02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
Docks: Blackwater’s lifeblood and infamy are tied<br />
to the vast network of docks spreading out across the<br />
dark water like giant bony fingers waiting to sieve the<br />
collected wealth of the mainland from the fleet of<br />
ships making landfall here everyday. The docks can<br />
accommodate ships of any size ever built regardless<br />
of their draft—the bottom of the fjord measures over<br />
one hundred fathoms deep. The docks closer to shore<br />
are supported by elephantine piers of dark wood, but<br />
farther from shore the docks float on iron pontoons.<br />
Dockmaster Jorlis Helcraft (male Scharde Ftr8/Rog6)<br />
commands an army of tallymen, enforcers charged with<br />
collecting Lord Morvaen’s tax from vessels entering<br />
port. Anyone caught cheating ends up nailed through<br />
the throat to a post on the dock and left to rot.<br />
Ghetto: The slums of Blackwater are filled with<br />
unknown thousands of dispossessed and desperate<br />
poor from all over the island. Living conditions are<br />
abhorrent and its populace is plagued with starvation,<br />
rampant crime, lethal epidemics, and the predations<br />
of unspeakable horrors. Life is so cheap it has no value<br />
at all within the ghetto, and the dead provide a steady<br />
supply for the Meat Market.<br />
Lamprey’s Kiss: Just off the salt-encrusted docks is<br />
the infamous Lamprey’s Kiss. Owned and managed by<br />
the captain of the sunken warship Windperil, Kofi Hatrod<br />
(male Thurian Ftr10), this tavern serves cold stew and<br />
warm drinks in dirty glasses and on filthy plates. It is a<br />
dark place slapped together from the planks and hulls<br />
of sunken ships (some actually sunk by the Windperil<br />
herself) and looks like a dark and seedy version of<br />
any typical dockside tavern. Bar brawls between ship<br />
crewmen and city patrons are common and often<br />
ignored, but a good and bloody murder is never without<br />
reward. A proven kill earns any patron a free meal and a<br />
night in the arms of Hatrod’s several “ladies.”<br />
Meat Market: The most horrific aspect of the Final<br />
Port’s notorious market district where assassins and<br />
mercenaries sell their services is the idle acceptance<br />
by its inhabitants of the gruesome Meat Market.<br />
Continually cloaked in a vast swarm of corpse flies,<br />
this is the center of a thriving flesh trade where slaves<br />
and cadavers alike are sold to the highest bidder.<br />
Necrotechs, slavers, and other perverse inhabitants<br />
gather within the bloodstained tents and canopies to<br />
peruse the macabre Meat Market wares.<br />
Smolders: Located in the floating section of the<br />
city, this is Blackwater’s center of alchemical industry.<br />
The dark water here is so thick with alchemical sludge<br />
and necrotic effluent that it is actually possible to<br />
walk on the thick crust that forms during the dry<br />
season. The air is heavy and caustic with the fumes<br />
of a thousand alchemical processes, and because the<br />
wind rarely blows through the deep fjord, the choking<br />
haze hangs motionless in the air. Even the most hardbitten<br />
fiends wear goggles and a wet scarf or filter<br />
mask around their mouths while passing through the<br />
Smolders—that is if they need to see and/or breathe.<br />
Temple of the Dragonfather: A masterpiece of<br />
Cryxian engineering, this darkly beautiful structure’s<br />
construction was clearly a painstaking labor of love<br />
undertaken by fanatics of the first order. The exterior<br />
of its main spire, known locally as Toruk’s Tower,<br />
is covered with myriad draconic carvings as well as<br />
haunting images of the tortured dead. The temple<br />
is the tallest structure in Blackwater and boasts a<br />
mammoth bell that rings in the dead of night to<br />
summon the faithful to worshipful services in Toruk’s<br />
honor. Though most of the inhabitants of Blackwater<br />
fearfully shun these services, they are still attended by<br />
large throngs coming to pray for the Dragonfather’s<br />
dark blessing. The temple is overseen by Tsserik Blathe<br />
(male Scharde Clr15) and his dark initiates.<br />
Dreggsmouth<br />
In Power: Lord <strong>Captain</strong> Derevnia Vrace<br />
Population: 40,000 human (primarily Scharde),<br />
8,000 trollkin, 5,000 bogrin, 5,000 black ogrun, 1,500<br />
ogrun<br />
Military: Dreggsmouth has a moderate garrison of<br />
mercenary troops.<br />
Imports: Textiles, timber, wheat<br />
Exports: Coal, manufactured goods, necrotite<br />
If Skell is Cryx’s devious brain and Blackwater<br />
its open, sore-covered arms, then the port city of<br />
Dreggsmouth is its pestilential heart. Perpetually<br />
covered by an ashen pall of suffocating toxic clouds<br />
reeking of burnt oil and unburied flesh, it is a place of<br />
dark industry: thralls swarm the docks laboring around<br />
the clock under the guidance of their overseers to<br />
build the dreaded blackships, smoke pours into the<br />
World Guide 321