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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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328 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Drer Drakkerung<br />

The blasted ruins of the once mighty city of Drer<br />

Drakkerung bear testimony to the final and largely<br />

untold chapter of the Orgoth. The first Orgoth vessels<br />

landed on Garlghast <strong>Is</strong>land, and from there they<br />

staged their invasion of western Immoren. They built<br />

the great city of Drer Drakkerung, and for six centuries<br />

they ruled from Garlghast. After the Scourge when<br />

they had been forced from the mainland, the heart of<br />

their remaining forces returned to this mighty refuge.<br />

While historians on the mainland account for a<br />

single battle between the Orgoth and the forces of<br />

the Dragonfather, what they do not realize is that<br />

the ultimate defeat came at the hands of Cryx. After<br />

the Orgoth fled the mainland, Cryx launched its own<br />

great siege on the island, quickly beating the routed<br />

enemy back to the walls of Drer Drakkerung. Attacking<br />

without warning, Toruk’s fleet hit their ports first,<br />

capturing most of their blackships while still docked.<br />

The Orgoth had been forced back to the gates of<br />

their city, but they were not undone. The final siege<br />

lasted for months, and both sides exchanged fell magic<br />

that tore the earth and burned the sky. Even after all<br />

hope of escape was lost, they fought on. The siege<br />

came to its conclusion when the beleaguered Orgoth<br />

warwitches unleashed a devastating counteroffensive<br />

just as Cryxian forces suddenly breached the walls of<br />

their inner sanctum. Their final suicidal act was to take<br />

as much of the enemy with them as they could, and<br />

forces on both sides were consumed in a conflagration<br />

that blasted the city of Drer Drakkerung apart. At least<br />

three lich lords and tens of thousands of thralls and<br />

mercenaries were annihilated instantly.<br />

It required centuries for Cryx to rebuild its forces<br />

after that prolonged onslaught, but the losses were<br />

insignificant compared to what was gained: Cryx had<br />

inherited Orgoth secrets. The Dragonfather’s legions<br />

had captured what remained of the enemy fleet, and<br />

soon enough skilled shipwrights learned the lore of<br />

the terrible Orgoth blackships. They had also taken<br />

numerous prisoners, including warwitches who had<br />

wreaked much havoc on the world. Given a choice<br />

of service or death, some of the warwitches chose<br />

allegiance to a new master. They chose Lord Toruk.<br />

Of Drer Drakkerung, only a windswept wasteland<br />

of skeletal ruins stands amidst the rubble. Though<br />

some structures yet remain, the ruins are uninhabited<br />

by living occupants. Beneath the broken streets a vast<br />

labyrinth of tunnels and vaults are filled with ghastly<br />

specters. Indeed the largest hoard of unclaimed<br />

Orgoth artifacts and lore perhaps in the world are<br />

in the depths of Drer Drakkerung. Undoubtedly the<br />

once mighty city protects many great secrets still as it<br />

has done for hundreds of years.<br />

The Dying Strands<br />

Off the west coast of Garlghast is a vast area of<br />

shifting sandbanks and harsh reefs in an otherwise<br />

relatively safe channel of water called the Dying<br />

Strands. Some vessels with skilled navigators chose<br />

this route to avoid Ordic and Cygnaran marine patrols<br />

operating eastward of the Schardes. This region got its<br />

name from a legendary battle that took place here near<br />

the start of the Orgoth invasion. Having experienced<br />

the first sallies of the empire, the bulk of the fabled<br />

Tordoran Armada set sail to repel the invaders. The<br />

vessels waited in this channel hoping to surprise the<br />

Orgoth fleet—which they did, but to little avail. They<br />

were smashed to pieces. It is said that so much timber<br />

and debris was in the water afterward that it was<br />

actually possible to walk westward from Garlghast to<br />

the Shattered <strong>Is</strong>lands. The story is clearly embellished,<br />

but of the hundreds of vessels setting out to surprise<br />

the invaders, very few limped back to port, and most<br />

returned to shore as driftwood and corpses.<br />

Garlghast <strong>Is</strong>land<br />

The largest of the Scharde <strong>Is</strong>lands is called<br />

Garlghast, a dangerous and vile place haunted by the<br />

shadows from centuries ago. It is a little known fact<br />

on the mainland that long before the Orgoth invaded<br />

there, they landed at Garlghast. After enslaving the<br />

local humans and trollkin, the invaders set about the<br />

construction of a dark and sprawling city modeled<br />

after those of the homeland. They called it Drer<br />

Drakkerung (see above), and its meaning in their<br />

tongue is unknown. It was from this seat of power<br />

they prepared their vast fleet for the conquest of<br />

western Immoren, and it was to Garlghast <strong>Is</strong>land they<br />

returned centuries later as their empire crumbled.<br />

Finally it was there that the armies of the Black<br />

Dragon laid siege to the remnants of the Orgoth<br />

empire and blasted it to oblivion.

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