02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
Extremely popular with the scrutators of the<br />
Protectorate is the wrack. This cruel device inflicts<br />
constant torment and suffering, allowing the criminal<br />
to send “Sufferings Prayers” to Menoth. These screams<br />
and cries of anguish, induced by both the savagely<br />
serrated chains and the mind-muddling haze of<br />
incense, are viewed by the scrutators as a spiritual<br />
release for the penitent (and the not-so-penitent).<br />
Indeed, those who wish to atone for their sins in the<br />
hopes of some form of redemption volunteer for the<br />
wrack and the days, or possibly weeks, of incessant<br />
torment that it brings.<br />
‘Jacking is a grave and brutal punishment reserved<br />
for the basest of criminals. With this punishment, the<br />
prisoner is manacled to the body of a steamjack, limbs<br />
along limbs, and then the ‘jack parades to and fro.<br />
The result is almost always death, and the extent of the<br />
suffering depends upon how the prisoner is bound to<br />
the ‘jack. Typically, the guilty individual is manacled<br />
so that his limbs bend in the same direction as the<br />
‘jack’s, but sometimes criminals are manacled facing<br />
the construct, so that their joints do not bend the same<br />
way. The steamjack’s movements immediately shatter<br />
joints and usually tear the criminal limb from limb. At<br />
the same time the ‘jack is scalding hot. Miraculously a<br />
few criminals have survived this punishment, but they<br />
are often little more than paralyzed, useless husks of<br />
cooked flesh and bone. This is an especially popular<br />
punishment in Khador.<br />
More conventional death penalties are also<br />
carried out throughout the kingdoms. Hanging and<br />
beheading are by and large the most common forms.<br />
In the Protectorate, death by fire is the leading form<br />
of execution, though sometimes they actually boil<br />
their criminals in cauldrons, pick them apart with redhot<br />
pincers, or douse them in vats of Menoth’s Fury.<br />
Possibly the slowest form of execution is gibbeting<br />
where a criminal is hung from chains or a gibbet<br />
or sealed in a hanging cage and left to die of thirst.<br />
Sometimes the authorities may give him water and<br />
let him starve to death. This is a favored method for<br />
executing pirates or displaying undead Cryxians.<br />
In Khador, the executioner’s axe remains popular.<br />
The firing squad has also become an accepted method<br />
of execution in Cygnar and Khador and is reserved<br />
for criminals of great fame or notoriety, usually those<br />
accused of military or political crimes. Many places<br />
have local traditions such as drowning in Corvis or<br />
burying criminals alive in Ulgar. Some wizards have<br />
developed extremely unpleasant, lethal spells that<br />
cause the victim to be eaten alive from within or<br />
completely flay the victim’s skin from his body causing<br />
him to die in bloody agony.<br />
Khador, Cryx, and the Protectorate have also been<br />
known to crucify and impale prisoners, and the former<br />
two of these three kingdoms—and other various<br />
places—sometimes restrain condemned criminals<br />
in an arena or pit and beasts are set loose to rend<br />
and tear them to pieces. Like most deaths, these are<br />
spectacles attended by the public, and gambling and<br />
other festivities are common.<br />
Also used in Cryx, corpse binding is a specialized<br />
torture requiring the intervention of Lord Toruk’s<br />
priests. The criminal is slowly tormented to death by<br />
necrosurgeon torturers at which point his spirit is<br />
captured and bound back into his rotting body. The body<br />
can then be controlled as a thrall, carrying the spirit along<br />
in agony. Such thralls are just as effective as normal thralls,<br />
but the screams and wails of the bound spirits make them<br />
unsuitable for stealth and rather disturbing to the living.<br />
Such spirits can speak, but normally they do little more<br />
than beg for the release of death.<br />
inequality under the laW<br />
despite the efforts of king leto and other progressives, many<br />
old laWs and ingrained traditions are diffiCult to Change. in<br />
partiCular, it has long been the praCtiCe that those of noble<br />
title are immune to proseCution on many petty offenses suCh as<br />
drunkenness, improper speeCh, theft, burglary, or in some Cases,<br />
extortion and assault. this immunity has been expanded in some<br />
plaCes to inClude toWn funCtionaries or City bureauCrats.<br />
bringing serious Charges against any landed noble or group<br />
of nobles is a diffiCult proposition, and the evidenCe must<br />
be overWhelming. this traditional “extra burden of proof”<br />
involving the nobility is found in every kingdom to some extent<br />
and Was partiCularly exploited in llael prior to the khadoran<br />
oCCupation. in ord Castellans are similarly exempt from<br />
petty Charges and Can, in faCt, retaliate laWfully on those<br />
Who aCCuse them of “spurious Charges.” in khador anCient<br />
familial ties elevate an individual to being “above the laW” in<br />
many regions although in some Cases this is more a matter of<br />
intimidation than legal preCedenCe.<br />
Table 2–7 lists some crimes and typical punishments for<br />
the human kingdoms. Cryx is not listed, for punishments<br />
in that nation are almost completely arbitrary.<br />
World Guide 129