25.09.2013 Views

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

222 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

years ago when the southern tower and curtain wall<br />

collapsed into rubble after a violent earthquake—a<br />

happenstance which Porsk and nearby Skirov<br />

periodically endure. The city still uses the citadel as a<br />

storage facility for surplus goods and as extra housing<br />

for troops, but most soldiers quarter at Rivergate.<br />

Rivergate Bridge: This bridge extends across the<br />

Bitterock River, and it is covered with a long narrow<br />

building housing the controls for the first lock leading<br />

into the city. Rivergate also serves as the main barracks<br />

for the city’s garrison of Winter Guard. Built to house<br />

far fewer troops, the barracks provide only cramped<br />

quarters, but with soldiers constantly coming from<br />

and going to the front, Queen Ayn has no plans to<br />

renovate the facilities despite officers’ requests. The<br />

lock controls here are actually a combination of gears<br />

and levers only a skilled technician should operate, as<br />

a novice could open the wrong gate and run a ship<br />

aground—or worse flood half the city. For this reason,<br />

only the seven chief mechanics who live in Porsk carry<br />

key-gears.<br />

Temple of Salvation: A small temple to the<br />

Lawgiver, it once held services and housed a written<br />

copy of the Canon of the True Law. It has graying stone<br />

walls, a rounded apex with a weather-worn menofix,<br />

and room enough for perhaps fifty patrons. Now<br />

the small building stands practically empty save for<br />

straggling Menite worshippers making occasional<br />

prayers and offerings. No services currently exist<br />

however, for the temple’s priests have answered the<br />

Hierarch’s call. The authorities now seek them, for it<br />

seems they took valuable relics and artifacts along with<br />

them on their pilgrimage.<br />

Port Vladovar<br />

In Power: Posadnik Ysak Smyvalov, backed by<br />

Bolshik Marshall Piotr Ustinov<br />

Population: 250,000 (human, mostly Khard), 2000<br />

trollkin<br />

Military: Port Vladovar is a major naval port housing<br />

the bulk of the Khadoran fleet. The city has a large<br />

permanent garrison of Winter Guard and a moderate<br />

contingent of warjacks. In times of need, reinforcements<br />

can be called in from nearby Borstov.<br />

Imports: Textiles, vegetables<br />

Exports: Fish, whale oil<br />

Centuries ago, Ord occupied Vladovar and called<br />

it Radahvo, but negotiations with the current queen’s<br />

namesake, Ayn Vanar V, resulted in Khador formallly<br />

annexing the port in 313 AR. Today Port Vladovar is<br />

the largest naval base in the Motherland, and only<br />

Ohk surpasses it in marine trade. The port is never<br />

slow, and naval sloops direct the heavy ship traffic to<br />

avoid messy collisions or clogged seaways.<br />

The city itself is treated as a naval fortress. Three<br />

heavy artillery batteries protect Port Vladovar,<br />

stationed at a Khadoran fortress known as Borstov<br />

Landing. The batteries can quickly move to any<br />

position along Kulvorn Bay thanks to a modified set<br />

of railway lines specially built for this purpose. If the<br />

threat of these hull-splitting cannonades does not sway<br />

a seaborne threat, the dozens of armored warships<br />

always present in the bay should. By land the port is<br />

no more vulnerable. Winter Guard and their warjack<br />

allies are always prepared to meet any adversary, while<br />

a dozen heavy mortar emplacements on the city’s walls<br />

can pound an enemy as they advance.<br />

Besides the normal trade and military ships<br />

flowing in and out of the quays, a number of whaling<br />

vessels operate out of the port. Whale meat and oil is<br />

processed at the farthest end of the docks and makes<br />

for a very lucrative business for those who can stomach<br />

the work. Among the whalers is a kriel of trollkin who<br />

approach the hunting and harvesting of whales as<br />

an almost holy undertaking. They tattoo and brand<br />

themselves as marks of honor to signify their kills and<br />

follow a thuggish trollkin named Rathroar.<br />

Vladovar has direct ties to Ord and sees a great deal<br />

of traffic from the infamous city of Five Fingers. Ordic<br />

crime families have several footholds in Vladovar,<br />

but none of them have any particular semblance of<br />

control as of yet. Khador has far too strong a military<br />

presence to harbor the kind of organizations plaguing<br />

Five Fingers, but cutthroats and pirates still frequent<br />

the seaside and other rundown sectors. “Only a fool<br />

travels alone in the Port at night.”<br />

Winds of War<br />

the khadoran navy is preparing to join the Battle Whether<br />

called against ord or cygnar. they have no target yet, But<br />

arming and Wartime training has Begun in vladovar. drills<br />

take place at all hours, and cannon practice rings across<br />

the Bay at staggered intervals. ashore the marines are<br />

edgy and spoiling for a fight, Waiting for the day the Bells

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!