02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
108.1.141.197<br />
marines, Greymont is a marine through and through.<br />
Due to an “unforgivable error” in the cargo of one of<br />
the vessels in his command, he was discharged from<br />
the naval service. It is an issue about which he does<br />
not speak but maintains that he never failed to do<br />
his duty. Good friends with Navarch Trent, he was<br />
recommended for the government offices in Clockers<br />
Cove for his ability to deal with the kind of populace<br />
it gathers. Greymont is not afraid to walk through<br />
the darkest streets of Clockers Cove at night, for his<br />
reputed skill with a cutlass and pistol is widespread.<br />
Locales of Clockers Cove<br />
Church of the Salient Soul: Dedicated to Asc.<br />
Rowan, this church is not only a place of worship, but<br />
due to the workings of Rector Wilver Harkabry (male<br />
Caspian Clr9) it also serves as a halfway house for the<br />
downtrodden and impoverished. He requires those<br />
who stay in the Salient Soul to work as best they can<br />
in order to earn their room and board. True, many<br />
tenants are infirm or injured, but he often gives out<br />
light duties such as grounds keeping or minor repairs.<br />
The priest also runs a modest orphanage school and<br />
tends to several dozen of Clockers Cove’s unfortunate<br />
waifs and strays. The chapel grounds boast a somewhat<br />
dilapidated church of cracked and crumbly stonework<br />
with a singular spire as well as an ivy-covered chapter<br />
house behind it that houses the religious staff as<br />
well as several orphans. A six-foot-high black iron<br />
fence extends from both sides of the church and<br />
to the rear and encloses the chapter house and the<br />
grounds featuring several mature trees, overgrown<br />
cobblestone walkways, non-working fountains, and<br />
modest gardens.<br />
Clockwerk Arms: This narrow brick building just a<br />
block from the wharfs is a hotbed of recent activity,<br />
for its owner Silas Fonworth (male Morridane Exp7/<br />
Rgr3) and his team of gunsmiths is very busy these<br />
days. As the recipient of a recent contract from<br />
the Cygnaran military to produce his Clockwerk<br />
trademarked multiple shot rifles and pistols,<br />
Fonworth is the veritable pride of Clockers Cove,<br />
but he spares little time to enjoy the rewards of his<br />
success. Inundated with orders, Fonworth is a handson<br />
perfectionist when it comes to his production<br />
facilities. Additionally, some poking around will turn<br />
up that he is outspoken in his support of the recent<br />
vigilante activity in the Cove’s streets.<br />
Exotic Oddities: This trading house offers difficultto-acquire<br />
luxuries at exorbitant rates, including both<br />
legitimate and mysteriously acquired goods from Ios,<br />
Orgoth relics, and well-preserved antiques from Rhul,<br />
Khador, Llael, and even the Bloodstone Marches.<br />
The proprietor is a scar-faced dwarf who goes by the<br />
singular name of Vystral (male dwarf Rog11) whose<br />
side occupation as a fence is known among those<br />
looking to off-load stolen merchandise. Vystral has<br />
had angry run-ins with both Crucible and Fraternal<br />
wizards as well as the local authorities, but he has thus<br />
far evaded incarceration. He is said to be somewhat<br />
of a churl with sarcastic habits and a broad disgust<br />
of people in general (mainly humans, it seems),<br />
which he tries his best to hide behind a veneer of<br />
professionalism. He is less aloof and more friendly to<br />
gobber customers more than other races, given they<br />
have sufficient coin or items to barter.<br />
Palace: Gently swaying on the current of the<br />
Murkham is a large paddleboat whose wheel has<br />
turned twice in its whole existence. Chained and<br />
anchored to the docks of Clockers Cove, the Floating<br />
Palace is a seaside gambling den and hostel run by the<br />
MacBain family. The MacBains are Thurian criminals<br />
whose ancestors were forced to sail away from their<br />
homes in Five Fingers to escape prosecution for their<br />
crimes. The Palace is run by Sara MacBain (female<br />
Thurian Exp1/War2/Rog5). It is open from dusk<br />
until dawn and draws all sorts of patronage: the rich<br />
wanting to be richer, the poor hoping to become<br />
wealthy, and the savvy looking to spend some coin.<br />
With such a mixture one might think it would be a<br />
rough-and-tumble establishment, but the MacBains<br />
make it quite clear through their staff of trollkin<br />
“Palace Guards” that if one starts a fight in the Palace,<br />
they will gladly finish it.<br />
rumor has it…<br />
an old and unused tin smelt on the edge of CloCkers<br />
CoVe is home to an illegal thamarite Cult. this motley<br />
ColleCtion of thieVes and pirates is organized and headed<br />
by the Corpulent and gluttonous rodderiCk trullis (male<br />
Caspian Clr6/rog2), a greedy hostel oWner and purVeyor of<br />
illegal goods. trullis Can, and Will, order the hijaCking of<br />
any shipment, trade, or exChange about WhiCh he hears if it<br />
suits his fanCy. While not exaCtly a proper priest, he has at<br />
least one unholy serVant of aiden in his employ Who runs the<br />
hidden masses on the third day of eaCh month.<br />
World Guide 163