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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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310 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Locales of Tarna<br />

Regency Saloon: Run by Gramnistalleralarid<br />

“Gram” (male gobber Alc3/Brd3/Rog3) and his<br />

family of gobbers, the Regency Saloon is Tarna’s<br />

largest emporium of hooaga cigars, pipes, and<br />

other accoutrements. Along with being a storyteller<br />

and amateur historian, Gram prides himself on his<br />

knowledge of the fundamentals of alchemy—another<br />

fine gobber tradition. His shop has a diverse clientele<br />

from tradesmen to thanes and serves as a meeting<br />

place for business and other endeavors. Some have<br />

claimed without the Regency Tarna would be a much<br />

less productive place.<br />

Tarna Church of Ascendant Shevann: High Prelate<br />

Morgan Hugh (male Thurian Clr7) is the chief priest of<br />

this much-frequented church. Its beautiful architecture<br />

and interiors are the result of decades of extravagant<br />

benefices by the local merchants and moorgraves. The<br />

high prelate is a devoted cleric, if a bit enamored with<br />

the finer things in life. He is given to excess particularly<br />

with regard to drink and cigars. Like his counterpart in<br />

Hearthstone with whom he’s had some correspondence,<br />

he is a bit at a loss to deal with some of the recent<br />

problems and the likely threat of necromancy. He has<br />

written to both the Merin Vicarate Council and the<br />

Sancteum in Caspia asking if he can receive support<br />

in the form of either a Knight of the Prophet or an<br />

investigator from the Order of Illumination.<br />

Places of Interest<br />

Boarsgate: This rough-hewn fastness of stone and<br />

timber is located in the only wide tract of low ground<br />

within the chain of rugged hills that define most of<br />

Ord’s northern border. It was mainly turf and timber<br />

before the construction of Markuswall, but stones<br />

from the wall have been used in recent years to fortify<br />

Boarsgate. Relatively close to Midfast, it is expected to<br />

hold its own if attacked and send advance warning to<br />

the city of approaching forces. Historically the soldiers<br />

of Midfast have refused to be drawn out of their<br />

position by assaults on Boarsgate, and it has fallen<br />

more than once to Khador only to be taken back with<br />

much loss of life. As a result soldiers have nicknamed it<br />

“Bloodgate.” They all realize they face insurmountable<br />

odds if ever seriously challenged, so they train for<br />

every contingency, fortifying and manning the fastness<br />

with quite a few seasoned scouts, expert riflemen,<br />

horse soldiers, and hundreds of hill fighters.<br />

Currently the garrisons spend much time widening<br />

Boarsgate’s moat and filling it with bungy sticks,<br />

shoring up the battlements and strengthening the<br />

gatehouse, and restoring the Markuswall to funnel<br />

potential enemy forces—likely Khadoran forces—<br />

their way. Additionally, Ordic scouts and horse soldiers<br />

embark on frequent patrols throughout their sector of<br />

the rocky northern hills, for it is a hazardous region<br />

inhabited by creatures such as wild bogrin, farrow,<br />

assorted trolls, and perhaps encroaching thralls or<br />

Winter Guard scouts.<br />

the BOarsgate Massacre<br />

less than a halF-hOur’s ride acrOss the hills FrOM BOarsgate,<br />

the village desheveK was the site OF the inFaMOus BOarsgate<br />

Massacre cOMMitted By the nOtOriOus KhadOran warcaster<br />

Orsus zOKtavir, “the Butcher OF KhardOv,” in 587 ar. a<br />

sMall village On the sOuthern OutsKirts OF the gallOwswOOd,<br />

desheveK Frequently traded with Ord and was isOlated FrOM<br />

the MOtherland. when the village atteMpted tO secede<br />

and jOin Ord, zOKtavir tOOK it upOn hiMselF tO execute<br />

the traitOrs whOlesale. when his trOOps atteMpted tO stOp<br />

hiM, the warcaster turned On theM as well. the Butcher<br />

cut dOwn Over a hundred villagers and all FiFty OF his Own<br />

sOldiers. visiOns OF the aFterMath still haunt the dreaMs<br />

OF the winter guard trOOps whO arrived sOOn thereaFter.<br />

they duBBed it the BOarsgate Massacre upOn discOvering a<br />

village Full OF disMeMBered cOrpses and the huddled FOrMs OF<br />

a handFul OF weeping wOMen and children whO had Managed<br />

tO hide and spare theMselves the Butcher’s wrath.<br />

Gordenn’s Tomb: Ascendant Gordenn’s tomb<br />

and monastery are located a few miles east of Merin.<br />

It is primarily a site of pilgrimage for farmers, and<br />

befitting his nature, Gordenn’s tomb is modest<br />

compared to others. It is a simple but solid domed<br />

building commanding a view of some of Ord’s most<br />

fertile farmland from atop a steep hill with natural<br />

stone steps embedded in it for easier access. Much<br />

of the hill is lightly wooded making this a rather<br />

peaceful climb, and the monastery up top is relatively<br />

modest. It is staffed by a dozen diligent monks and a<br />

similar number of ancillary staff who oversee the small<br />

“Santo Gordenn” vineyards along the eastern slopes,<br />

which produce fine wine exported mainly to support<br />

charitable projects. For whatever reason, the monks

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