brutal punishment reserved<br />

for the basest of criminals. With this punishment, the<br />

prisoner is manacled to the body of a steamjack, limbs<br />

along limbs, and then the ‘jack parades to and fro.<br />

The result is almost always death, and the extent of the<br />

suffering depends upon how the prisoner is bound to<br />

the ‘jack. Typically, the guilty individual is manacled<br />

so that his limbs bend in the same direction as the<br />

‘jack’s, but sometimes criminals are manacled facing<br />

the construct, so that their joints do not bend the same<br />

way. The steamjack’s movements immediately shatter<br />

joints and usually tear the criminal limb from limb. At<br />

the same time the ‘jack is scalding hot. Miraculously a<br />

few criminals have survived this punishment, but they<br />

are often little more than paralyzed, useless husks of<br />

cooked flesh and bone. This is an especially popular<br />

punishment in Khador.<br />

More conventional death penalties are also<br />

carried out throughout the kingdoms. Hanging and<br />

beheading are by and large the most common forms.<br />

In the Protectorate, death by fire is the leading form<br />

of execution, though sometimes they actually boil<br />

their criminals in cauldrons, pick them apart with redhot<br />

pincers, or douse them in vats of Menoth’s Fury.<br />

Possibly the slowest form of execution is gibbeting<br />

where a criminal is hung from chains or a gibbet<br />

or sealed in a hanging cage and left to die of thirst.<br />

Sometimes the authorities may give him water and<br />

let him starve to death. This is a favored method for<br />

executing pirates or displaying undead Cryxians.<br />

In Khador, the executioner’s axe remains popular.<br />

The firing squad has also become an accepted method<br />

of execution in Cygnar and Khador and is reserved<br />

for criminals of great fame or notoriety, usually those<br />

accused of military or political crimes. Many places<br />

have local traditions such as drowning in Corvis or<br />

burying criminals alive in Ulgar. Some wizards have<br />

developed extremely unpleasant, lethal spells that<br />

cause the victim to be eaten alive from within or<br />

completely flay the victim’s skin from his body causing<br />

him to die in bloody agony.<br />

Khador, Cryx, and the Protectorate have also been<br />

known to crucify and impale prisoners, and the former<br />

two of these three kingdoms—and other various<br />

places—sometimes restrain condemned criminals<br />

in an arena or pit and beasts are set loose to rend<br />

and tear them to pieces. Like most deaths, these are<br />

spectacles attended by the public, and gambling and<br />

other festivities are common.<br />

Also used in Cryx, corpse binding is a specialized<br />

torture requiring the intervention of Lord Toruk’s<br />

priests. The criminal is slowly tormented to death by<br />

necrosurgeon torturers at which point his spirit is<br />

captured and bound back into his rotting body. The body<br />

can then be controlled as a thrall, carrying the spirit along<br />

in agony. Such thralls are just as effective as normal thralls,<br />

but the screams and wails of the bound spirits make them<br />

unsuitable for stealth and rather disturbing to the living.<br />

Such spirits can speak, but normally they do little more<br />

than beg for the release of death.<br />

inequality under the laW<br />

despite the efforts of king leto and other progressives, many<br />

old laWs and ingrained traditions are diffiCult to Change. in<br />

partiCular, it has long been the praCtiCe that those of noble<br />

title are immune to proseCution on many petty offenses suCh as<br />

drunkenness, improper speeCh, theft, burglary, or in some Cases,<br />

extortion and assault. this immunity has been expanded in some<br />

plaCes to inClude toWn funCtionaries or City bureauCrats.<br />

bringing serious Charges against any landed noble or group<br />

of nobles is a diffiCult proposition, and the evidenCe must<br />

be overWhelming. this traditional “extra burden of proof”<br />

involving the nobility is found in every kingdom to some extent<br />

and Was partiCularly exploited in llael prior to the khadoran<br />

oCCupation. in ord Castellans are similarly exempt from<br />

petty Charges and Can, in faCt, retaliate laWfully on those<br />

Who aCCuse them of “spurious Charges.” in khador anCient<br />

familial ties elevate an individual to being “above the laW” in<br />

many regions although in some Cases this is more a matter of<br />

intimidation than legal preCedenCe.<br />

Table 2–7 lists some crimes and typical punishments for<br />

the human kingdoms. Cryx is not listed, for punishments<br />

in that nation are almost completely arbitrary.<br />

World Guide 129

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