02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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328 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Drer Drakkerung<br />
The blasted ruins of the once mighty city of Drer<br />
Drakkerung bear testimony to the final and largely<br />
untold chapter of the Orgoth. The first Orgoth vessels<br />
landed on Garlghast <strong>Is</strong>land, and from there they<br />
staged their invasion of western Immoren. They built<br />
the great city of Drer Drakkerung, and for six centuries<br />
they ruled from Garlghast. After the Scourge when<br />
they had been forced from the mainland, the heart of<br />
their remaining forces returned to this mighty refuge.<br />
While historians on the mainland account for a<br />
single battle between the Orgoth and the forces of<br />
the Dragonfather, what they do not realize is that<br />
the ultimate defeat came at the hands of Cryx. After<br />
the Orgoth fled the mainland, Cryx launched its own<br />
great siege on the island, quickly beating the routed<br />
enemy back to the walls of Drer Drakkerung. Attacking<br />
without warning, Toruk’s fleet hit their ports first,<br />
capturing most of their blackships while still docked.<br />
The Orgoth had been forced back to the gates of<br />
their city, but they were not undone. The final siege<br />
lasted for months, and both sides exchanged fell magic<br />
that tore the earth and burned the sky. Even after all<br />
hope of escape was lost, they fought on. The siege<br />
came to its conclusion when the beleaguered Orgoth<br />
warwitches unleashed a devastating counteroffensive<br />
just as Cryxian forces suddenly breached the walls of<br />
their inner sanctum. Their final suicidal act was to take<br />
as much of the enemy with them as they could, and<br />
forces on both sides were consumed in a conflagration<br />
that blasted the city of Drer Drakkerung apart. At least<br />
three lich lords and tens of thousands of thralls and<br />
mercenaries were annihilated instantly.<br />
It required centuries for Cryx to rebuild its forces<br />
after that prolonged onslaught, but the losses were<br />
insignificant compared to what was gained: Cryx had<br />
inherited Orgoth secrets. The Dragonfather’s legions<br />
had captured what remained of the enemy fleet, and<br />
soon enough skilled shipwrights learned the lore of<br />
the terrible Orgoth blackships. They had also taken<br />
numerous prisoners, including warwitches who had<br />
wreaked much havoc on the world. Given a choice<br />
of service or death, some of the warwitches chose<br />
allegiance to a new master. They chose Lord Toruk.<br />
Of Drer Drakkerung, only a windswept wasteland<br />
of skeletal ruins stands amidst the rubble. Though<br />
some structures yet remain, the ruins are uninhabited<br />
by living occupants. Beneath the broken streets a vast<br />
labyrinth of tunnels and vaults are filled with ghastly<br />
specters. Indeed the largest hoard of unclaimed<br />
Orgoth artifacts and lore perhaps in the world are<br />
in the depths of Drer Drakkerung. Undoubtedly the<br />
once mighty city protects many great secrets still as it<br />
has done for hundreds of years.<br />
The Dying Strands<br />
Off the west coast of Garlghast is a vast area of<br />
shifting sandbanks and harsh reefs in an otherwise<br />
relatively safe channel of water called the Dying<br />
Strands. Some vessels with skilled navigators chose<br />
this route to avoid Ordic and Cygnaran marine patrols<br />
operating eastward of the Schardes. This region got its<br />
name from a legendary battle that took place here near<br />
the start of the Orgoth invasion. Having experienced<br />
the first sallies of the empire, the bulk of the fabled<br />
Tordoran Armada set sail to repel the invaders. The<br />
vessels waited in this channel hoping to surprise the<br />
Orgoth fleet—which they did, but to little avail. They<br />
were smashed to pieces. It is said that so much timber<br />
and debris was in the water afterward that it was<br />
actually possible to walk westward from Garlghast to<br />
the Shattered <strong>Is</strong>lands. The story is clearly embellished,<br />
but of the hundreds of vessels setting out to surprise<br />
the invaders, very few limped back to port, and most<br />
returned to shore as driftwood and corpses.<br />
Garlghast <strong>Is</strong>land<br />
The largest of the Scharde <strong>Is</strong>lands is called<br />
Garlghast, a dangerous and vile place haunted by the<br />
shadows from centuries ago. It is a little known fact<br />
on the mainland that long before the Orgoth invaded<br />
there, they landed at Garlghast. After enslaving the<br />
local humans and trollkin, the invaders set about the<br />
construction of a dark and sprawling city modeled<br />
after those of the homeland. They called it Drer<br />
Drakkerung (see above), and its meaning in their<br />
tongue is unknown. It was from this seat of power<br />
they prepared their vast fleet for the conquest of<br />
western Immoren, and it was to Garlghast <strong>Is</strong>land they<br />
returned centuries later as their empire crumbled.<br />
Finally it was there that the armies of the Black<br />
Dragon laid siege to the remnants of the Orgoth<br />
empire and blasted it to oblivion.