02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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310 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Locales of Tarna<br />
Regency Saloon: Run by Gramnistalleralarid<br />
“Gram” (male gobber Alc3/Brd3/Rog3) and his<br />
family of gobbers, the Regency Saloon is Tarna’s<br />
largest emporium of hooaga cigars, pipes, and<br />
other accoutrements. Along with being a storyteller<br />
and amateur historian, Gram prides himself on his<br />
knowledge of the fundamentals of alchemy—another<br />
fine gobber tradition. His shop has a diverse clientele<br />
from tradesmen to thanes and serves as a meeting<br />
place for business and other endeavors. Some have<br />
claimed without the Regency Tarna would be a much<br />
less productive place.<br />
Tarna Church of Ascendant Shevann: High Prelate<br />
Morgan Hugh (male Thurian Clr7) is the chief priest of<br />
this much-frequented church. Its beautiful architecture<br />
and interiors are the result of decades of extravagant<br />
benefices by the local merchants and moorgraves. The<br />
high prelate is a devoted cleric, if a bit enamored with<br />
the finer things in life. He is given to excess particularly<br />
with regard to drink and cigars. Like his counterpart in<br />
Hearthstone with whom he’s had some correspondence,<br />
he is a bit at a loss to deal with some of the recent<br />
problems and the likely threat of necromancy. He has<br />
written to both the Merin Vicarate Council and the<br />
Sancteum in Caspia asking if he can receive support<br />
in the form of either a Knight of the Prophet or an<br />
investigator from the Order of Illumination.<br />
Places of Interest<br />
Boarsgate: This rough-hewn fastness of stone and<br />
timber is located in the only wide tract of low ground<br />
within the chain of rugged hills that define most of<br />
Ord’s northern border. It was mainly turf and timber<br />
before the construction of Markuswall, but stones<br />
from the wall have been used in recent years to fortify<br />
Boarsgate. Relatively close to Midfast, it is expected to<br />
hold its own if attacked and send advance warning to<br />
the city of approaching forces. Historically the soldiers<br />
of Midfast have refused to be drawn out of their<br />
position by assaults on Boarsgate, and it has fallen<br />
more than once to Khador only to be taken back with<br />
much loss of life. As a result soldiers have nicknamed it<br />
“Bloodgate.” They all realize they face insurmountable<br />
odds if ever seriously challenged, so they train for<br />
every contingency, fortifying and manning the fastness<br />
with quite a few seasoned scouts, expert riflemen,<br />
horse soldiers, and hundreds of hill fighters.<br />
Currently the garrisons spend much time widening<br />
Boarsgate’s moat and filling it with bungy sticks,<br />
shoring up the battlements and strengthening the<br />
gatehouse, and restoring the Markuswall to funnel<br />
potential enemy forces—likely Khadoran forces—<br />
their way. Additionally, Ordic scouts and horse soldiers<br />
embark on frequent patrols throughout their sector of<br />
the rocky northern hills, for it is a hazardous region<br />
inhabited by creatures such as wild bogrin, farrow,<br />
assorted trolls, and perhaps encroaching thralls or<br />
Winter Guard scouts.<br />
the BOarsgate Massacre<br />
less than a halF-hOur’s ride acrOss the hills FrOM BOarsgate,<br />
the village desheveK was the site OF the inFaMOus BOarsgate<br />
Massacre cOMMitted By the nOtOriOus KhadOran warcaster<br />
Orsus zOKtavir, “the Butcher OF KhardOv,” in 587 ar. a<br />
sMall village On the sOuthern OutsKirts OF the gallOwswOOd,<br />
desheveK Frequently traded with Ord and was isOlated FrOM<br />
the MOtherland. when the village atteMpted tO secede<br />
and jOin Ord, zOKtavir tOOK it upOn hiMselF tO execute<br />
the traitOrs whOlesale. when his trOOps atteMpted tO stOp<br />
hiM, the warcaster turned On theM as well. the Butcher<br />
cut dOwn Over a hundred villagers and all FiFty OF his Own<br />
sOldiers. visiOns OF the aFterMath still haunt the dreaMs<br />
OF the winter guard trOOps whO arrived sOOn thereaFter.<br />
they duBBed it the BOarsgate Massacre upOn discOvering a<br />
village Full OF disMeMBered cOrpses and the huddled FOrMs OF<br />
a handFul OF weeping wOMen and children whO had Managed<br />
tO hide and spare theMselves the Butcher’s wrath.<br />
Gordenn’s Tomb: Ascendant Gordenn’s tomb<br />
and monastery are located a few miles east of Merin.<br />
It is primarily a site of pilgrimage for farmers, and<br />
befitting his nature, Gordenn’s tomb is modest<br />
compared to others. It is a simple but solid domed<br />
building commanding a view of some of Ord’s most<br />
fertile farmland from atop a steep hill with natural<br />
stone steps embedded in it for easier access. Much<br />
of the hill is lightly wooded making this a rather<br />
peaceful climb, and the monastery up top is relatively<br />
modest. It is staffed by a dozen diligent monks and a<br />
similar number of ancillary staff who oversee the small<br />
“Santo Gordenn” vineyards along the eastern slopes,<br />
which produce fine wine exported mainly to support<br />
charitable projects. For whatever reason, the monks