02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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124 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
and paladins are particularly zealous in pursuing<br />
criminals and sometimes clash with local authorities—<br />
especially in cases where the watch has little interest in<br />
investigation.<br />
In general though, anyone is allowed to pursue<br />
criminals and bring them to trial, and bounties are<br />
occasionally offered. Hunting suspected criminals<br />
is a perilous endeavor, of course, and individuals<br />
found to be maliciously surrendering innocents to<br />
the authorities with no proof are often assessed heavy<br />
penalties and typically clapped in irons themselves.<br />
Trials<br />
Cryx<br />
The Cryxian decree amounts to: “Lord Toruk is<br />
all things including the law. Disobey and you die.”<br />
Any of the Dragonfather’s senior agents and priests<br />
can, at will, bring to trial anyone they wish and inflict<br />
whatever punishment they deem fitting. However,<br />
abusing this power in such a way as to harm Lord<br />
Toruk’s interests often sees the offender slain and<br />
corpse bound (pg. 129).<br />
Cygnar<br />
Cygnar’s courts have become far more just than<br />
in past generations due in large part to the decrees<br />
of King Grigor Malfast in the late 400s. Vinter the<br />
Elder eliminated some of these edicts, but King Leto<br />
Raelthorne has since reinstated them. Trials take<br />
place before a single judge who has the authority to<br />
determine guilt and pronounce sentencing. If the<br />
accused was arrested by the authorities, he is presumed<br />
to be guilty until he can prove his innocence. If others<br />
brought him in, the judge weighs the evidence from<br />
both sides carefully. The notion that the courts should<br />
not convict the innocent is slowly making its way<br />
through the system such that few courts are willing to<br />
convict on the say-so of a single person unless he is a<br />
watchman.<br />
In recent years, Leto has discouraged the use of<br />
the more grisly punishments for minor crimes, so fines<br />
and flogging with the birch or cane are by far the most<br />
common punishments these days. Serious crimes still<br />
carry penalties of death, however.<br />
Ios<br />
Iosan suspects receive elaborate trials overseen by<br />
regional courts based in the three major elven cities.<br />
Hearings comprise long procedures that can last for<br />
weeks. On the whole, these trials reach a fair result,<br />
but few in the lands outside Ios know anything about<br />
them. Elven justice assumes that non-elves within Iosan<br />
territory are criminals, and it is acceptable to brand<br />
and send them away (usually near the borderlands),<br />
though it is more common to execute them on the<br />
spot.<br />
Khador<br />
Khadoran law is harsh and without mercy. Almost<br />
all cases are treated as crimes against the Motherland,<br />
and the judges are encouraged to consider the affect<br />
of the crimes on the country. In almost all minor cases,<br />
the guilty must repay his debt to Khador through<br />
forced labor. In lesser crimes only one tribunal<br />
oversees the case, but trials of serious crimes are heard<br />
by a tribunal of three to as many as eleven judges and<br />
are decided in a court through debate and proof of<br />
evidence. The judges are all authorized by Khadoran<br />
law to pass sentence once they feel the case has<br />
been presented adequately. The tribunal’s decision<br />
is determined by a majority vote, and deliberations<br />
between judges have sometimes been heated, violent,<br />
and in rare cases, even fatal.<br />
Since all cases are weighed based on their impact on<br />
the Motherland, what might be considered improper<br />
speech in Cygnar could easily be construed as treason<br />
in the Khadoran courts, and what might have resulted<br />
in a light flogging in another country could quickly get<br />
an outsider sent to a northern labor camp where he<br />
may be “forgotten” by the authorities.<br />
In the most remote regions of Khador, justice is<br />
an ages old tradition relying on trial by combat. In<br />
principle, disputes are settled between the accuser<br />
and the accused through force of arms. A sanctioned<br />
arbiter, typically a village elder, observes the physical<br />
trials. Anyone is allowed to step forward to act as a<br />
champion on either side—usually because a participant<br />
is unable to fight on his own—and a championed party<br />
may choose to accept or decline the offer. An accuser<br />
who withdraws after a champion steps forward merits<br />
a heavy penalty, sometimes even death! Any evidence<br />
of interference in the procurement of a champion, if