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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

Docks: Blackwater’s lifeblood and infamy are tied<br />

to the vast network of docks spreading out across the<br />

dark water like giant bony fingers waiting to sieve the<br />

collected wealth of the mainland from the fleet of<br />

ships making landfall here everyday. The docks can<br />

accommodate ships of any size ever built regardless<br />

of their draft—the bottom of the fjord measures over<br />

one hundred fathoms deep. The docks closer to shore<br />

are supported by elephantine piers of dark wood, but<br />

farther from shore the docks float on iron pontoons.<br />

Dockmaster Jorlis Helcraft (male Scharde Ftr8/Rog6)<br />

commands an army of tallymen, enforcers charged with<br />

collecting Lord Morvaen’s tax from vessels entering<br />

port. Anyone caught cheating ends up nailed through<br />

the throat to a post on the dock and left to rot.<br />

Ghetto: The slums of Blackwater are filled with<br />

unknown thousands of dispossessed and desperate<br />

poor from all over the island. Living conditions are<br />

abhorrent and its populace is plagued with starvation,<br />

rampant crime, lethal epidemics, and the predations<br />

of unspeakable horrors. Life is so cheap it has no value<br />

at all within the ghetto, and the dead provide a steady<br />

supply for the Meat Market.<br />

Lamprey’s Kiss: Just off the salt-encrusted docks is<br />

the infamous Lamprey’s Kiss. Owned and managed by<br />

the captain of the sunken warship Windperil, Kofi Hatrod<br />

(male Thurian Ftr10), this tavern serves cold stew and<br />

warm drinks in dirty glasses and on filthy plates. It is a<br />

dark place slapped together from the planks and hulls<br />

of sunken ships (some actually sunk by the Windperil<br />

herself) and looks like a dark and seedy version of<br />

any typical dockside tavern. Bar brawls between ship<br />

crewmen and city patrons are common and often<br />

ignored, but a good and bloody murder is never without<br />

reward. A proven kill earns any patron a free meal and a<br />

night in the arms of Hatrod’s several “ladies.”<br />

Meat Market: The most horrific aspect of the Final<br />

Port’s notorious market district where assassins and<br />

mercenaries sell their services is the idle acceptance<br />

by its inhabitants of the gruesome Meat Market.<br />

Continually cloaked in a vast swarm of corpse flies,<br />

this is the center of a thriving flesh trade where slaves<br />

and cadavers alike are sold to the highest bidder.<br />

Necrotechs, slavers, and other perverse inhabitants<br />

gather within the bloodstained tents and canopies to<br />

peruse the macabre Meat Market wares.<br />

Smolders: Located in the floating section of the<br />

city, this is Blackwater’s center of alchemical industry.<br />

The dark water here is so thick with alchemical sludge<br />

and necrotic effluent that it is actually possible to<br />

walk on the thick crust that forms during the dry<br />

season. The air is heavy and caustic with the fumes<br />

of a thousand alchemical processes, and because the<br />

wind rarely blows through the deep fjord, the choking<br />

haze hangs motionless in the air. Even the most hardbitten<br />

fiends wear goggles and a wet scarf or filter<br />

mask around their mouths while passing through the<br />

Smolders—that is if they need to see and/or breathe.<br />

Temple of the Dragonfather: A masterpiece of<br />

Cryxian engineering, this darkly beautiful structure’s<br />

construction was clearly a painstaking labor of love<br />

undertaken by fanatics of the first order. The exterior<br />

of its main spire, known locally as Toruk’s Tower,<br />

is covered with myriad draconic carvings as well as<br />

haunting images of the tortured dead. The temple<br />

is the tallest structure in Blackwater and boasts a<br />

mammoth bell that rings in the dead of night to<br />

summon the faithful to worshipful services in Toruk’s<br />

honor. Though most of the inhabitants of Blackwater<br />

fearfully shun these services, they are still attended by<br />

large throngs coming to pray for the Dragonfather’s<br />

dark blessing. The temple is overseen by Tsserik Blathe<br />

(male Scharde Clr15) and his dark initiates.<br />

Dreggsmouth<br />

In Power: Lord <strong>Captain</strong> Derevnia Vrace<br />

Population: 40,000 human (primarily Scharde),<br />

8,000 trollkin, 5,000 bogrin, 5,000 black ogrun, 1,500<br />

ogrun<br />

Military: Dreggsmouth has a moderate garrison of<br />

mercenary troops.<br />

Imports: Textiles, timber, wheat<br />

Exports: Coal, manufactured goods, necrotite<br />

If Skell is Cryx’s devious brain and Blackwater<br />

its open, sore-covered arms, then the port city of<br />

Dreggsmouth is its pestilential heart. Perpetually<br />

covered by an ashen pall of suffocating toxic clouds<br />

reeking of burnt oil and unburied flesh, it is a place of<br />

dark industry: thralls swarm the docks laboring around<br />

the clock under the guidance of their overseers to<br />

build the dreaded blackships, smoke pours into the<br />

World Guide 321

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