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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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124 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

and paladins are particularly zealous in pursuing<br />

criminals and sometimes clash with local authorities—<br />

especially in cases where the watch has little interest in<br />

investigation.<br />

In general though, anyone is allowed to pursue<br />

criminals and bring them to trial, and bounties are<br />

occasionally offered. Hunting suspected criminals<br />

is a perilous endeavor, of course, and individuals<br />

found to be maliciously surrendering innocents to<br />

the authorities with no proof are often assessed heavy<br />

penalties and typically clapped in irons themselves.<br />

Trials<br />

Cryx<br />

The Cryxian decree amounts to: “Lord Toruk is<br />

all things including the law. Disobey and you die.”<br />

Any of the Dragonfather’s senior agents and priests<br />

can, at will, bring to trial anyone they wish and inflict<br />

whatever punishment they deem fitting. However,<br />

abusing this power in such a way as to harm Lord<br />

Toruk’s interests often sees the offender slain and<br />

corpse bound (pg. 129).<br />

Cygnar<br />

Cygnar’s courts have become far more just than<br />

in past generations due in large part to the decrees<br />

of King Grigor Malfast in the late 400s. Vinter the<br />

Elder eliminated some of these edicts, but King Leto<br />

Raelthorne has since reinstated them. Trials take<br />

place before a single judge who has the authority to<br />

determine guilt and pronounce sentencing. If the<br />

accused was arrested by the authorities, he is presumed<br />

to be guilty until he can prove his innocence. If others<br />

brought him in, the judge weighs the evidence from<br />

both sides carefully. The notion that the courts should<br />

not convict the innocent is slowly making its way<br />

through the system such that few courts are willing to<br />

convict on the say-so of a single person unless he is a<br />

watchman.<br />

In recent years, Leto has discouraged the use of<br />

the more grisly punishments for minor crimes, so fines<br />

and flogging with the birch or cane are by far the most<br />

common punishments these days. Serious crimes still<br />

carry penalties of death, however.<br />

Ios<br />

Iosan suspects receive elaborate trials overseen by<br />

regional courts based in the three major elven cities.<br />

Hearings comprise long procedures that can last for<br />

weeks. On the whole, these trials reach a fair result,<br />

but few in the lands outside Ios know anything about<br />

them. Elven justice assumes that non-elves within Iosan<br />

territory are criminals, and it is acceptable to brand<br />

and send them away (usually near the borderlands),<br />

though it is more common to execute them on the<br />

spot.<br />

Khador<br />

Khadoran law is harsh and without mercy. Almost<br />

all cases are treated as crimes against the Motherland,<br />

and the judges are encouraged to consider the affect<br />

of the crimes on the country. In almost all minor cases,<br />

the guilty must repay his debt to Khador through<br />

forced labor. In lesser crimes only one tribunal<br />

oversees the case, but trials of serious crimes are heard<br />

by a tribunal of three to as many as eleven judges and<br />

are decided in a court through debate and proof of<br />

evidence. The judges are all authorized by Khadoran<br />

law to pass sentence once they feel the case has<br />

been presented adequately. The tribunal’s decision<br />

is determined by a majority vote, and deliberations<br />

between judges have sometimes been heated, violent,<br />

and in rare cases, even fatal.<br />

Since all cases are weighed based on their impact on<br />

the Motherland, what might be considered improper<br />

speech in Cygnar could easily be construed as treason<br />

in the Khadoran courts, and what might have resulted<br />

in a light flogging in another country could quickly get<br />

an outsider sent to a northern labor camp where he<br />

may be “forgotten” by the authorities.<br />

In the most remote regions of Khador, justice is<br />

an ages old tradition relying on trial by combat. In<br />

principle, disputes are settled between the accuser<br />

and the accused through force of arms. A sanctioned<br />

arbiter, typically a village elder, observes the physical<br />

trials. Anyone is allowed to step forward to act as a<br />

champion on either side—usually because a participant<br />

is unable to fight on his own—and a championed party<br />

may choose to accept or decline the offer. An accuser<br />

who withdraws after a champion steps forward merits<br />

a heavy penalty, sometimes even death! Any evidence<br />

of interference in the procurement of a champion, if

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