02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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222 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
years ago when the southern tower and curtain wall<br />
collapsed into rubble after a violent earthquake—a<br />
happenstance which Porsk and nearby Skirov<br />
periodically endure. The city still uses the citadel as a<br />
storage facility for surplus goods and as extra housing<br />
for troops, but most soldiers quarter at Rivergate.<br />
Rivergate Bridge: This bridge extends across the<br />
Bitterock River, and it is covered with a long narrow<br />
building housing the controls for the first lock leading<br />
into the city. Rivergate also serves as the main barracks<br />
for the city’s garrison of Winter Guard. Built to house<br />
far fewer troops, the barracks provide only cramped<br />
quarters, but with soldiers constantly coming from<br />
and going to the front, Queen Ayn has no plans to<br />
renovate the facilities despite officers’ requests. The<br />
lock controls here are actually a combination of gears<br />
and levers only a skilled technician should operate, as<br />
a novice could open the wrong gate and run a ship<br />
aground—or worse flood half the city. For this reason,<br />
only the seven chief mechanics who live in Porsk carry<br />
key-gears.<br />
Temple of Salvation: A small temple to the<br />
Lawgiver, it once held services and housed a written<br />
copy of the Canon of the True Law. It has graying stone<br />
walls, a rounded apex with a weather-worn menofix,<br />
and room enough for perhaps fifty patrons. Now<br />
the small building stands practically empty save for<br />
straggling Menite worshippers making occasional<br />
prayers and offerings. No services currently exist<br />
however, for the temple’s priests have answered the<br />
Hierarch’s call. The authorities now seek them, for it<br />
seems they took valuable relics and artifacts along with<br />
them on their pilgrimage.<br />
Port Vladovar<br />
In Power: Posadnik Ysak Smyvalov, backed by<br />
Bolshik Marshall Piotr Ustinov<br />
Population: 250,000 (human, mostly Khard), 2000<br />
trollkin<br />
Military: Port Vladovar is a major naval port housing<br />
the bulk of the Khadoran fleet. The city has a large<br />
permanent garrison of Winter Guard and a moderate<br />
contingent of warjacks. In times of need, reinforcements<br />
can be called in from nearby Borstov.<br />
Imports: Textiles, vegetables<br />
Exports: Fish, whale oil<br />
Centuries ago, Ord occupied Vladovar and called<br />
it Radahvo, but negotiations with the current queen’s<br />
namesake, Ayn Vanar V, resulted in Khador formallly<br />
annexing the port in 313 AR. Today Port Vladovar is<br />
the largest naval base in the Motherland, and only<br />
Ohk surpasses it in marine trade. The port is never<br />
slow, and naval sloops direct the heavy ship traffic to<br />
avoid messy collisions or clogged seaways.<br />
The city itself is treated as a naval fortress. Three<br />
heavy artillery batteries protect Port Vladovar,<br />
stationed at a Khadoran fortress known as Borstov<br />
Landing. The batteries can quickly move to any<br />
position along Kulvorn Bay thanks to a modified set<br />
of railway lines specially built for this purpose. If the<br />
threat of these hull-splitting cannonades does not sway<br />
a seaborne threat, the dozens of armored warships<br />
always present in the bay should. By land the port is<br />
no more vulnerable. Winter Guard and their warjack<br />
allies are always prepared to meet any adversary, while<br />
a dozen heavy mortar emplacements on the city’s walls<br />
can pound an enemy as they advance.<br />
Besides the normal trade and military ships<br />
flowing in and out of the quays, a number of whaling<br />
vessels operate out of the port. Whale meat and oil is<br />
processed at the farthest end of the docks and makes<br />
for a very lucrative business for those who can stomach<br />
the work. Among the whalers is a kriel of trollkin who<br />
approach the hunting and harvesting of whales as<br />
an almost holy undertaking. They tattoo and brand<br />
themselves as marks of honor to signify their kills and<br />
follow a thuggish trollkin named Rathroar.<br />
Vladovar has direct ties to Ord and sees a great deal<br />
of traffic from the infamous city of Five Fingers. Ordic<br />
crime families have several footholds in Vladovar,<br />
but none of them have any particular semblance of<br />
control as of yet. Khador has far too strong a military<br />
presence to harbor the kind of organizations plaguing<br />
Five Fingers, but cutthroats and pirates still frequent<br />
the seaside and other rundown sectors. “Only a fool<br />
travels alone in the Port at night.”<br />
Winds of War<br />
the khadoran navy is preparing to join the Battle Whether<br />
called against ord or cygnar. they have no target yet, But<br />
arming and Wartime training has Begun in vladovar. drills<br />
take place at all hours, and cannon practice rings across<br />
the Bay at staggered intervals. ashore the marines are<br />
edgy and spoiling for a fight, Waiting for the day the Bells