02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
introduce others and ensure some modicum of order.<br />
This role is deferred to the king, if present, or to one of<br />
the princes and then to the lord castellans. Otherwise<br />
it is imparted to the eldest castellan in attendance.<br />
Tomb of Kings: The burial hall of the kings of<br />
Ord is an impressive place. Baird’s two brothers were<br />
the most recent sepultures. Before that came Baird’s<br />
father and all of the Cathors before him back to Merin<br />
I. A man of mood swings, Baird II often sneaks away,<br />
a jug of uiske in one hand and a lantern in the other,<br />
to the dark halls whenever he feels especially troubled<br />
or morose—though he rarely goes beyond where his<br />
father and brothers lie. Alvor V’s body was lost at sea<br />
of course, so his sepulcher is merely ceremonial and<br />
presumably lies empty. Would-be thieves are rumored<br />
to have attempted various forays into the Tomb of<br />
Kings, for it is said the sovereigns’ remains were all<br />
buried with their individual priceless and/or favored<br />
possessions. Whether this is true or not is a matter of<br />
conjecture. It should also be noted that none of the<br />
Mateu sovereigns lay within these tombs.<br />
Midfast<br />
In Power: Lord Castellan Ostal Vascar<br />
Population: 120,000 humans (mostly Tordorans<br />
and Thurians)<br />
Military: Midfast is home to an impressive armory<br />
and the largest garrison in the kingdom supported by<br />
a moderate contingent of warjacks.<br />
Imports: Grain, foodstuffs, weapons, armor,<br />
alchemical components, ale, wine, meat, textiles<br />
Exports: <strong>Iron</strong>, tin, lead, copper, chemicals,<br />
quarried stone<br />
Midfast, the renowned Shield of Ord, is considered<br />
essential to the sanctity of Ord’s northern border.<br />
Over the centuries the city has withstood the brunt<br />
of repeated Khadoran sieges, each time forcing back<br />
the armies of the Motherland and keeping Ord free of<br />
invasion. The city occupies one of the few large canyon<br />
passes through a treacherous range of craggy hills, and<br />
a huge wall atop the hills extending both west and east<br />
for many miles enhances this natural barrier. The<br />
eastern wall terminates at the fortress of Boarsgate and<br />
the western wall at its sister fortress Scarswall. The west<br />
side of the city is built against high cliffs, and massive<br />
walls surround it. The Orlovsk Highway passes directly<br />
by the city, but great fortifications including huge<br />
batteries of cannon and an eastern ravelin ensure that<br />
none may pass unless Midfast wishes it. The walls of<br />
Midfast show a great deal of wear, for they have taken<br />
a pounding for many generations.<br />
Although Ord’s army dominates the city, Midfast<br />
also serves as the main pipeline for any trade between<br />
Khador and the southern kingdoms. Some traveling<br />
Khadoran merchants periodically pass through seeking<br />
other markets for their wares. All travelers from the<br />
Motherland are scrutinized closely while in the city, and<br />
the locals treat them with minimal courtesy. Indeed,<br />
since the onset of Llael’s invasion, relations between<br />
Ordic and Khadoran merchants have become even<br />
more strained. Still, this has offered new opportunities<br />
for those who can put aside their prejudices, and a<br />
growing number of northern merchants are willing to<br />
accept Khadoran coin and goods.<br />
The folk of Midfast are robust and believe in living<br />
a full life. They are grim and serious while manning<br />
the walls but are given to excessive drinking on their<br />
own time. They are also fond of other diversions like<br />
gambling, dancing, and competitive sports in the local<br />
arena. Perhaps because of the heavy military presence,<br />
less serious crime affects Midfast as in most other<br />
cities of its size—aside from the trouble gotten into by<br />
soldiers between shifts after a few too many ales.<br />
Noted Persons<br />
Master Alchemist Creena Torcail (female<br />
Thurian Alc6/Wiz5): Creena is one of the best-paid<br />
civilians working for the Ordic army and specializes<br />
in customized cannon and firearm ammunition. A<br />
member of the local Order of the Golden Crucible,<br />
she spends most of her time at Midfast Munitions (see<br />
entry pg. 85) or atop the walls with the soldiers testing<br />
her latest ammunition. She is quite young for a woman<br />
of such skill and attractive despite her unkempt<br />
appearance—often covered in soot, ashes, and clothes<br />
spattered with a variety of chemicals from her work.<br />
Several of the enlisted men are smitten with her but<br />
cannot seem to distract her from her work. She is the<br />
niece of Rogan Torcail, moorgrave of Almare (see pg.<br />
291), but has never paid any mind to her politically<br />
minded family. Her lineage in itself is enough to<br />
World Guide 307