25.09.2013 Views

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

108.1.141.197<br />

18 <strong>Iron</strong> <strong>Kingdoms</strong><br />

hunting grounds of the Molgur and the wastes of the<br />

Bloodstone Marches to the east. The settlements,<br />

towns, cities, and various temples and outposts that<br />

riddled the area near modern Caspia unified in voice<br />

and purpose under the lawful decree of the warriorpriest<br />

Valent of Thrace around 2,800 BR. The united<br />

towns quickly amalgamated defenses and resources,<br />

and under Thrace’s rule they formed the Hold of<br />

Calacia numbering over 50,000 men, women, and<br />

children united in purpose to weather the assaults of<br />

the Molgur together.<br />

Over time, Calacia grew. Thrace’s legacy, a<br />

lineage of warrior-priests now known as priestkings,<br />

eventually came to rule over roughly 300,000<br />

human souls. The forces of the Calacian Priest-King<br />

patrolled not only the stone walls known as the<br />

Shield of Thrace, but also the edges of the Wyrmwall<br />

combating the Molgur and tracking their raids back<br />

to the source. Despite the Time of the Burning Sky,<br />

the Menites had endured.<br />

The shield of Thrace<br />

The low-lying wall once known as The shield of Thrace sPans<br />

The disTance beTween The forTress of easTwall and salT vale<br />

lake. during The Time of The molgur, The wall iTself sTood<br />

18 feeT high wiTh a 30-fooT Tall Tower roughly every mile and<br />

a heavily guarded gaTe every five miles. casPians scavenged The<br />

wall hundreds of years laTer for building suPPlies, since The<br />

ThreaT of The molgur no longer exisTed and The need for<br />

sTones and building maTerial increased. sTill, some secTions<br />

of The wall exisT sPecifically near The rail lines ThaT bring<br />

Trains from sTeelwaTer flaTs To casPia.<br />

during iTs Time, The shield of Thrace formed The final line<br />

of defense beTween The molgur and The riPe lands of calacia<br />

and was PaTrolled by 3,000 men and warrior-PriesTs Trained To<br />

defend The Towers and raise alarms aT all cosT. beyond The<br />

shield were seTTlemenTs and walled villages ThaT exTended<br />

ouT from The wall To The fooThills of The wyrmwall. These<br />

were The swordlands and each one was under The jurisdicTion<br />

of a sPecific warrior-PriesT and his cohorT of TrooPs.<br />

The advancement of weaponry also aided Calacia.<br />

With long iron blades from their forges and the use of<br />

the recurved longbow, the warrior-priests and soldiers<br />

no longer had to rely on simple short spears and<br />

swords to fight the Molgur. They could now employ<br />

superior tactics, weaponry, and ranged combat. The<br />

warrior-priests were also taught prayers of fire and<br />

protection that, “scaythed the eyrth, and grant’d thym the<br />

stryngth of strong boughs und thee flyghty spyd of mörcats,”<br />

or so state the Songs of Calarth penned by an epic<br />

lyricist of the same name. The Calacians, it seemed,<br />

had learned to make the Molgur truly bleed.<br />

Near 2,230 BR, the Priest-King Golivant was born.<br />

Under his rule, the kingdom of Calacia began to repay<br />

the Molgur for millennia of bloody conflict. The tribes<br />

of Molgur in the remaining wilds found themselves<br />

quickly hunted down and exterminated, and Golivant<br />

himself decimated the Gor-Murdrom Molgur with the<br />

aid of a legion of warrior-priests and a massive army<br />

that numbered 40,000 strong. With the last dying<br />

breath of the shamans of the Gor-Murdrom, the<br />

Molgur were driven northward from the Wyrmwall.<br />

Some survivors fled to deeper valleys and chasms<br />

in the upper Wyrmwall where they could lick their<br />

wounds, while others left the mainland completely<br />

and settled in the Scharde <strong>Is</strong>lands.<br />

Golivant died roughly 25 years after driving the<br />

Molgur out. With his death, Calacia fractured under<br />

a struggle between factions attempting to seize control<br />

of the throne. Rivals assassinated Golivant’s son as he<br />

attempted to take the throne, and it was not until 2051<br />

BR that Golivant’s grandson, Golivant III, united the<br />

kingdom again and eventually renamed it Caspia.<br />

Khard: The Stirring of the Wolf<br />

As Golivant lay dying in Calacia (circa 2,175-2,170<br />

BR), a fierce warrior-priest named Khardovic was<br />

attempting to unite his people in the north. Khardovic<br />

was a giant of a man, fierce and proud and given<br />

to paroxysms of prayer. With Menoth’s blessing, he<br />

unified the northlands through blood and iron—it is<br />

said the crossroads in those days were decorated with<br />

pikes suspending the skulls of his enemies. Within five<br />

years Khardovic had forged his kingdom, whereupon<br />

he soon assembled an immense host with the purpose<br />

to assault all Devourer-worshipers in or near his realm.<br />

The priest-king’s attack was brutal and efficient.<br />

He had no time for a protracted war, and following<br />

the commandments he heard from Menoth, he took<br />

the war straight to the shamans of the mighty Molgur<br />

tribes. Oddly, once they were conquered many of the<br />

Molgur simply acquiesced to the rule of Menoth. With<br />

their shamans killed, the tribes laid down their arms<br />

and adopted the new religion; after all, Menoth did<br />

not ask them to sacrifice their second sons or virgin<br />

daughters to the beasts of the wild. By the time of his

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!